USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

1-5; they retain initiative. The trogs at the chasm bite a bit more but Rianna does her thing and the only one left when you move is the one attacking Gallador.

Can't let you attack with such a move, I am afraid, but Relle and Galder are both across! And yes, they can have the rope, and no, nothing is going to land on them.

Azarl is finally successful, and the great stalagtite comes crashing down!

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THE CHASM, Start of Turn 7

Cavern Far West

Chunn: 28

Ranto: 4 (4 cylinders)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Dak: (C9): 3/47 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (4F) (Knife, rope)

Cavern West

Gallador (C4*): 1/19 (5F) (1 cylinder)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Azarl (C9): 1/17 [MA] (3F)

Con (C7): 2(1A)/39 [FA EE DW] [CC] (4F) (1 cylinder, slingshot)

Almir: 2

Trogs x1

CHASM IS HERE

Clear

Cavern East

Relle (C11): 3 (3ABH)/37 [MA IM DU] [SF FE FA] (1F)

Galder (C7): 3BH(1A)/56 PA DU DW] [IM FB PA SF CC] (1F) (1 cylinder, knife)

Trogs x5

Cavern Far East

Clear

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Xavier will move if he can.

If Con can advance he will do so, with a great leap otherwise he will take out the last trog.

(sorry I've been somewhat busy, I'll try to commit more time again)

"Get that tied!" Galder says to Relle while he confronts the trogs.

Tap Power Attack and spend a point on Twirl to make mince meat of the trogs over here. Tap Dodge & Weave if Galder comes under attack by more than one.

Relle will tie up the rope to the fallen stalactite. Tap IM if attacked.

Rand will move up and tie his rope to the big rock.

Rah needs to move up so that he can jump across with the rope, so either Xavier needs to wait or someone needs to move back to hold off trogs. Rianna or Con.

Um, Rianna's 4 points from going down. Con would be a better choice. Hell, he's got a slingshot, he can hold off trogs without moving.

Rianna will kill the last trog on our side there.

Rianna, be more durable. Thanks.

Rah was already trying to move forwards so I'm assuming that now Galder and Relle are across there is now room for him to do so.

Gallador will actually attack the trog attacking him, he is angry enough.

Originally posted by REXXXX
Rianna, be more durable. Thanks.

Yeah yeah yeah shut it.

Dak will move up if possible.

5-2 switches initiative to you, and it is a refresh round too!

Gallador gets a part-share in a trog kill!

Galder is going for a super-twirl but... it's not a good one. +4 attack gives him a pool of 11, which gives him only 5 dice for the attack and I ignore the first success as he is not using a * weapon. He rolls two successes and kills... 1.

Relle needs a Dexterity roll to tie the rope under pressure... passed!

Rand is forward and tying- to the same rock of course.

It is Dak that loses out in the 'move forward' rush, but maybe just as well as Trogs to the rear!

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THE CHASM, Start of Turn 8

Cavern Far West

Trogs x5 (C6)

Dak: (C9): 3/47 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Chunn: 28

Ranto: 4 (4 cylinders)

Cavern West

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Gallador (C4*): 1/19 (5F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (4F) (Knife, rope)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Azarl (C9): 1/17 [MA] (3F)

Almir: 2

CHASM IS HERE

Clear

Cavern East

Relle (C11): 3 (3ABH)/37 [MA IM DU] [SF FE FA] (1F)

Galder (C7): 3BH(1A)/56 [PA DU DW] [IM FB PA SF CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/39 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Trogs x4 (C6)

Cavern Far East

Clear

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Not happy about that...

Swap DW for IM.

Galder will slash a trog open with his knife.

Rah needs to jump across with the rope this turn and someone needs to cross the rope that is already tied.

Is it a problem if we tie both ropes to the same rocks, or can people still cross both?

Con will take out one of the other trogs.

Rand will cross the already-tied rope.

Rianna will make her leap across the chasm. If she can attack a trog on landing, she'll do that as well.

Swap IM for SF. Tap SF if attacked.

Relle would have laughed at Galder under different circumstances. Right now she focuses on killing trogs that come her way.

Azarl will go to the far west part of the cavern to help fight trogs, striding toward one and kicking it upside the head.

Xavier will let people pass him by unless that is impossible in which case Xavier will keep moving.