USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by General Kaliero438 pages

Our initiative: Dak will move up, using Balance if attacked.

Their initiative: If trogs drop in the way, Dak will kill one. If they don't, he'll move up.

Rand will lock the one attacking him in a Grip and stay where he is, regardless of initiative.

Oh yeah. Azarl will move up unless a trog drops on him, in which case he will not. If a trog drops on him, cancel his Grip orders and attack with his fists.

Gah. If Azarl succeeds with Gripping the trog attacking Rand, Rand will Grip a different trog ahead of him!

And tap Dodge & Weave if the trogs get initiative so that Rand isn't devoured.

If Relle is clear to do so, she will move up and kill a trog. If not, she will kill whatever trog is keeping her from doing that.

Bad posting discipline myself above, both in spelling 'discipline' (which, incidentally, I again mis-typed both times I just wrote it) and in my confusion of Rianna and Relle once more- it was Relle and Galder that stayed safe but did not attack. Unfortunately I cannot really process a trog dropping 'on' you; trogs don't attack the turn they drop so unless you try to move past they don't attack you that turn. In the end, I shall read Azarl's post as an attack on the trog that does indeed arrive this turn in his area... which gets him a kill.

1 - 5 once more on initiative makes that three 1s in a row for you! A pain in a scenario like this. Kudos to those working out you might have to shift your plans if a trog drops in front of you though, though Relle's tack has a certain efficient simplicity to it as well.

I think we can label Rand's tap as sensible! That keeps him up for now... He's put one in a Grip but that won't help him much if you lose initiative again.

Gallador gets attacked but only lightly. He actually makes contact on his flailing blow back, but the fighters up front pretty much finish the foes there.

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THE GAUNTLET, Start of Turn 4

Gauntlet 1

Ranto: 7 (4 cylinders)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Almir: 2

Rah: (C9): 2 (1A)/45 [DW WS FE] [SF FA] (4F) (1 cylinder, axe))

Azarl (C9): 1/22 [MA] (3F)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Gauntlet 2

Chunn: 32

Relle (C11): 3/41 [IM MA DU] [SF FE FA] (1F)

Dak: (C9): 3(1A)/52 [DU DW IM] [WS TW SF FE] (2F)

Galder (C7): 3/60 [PA DU IM] [DW FB SF CC] (0F) (knife)

Xavier (C9): 2(1A)/65 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Gallador (C4*): 1/21 (5F)

Gauntlet 3

Rand (C4): 1/9 [DW] (3F) (Knife, rope)

Trogs x4 (C6) G

Gauntlet 4

Gauntlet 5

Trog x1 (C6)

Gauntlet 6

Trogs x6 (C6)

Gauntlet 7

Trogs x2 (C6)

Gauntlet 8

Trogs x1 (C6)

Gauntlet 9

Trogs x2 (C6)

Gauntlet 10

Trogs x6 (C6)

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It's surprising how complex just running through a defended area can be...

Can Xavier move forward using Combat Push?

If we can maybe we can use it as a way to move into an area by knocking the Trogs back 😛

Like a Forced Powered closing wall

Combat Push is just an attack.

"CHARGE!" Galder yells to his companions, seeing as Rand is about to mauled by trogs.

Galder will run forward to Gauntlet 3 (unless engaged), stabbing one of the trogs before (or while) it gets a bite of Rand.

Xavier hears Galder yell and he will do so while keeping an eye out for the ceiling.

He will attack the nearest trog.

Relle will advance and kill a trog by Rand.

I hope we get initiative.

Rah will, whilst watching for dropping trogs will encourage his small group to move forward. The axe ready at all times

Rianna's going to advance. If a trog drops and she can't safely move past, she'll kill it.

Ush, I just realized you have my powers wrong - when we started, I said I wanted DW, DU, and MA; no FE in there. I don't know how I didn't notice that until now.

Still DW tap if attacked.

Dak will advance, attacking a trog in Gauntlet 3. If a trog drops in the way, kill that instead.

If they get initiative and are in position to attack, instead use Balance.

Azarl will advance and Grip one of the trogs attacking Rand. If they all get killed, he will instead Grip one further ahead. If one drops into Azarl's area that keeps him from moving ahead safely (without getting hit by a free attack), Azarl will attack that with his fists instead.

Not a whole lot Rand can do but cross his fingers and hope that the Force is on his side this turn.

If he gets initiative, he is going to finish strangling that trog.

If not, he will try punching one down.

Swap out Dodge & Weave.

Con will advance if there's no trogs stopping him. He'll attack if there are trogs ahead.

What will you do if there are trogs stopping him?

Bear in mind if all of you say to stay still if a trog is in the way, then none of you will move, thus letting one trog stop all of you.

Alright as long as there are less Trogs then people Xavier will plan on moving up to help Rand by attacking a trog around him.

Maybe we're not stating it properly, that we won't advance if we are attacked by a trog rather than if one suddenly appears in our area?