USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

No, that doesn't work as they don't attack when they appear.

4-6 means, I am afraid, that they still have initiative! That's a pretty bad beating for a Trog-swarmed Rand...

More trogs drop in. Now I am going to be nice and take the most generous interpretation of your actions and put them in a useful order- after all, it is a pain online to be trying to predict how initiative and changed circumstances will go. Still I can only go on what you posted. If Xavuier had stuck to 'atack the nearest trog' he'd have sroted that by clearing the path. As it is, 'advance if there are less [fewer, btw] trogs than people' is true, so he advances. Galder says advance if not engaged... which he is not, but he'd still be moving past someone without a disengage, so he still advances into danger. Dak stays defensive as asked, which I think is what was requested though 'in position to attack' is not easy for me to work with; the trog there is in a position to attack though it did not actually do so this turn. Relle just said move on regardless.

So I'll make this simple and have Chunn kill the newly dropped trog... and I think this shifts Dak's instructions to advance and attack and leaves all the rest of you advancing safely as well.

The cavalry arrives for Rand and clears the area! Worth noting, though, that Rand rolled a triple 6 with his own attack and beat one of them to death already!

The rest of you are not engaged and can move. Unfortunately, the resulting spacing bundle leaves Ranto behind...

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THE GAUNTLET, Start of Turn 5

Gauntlet 1

Ranto: 7 (4 cylinders)

Gauntlet 2

Chunn: 32

Gallador (C4*): 1/21 (5F)

Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder, axe))

Azarl (C9): 1/22 [MA] (3F)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)

Almir: 2

Gauntlet 3

Rand (C4): 1/20 [DW] (3F) (Knife, rope)

Relle (C11): 3/41 [IM MA DU] [SF FE FA] (1F)

Dak: (C9): 3(1A)/52 [DU DW IM] [WS TW SF FE] (2F)

Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)

Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Gauntlet 4

Trog x1 (C6)

Gauntlet 5

Trog x1 (C6)

Gauntlet 6

Trogs x7 (C6)

Gauntlet 7

Trogs x2 (C6)

Gauntlet 8

Trogs x2 (C6)

Gauntlet 9

Trogs x2 (C6)

Gauntlet 10

Trogs x7 (C6)

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Galder advances to Gauntlet 4. He stabs the trog there.

We need to make sure we don't leave Ranto behind, perhaps we should go back to three groups that way this kind of mess doesn't happen again.

Xavier thinks most people in Gauntlet 3 should advance, Gallador, Con , Azarl and Almir should advance from the rear group COn and Azral can provide Force Support, and the rest should hang back and wait for Ranto, that way there is plenty of ways for people to move so we don't get one person hanging in the back exposed like that.

Xavier will advance this turn and attack a Trog.

Dak will advance this turn and kill a trog also.

Unless a trog attacks him first, in which case he will use Balance to hopefully ward off the attack.

Alright, so I should probably ask this.

Is there a difference between 'not advancing because a trog is nearby' and 'not advancing if locked in a fight with a trog'?

Rah will swap places with Gallador so he can keep an eye on Ranto and help out if needed.

Originally posted by REXXXX
Alright, so I should probably ask this.

Is there a difference between 'not advancing because a trog is nearby' and 'not advancing if locked in a fight with a trog'?

Yes, if advancing would bring you past said trog.

Aha, alright. I think I was misunderstood.

If we get initiative, Galder runs forward and stabs.

If they do, that one trog is going to run up. Galder will let someone else kill it so that he can move up.

I think Con will wait for Ranto. We wanted Azarl, Con and Rah to be in the back I think.

Rianna will advance. If a trog gets in her way, she will kill it.

Tap DW if attacked etc...

Relle will move up and kill anything in her path.

I don't suppose there are rocks enough to crush multiple trogs with a Bombard?

Rand is going to advance to Gauntlet 4 and will beat to death anything there that tries to bite him.

Azarl hangs back, waiting for Ranto. If there is a trog he can Grip somewhere farther ahead than Gauntlet 4, he will do that.

Blimey... 5-6 means they have initiative once more! A lot of 6s coming from them there. Still, I think that suits you this round.

Relle kills the trog that drops near you guys whilst the rest advance and kill the one at 4.

Rah and Gallador are in the same place so I can't really swap them.

I'll have to say there is too much in the way for Azarl to grip a trog at 5.

A trog has landed by Ranto! He is now cowering...

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THE GAUNTLET, Start of Turn 6

Gauntlet 1

Ranto: 7 (4 cylinders)

Trogs x1 (C6)

Gauntlet 2

Gallador (C4*): 1/21 (5F)

Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder, axe))

Azarl (C9): 1/22 [MA] (3F)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Almir: 2

Gauntlet 3

Chunn: 32

Relle (C11): 3/41 [IM MA DU] [SF FE FA] (1F)

Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)

Gauntlet 4

Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)

Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Dak: (C9): 3(1A)/52 [DU DW IM] [WS TW SF FE] (2F)

Rand (C4): 1/20 [DW] (3F) (Knife, rope)

Gauntlet 5

Trog x2 (C6)

Gauntlet 6

Trogs x7 (C6)

Gauntlet 7

Trogs x3 (C6)

Gauntlet 8

Trogs x2 (C6)

Gauntlet 9

Trogs x3 (C6)

Gauntlet 10

Trogs x7 (C6)

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Rand- yes! This place is very rocky indeed!

"Rand commence Bombardment!!!"

Someone should probably go rescue Ranto and until that is done I think we need to stay where we are at.

Xavier will attack any Trog that gets close to him.

Rah will swap feint for flying attack and leap over to the trog attacking Ranto smashing down on its head forcing its spine through its skull into its brain.

Swap Impervious for Dodge & Weave.

"I wish I still had that blaster," Galder snarls.

Galder will stand his ground since the group is waiting on their pack mule. If the trogs close in and attack him, Galder taps DW and stabs it back.

Rianna will remain where she is for the time being; if a trog drops within reach she will destroy it.

Same defensive instructions (tap DW if attacked) stands.

Stay in place here, use Balance if trogs attack.