4-6 means, I am afraid, that they still have initiative! That's a pretty bad beating for a Trog-swarmed Rand...
More trogs drop in. Now I am going to be nice and take the most generous interpretation of your actions and put them in a useful order- after all, it is a pain online to be trying to predict how initiative and changed circumstances will go. Still I can only go on what you posted. If Xavuier had stuck to 'atack the nearest trog' he'd have sroted that by clearing the path. As it is, 'advance if there are less [fewer, btw] trogs than people' is true, so he advances. Galder says advance if not engaged... which he is not, but he'd still be moving past someone without a disengage, so he still advances into danger. Dak stays defensive as asked, which I think is what was requested though 'in position to attack' is not easy for me to work with; the trog there is in a position to attack though it did not actually do so this turn. Relle just said move on regardless.
So I'll make this simple and have Chunn kill the newly dropped trog... and I think this shifts Dak's instructions to advance and attack and leaves all the rest of you advancing safely as well.
The cavalry arrives for Rand and clears the area! Worth noting, though, that Rand rolled a triple 6 with his own attack and beat one of them to death already!
The rest of you are not engaged and can move. Unfortunately, the resulting spacing bundle leaves Ranto behind...
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THE GAUNTLET, Start of Turn 5
Gauntlet 1
Ranto: 7 (4 cylinders)
Gauntlet 2
Chunn: 32
Gallador (C4*): 1/21 (5F)
Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder, axe))
Azarl (C9): 1/22 [MA] (3F)
Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)
Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)
Almir: 2
Gauntlet 3
Rand (C4): 1/20 [DW] (3F) (Knife, rope)
Relle (C11): 3/41 [IM MA DU] [SF FE FA] (1F)
Dak: (C9): 3(1A)/52 [DU DW IM] [WS TW SF FE] (2F)
Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)
Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)
Gauntlet 4
Trog x1 (C6)
Gauntlet 5
Trog x1 (C6)
Gauntlet 6
Trogs x7 (C6)
Gauntlet 7
Trogs x2 (C6)
Gauntlet 8
Trogs x2 (C6)
Gauntlet 9
Trogs x2 (C6)
Gauntlet 10
Trogs x7 (C6)
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We need to make sure we don't leave Ranto behind, perhaps we should go back to three groups that way this kind of mess doesn't happen again.
Xavier thinks most people in Gauntlet 3 should advance, Gallador, Con , Azarl and Almir should advance from the rear group COn and Azral can provide Force Support, and the rest should hang back and wait for Ranto, that way there is plenty of ways for people to move so we don't get one person hanging in the back exposed like that.
Xavier will advance this turn and attack a Trog.
Blimey... 5-6 means they have initiative once more! A lot of 6s coming from them there. Still, I think that suits you this round.
Relle kills the trog that drops near you guys whilst the rest advance and kill the one at 4.
Rah and Gallador are in the same place so I can't really swap them.
I'll have to say there is too much in the way for Azarl to grip a trog at 5.
A trog has landed by Ranto! He is now cowering...
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THE GAUNTLET, Start of Turn 6
Gauntlet 1
Ranto: 7 (4 cylinders)
Trogs x1 (C6)
Gauntlet 2
Gallador (C4*): 1/21 (5F)
Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder, axe))
Azarl (C9): 1/22 [MA] (3F)
Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)
Almir: 2
Gauntlet 3
Chunn: 32
Relle (C11): 3/41 [IM MA DU] [SF FE FA] (1F)
Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)
Gauntlet 4
Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)
Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)
Dak: (C9): 3(1A)/52 [DU DW IM] [WS TW SF FE] (2F)
Rand (C4): 1/20 [DW] (3F) (Knife, rope)
Gauntlet 5
Trog x2 (C6)
Gauntlet 6
Trogs x7 (C6)
Gauntlet 7
Trogs x3 (C6)
Gauntlet 8
Trogs x2 (C6)
Gauntlet 9
Trogs x3 (C6)
Gauntlet 10
Trogs x7 (C6)
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Rand- yes! This place is very rocky indeed!