Originally posted by Baylin
Okay make it a vicious punch to the face, smashing all it all the way in.
I think you got the trog, even without ax. I think we should move up if we get initiative. You attacking the trog in the next gauntlet. Me using the slingshot to shoo the one behind us (if that's possible) If we don't get initiative we will just have to kill whichever trogs come at us in close combat, unless it's free to move, in which case we should obviously still advance and basically do what we'd do in the first.
That's what Con will do (depending on whether that moving and shooting works)
3-2 keeps initiative yours!
I'll have to leave Rah where he is, I am afraid, and best I can make out that means Con stays put as well. A triple 5 from the slingshot does kill that one behind you though.
Not much from the others, though those two at the back are looking pretty isolated now!
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THE GAUNTLET, Start of Turn 16
Gauntlet 1
Trogs x1 (C6)
Gauntlet 2
Gauntlet 3
Rah: (C9): 2 (1A)/48 [DW WS FA] [SF FE] (4F) (1 cylinder)
Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)
Almir: 2
Trogs x1 (C6)
Gauntlet 4
Trogs x1 (C6)
Gauntlet 5
Azarl (C9): 1/38 [MA] (3F)
Trogs x1 (C6)
Gauntlet 6
Gallador (C4*): 1/23 (5F) (Xavier)
Ranto: 7 (4 cylinders)
Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)
Dak: (C9): 3(1A)/58 [DU DW IM] [WS TW SF FE] (2F)
Gauntlet 7
Galder (C7): 3/63 [PA DU IM] [DW FB SF CC] (0F) (knife)
Rand (C4): 2(1A)/29 [DW] (1F) (Knife, rope)
Relle (C11): 3/48 [IM MA DU] [SF FE FA] (1F)
Chunn: 43
Trogs x1 (C6)
Gauntlet 8
Trogs x1G (C6)
Gauntlet 9
Trogs x7 (C6)
Gauntlet 10
Trogs x12 (C6)
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Rargh, well better we stay together (I may remind you all that I have tried multiple times to prevent this)
Well, makes this move easy. Con will use the slingshot to attack the one behind us if we get initiative and him in close combat if we move up.
Rah should take care of the one next to us. (also I would say that we should give a general "advance whenever possible without bonus attacks" just in case.