USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Peach438 pages

Oh, and yes, Rianna is going to move up this turn.

Aaand I'm gonna be gone until Sunday, everyone. Sorry.

1-3 is their initiative. Trogs drop from above! The closest group also moves in and attacks, though Relle gets a kill with her SF tap.

Xavier moves up and immediately gets savaged by a trog as he goes through as he moved through combat without a disengage; Balance did nothing as no defensive measures work against such an attack.

The same would happen to Rand, except an enemy cannot get more than one bonus attack so I will rule Rand finds a way around.

Those who attacked get their kills...

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THE GAUNTLET, Start of Turn 2

(not yet entered)

Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder)

Azarl (C9): 1/22 [MA]] (3F)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Gauntlet 1

Ranto: 7 (4 cylinders)

Gallador (C4*): 1/19 (5F)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Almir: 2

Trogs x1 (C6)

Gauntlet 2

Chunn: 32

Relle (C9): 3/41 [IM SF DU] [MA FE FA] (1F)

Dak: (C9): 3(1A)/51 [DU DW IM] [WS TW SF FE] (2F)

Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)

Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope)

Trogs x1 (C6) G

Gauntlet 3

Trogs x1 (C6)

Gauntlet 4

Gauntlet 5

Trogs x1 (C6)

Gauntlet 6

Trogs x5 (C6)

Gauntlet 7

Trogs x1 (C6)

Gauntlet 8

Gauntlet 9

Trogs x1 (C6)

Gauntlet 10

Trogs x5 (C6)

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Same as before; our initiative, move up and attack the lone trog, their initiative, use Balance. See you guys Sunday.

With Rand keeping the trog away from them, Galder pridefully ignores the creature and advances on the one ahead, stabbing it with one hard thrust to its soft belly.

Our initiative- Galder moves up and stabs the trog.

Their initiative- Galder stays put if engaged, moves up if not.

Rand finishes off his victim and advances beside Galder.

Swap SF for MA.

Relle runs up and kicks down the trog ahead if Galder doesn't kill it first.

Just going to put a permanent 'don't move if in combat with a trog' if something drops on me, Ush.

Xavier will keep the same strategy as everyone.
If we get initiative move up and attack.

If not then stay with the group and use Balance

Rianna will run up and kill the trog in front of her if we get initiative.

If we don't, tap DW if Rianna gets attacked and kill the trog in front of her.

I take it my amazing re-appearing axe is now broken for good now?

If so Rah better swap out WS for SF. He continues to move up. Then if we get initiative he'll feint with a straight punch and then lash out with a nasty back fist smashing the trogs skull.
If we don't get initiative he'll DW to avoid being attacked.

If we get initiative Con will move up and attack a trog (if there is one left). If they get initiative he'll move up if he's not engaged in combat or fight back if he is.

Originally posted by General Kaliero
Same as before; our initiative, move up and attack the lone trog, their initiative, use Balance. See you guys Sunday.

Gallador will adapt the same tactic.

Right now you still have the axe, Rah! Sorry, forgot to put it back in.

1-5 keeps initiative with them.

More trogs drop down; one charges and attacks Xavier but completely misses which is, I believe, the first time a trog has missed the big X.

Oh dear- bad move posting disciple. Rand has posted to advance. That goes badly as he gets attacked for trying to walk through melee and instantly loses his Grip and is now isolated up front. Rianna and Galder said not to move if engaged so they do not share a similar fate but what I don't have is an instruction from them to attack if they stay put. Rianna very much did and so kills the trog at the back.

With Dak and Xavier on the defensive, only Chunn up front kills a trog. You'll need to kill more than that!

Gallador finds himself unexpectedly on the front line!

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THE GAUNTLET, Start of Turn 3

Gauntlet 1

Ranto: 7 (4 cylinders)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Almir: 2

Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder, axe))

Azarl (C9): 1/22 [MA]] (3F)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Gauntlet 2

Chunn: 32

Relle (C11): 3/41 [IM MA DU] [SF FE FA] (1F)

Dak: (C9): 3(1A)/51 [DU DW IM] [WS TW SF FE] (2F)

Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)

Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Gallador (C4*): 1/19 (5F)

Trogs x2 (C6)

Gauntlet 3

Rand (C4): 2 (1A)/9 [DW] (3F) (Knife, rope)

Trogs x1 (C6)

Gauntlet 4

Trogs x2 (C6)

Gauntlet 5

Gauntlet 6

Trogs x6 (C6)

Gauntlet 7

Trogs x1 (C6)

Gauntlet 8

Trogs x1 (C6)

Gauntlet 9

Trogs x1 (C6)

Gauntlet 10

Trogs x6 (C6)

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As we see, everyone is now inside.

Haha,

A Trog finally missed me 😛

Ok then Xavier will attack a Trog, this turn if its out initiative.

By the way we need to make sure we learned our lesson the last time we did this in the narrow corridor.

We need to make sure we all move as a group. I think right now if we get initiative two or three people should take care of Trogs while the rest of the group moves forward to help Rand.

If they get Initiative Rand may want to go purely defensive if he can. The healthiest members in our group should move forward to help Rand that way if they get attack of opportunity it won't take you guys out.

Xavier will go ahead and attack a Trog this turn cause he is pretty beat up.

Rah swirls the axe in readiness for some killing

"Come hither to die you trogs
Come hither to die like dogs
As your fate you've come to greet
Dying cold and bloody at my feet!"

He sings as he waits for battle. Where possible he'll move forwards but not at the cost of leaving his sub group behind.

Gallador will dodge the trog attacks and fight back. He again curses himself for letting

Can people advance past him now?

If he can manage it, Azarl will lock the trog by Rand in a Grip. If not, he will lock one by Galder in a Grip so that the big lug can go help Master Rand.

Grr.

Galder will stab his trog to death regardless of initiative.

That sound is me facepalming repeatedly. STOP FAILING AT DETAILED INSTRUCTIONS PEOPLE.

If we have initiative, Rianna will move up if there is room to do so. If we don't and no trogs drop down in front of where she is, then she'll move up if there's room; if we don't and trogs do drop down in the way, then she'll kill a trog.

DW tap if attacked.