USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

Initiative will only matter for Azarl's plan if they go first and a trog drops by you that was not foreseen.

I thought the trog in gauntlet 4 would either attack us or Azarl if they get initiative.

That doesn't change the fact that if he Grips it you can move safely.

Excellent, well, I'll still do what I said in the post (in case someone drops).

Rianna will hold where she is for the moment; if a trog drops, she'll kill it.

Xavier will continue to be knocked down, unless they get initiative then he will also gurgle loudly at them to confuse the Trogs.

That should prove very effective, Xavier.

5-4; initiative still yours!

In the end, Rah's instruction is still trog killing so Azarl's grip is not relevant. Con continues his good rolling, with a triple 6 kill.

This leaves Azarl free to kill the trog by him after Rand grips it.

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THE GAUNTLET, Start of Turn 17

Gauntlet 1

Trogs x1 (C6)

Gauntlet 2

Trogs x1 (C6)

Gauntlet 3

Rah: (C9): 2 (1A)/48 [DW SF FA] [WS FE] (4F) (1 cylinder)

Gauntlet 4

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Almir: 2

Trogs x1 (C6)

Gauntlet 5

Azarl (C9): 1/38 [MA] (3F)

Gauntlet 6

Gallador (C4*): 1/23 (5F) (Xavier)

Ranto: 7 (4 cylinders)

Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)

Dak: (C9): 3(1A)/58 [DU DW IM] [WS TW SF FE] (2F)

Trogs x1 (C6)

Gauntlet 7

Galder (C7): 3/63 [PA DU IM] [DW FB SF CC] (0F) (knife)

Rand (C4): 2(1A)/29 [DW] (1F) (Knife, rope)

Relle (C11): 3/48 [IM MA DU] [SF FE FA] (1F)

Chunn: 43

Gauntlet 8

Trogs x2 (C6)

Gauntlet 9

Trogs x8 (C6)

Gauntlet 10

Trogs x12 (C6)

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Con will attack the trog and instruct Almir to advance forward to Azarl in the way is free.

Rah should advance if we get initiative. And if he gets engaged perhaps he could advance by Defensive Leap?

Rianna will smash the trog in front of her.

"Hurry up back there!" Galder snarls. "They'll only wait so long!"

Technically time is on their side... the longer you wait, the worse getting through that crowd will be.

Rah takes advantage of the lack of immediate trog and moves on to the next gauntlet

You guys can advance and take care of the front
Rah, Azarl and Con should be able to catch up together.

While Rianna's killing the trog, Dak will move up to 7.

Unless they get initiative and a trog drops in the way, in which case he will kill it.

Alright, this is the last turn we hold. We'll clear through these trogs in a moment and tap our way out.

Time's up!

The initiative pendulum remains swung the other way now as you win again 5-2. And it is a refresh round!

Rianna just gets her kill on her last die, leaving Dak free to move up. Con does not get his, though, leaving Almir remaining there.

More drop down... but two of them near you make a run for you this turn. They don't roll that well but they do scratch Rand and Relle a tad.

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THE GAUNTLET, Start of Turn 18

Gauntlet 1

Trogs x1 (C6)

Gauntlet 2

Trogs x1 (C6)

Gauntlet 3

Trogs x1 (C6)

Gauntlet 4

Rah: (C9): 2 (1A)/48 [DW SF FA] [WS FE] (4F) (1 cylinder)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (slingshot)

Almir: 2

Trogs x1** (C6)

Gauntlet 5

Azarl (C9): 1/38 [MA] (3F)

Trogs x1 (C6)

Gauntlet 6

Gallador (C4*): 1/23 (5F) (Xavier)

Ranto: 7 (4 cylinders)

Rianna (C11): 3 (1A)/46 [MA DU DW] [FA FE AS] (1F)

Gauntlet 7

Galder (C7): 3/63 [PA DU IM] [DW FB SF CC] (0F) (knife)

Rand (C4): 2(1A)/30 [DW] (1F) (Knife, rope)

Relle (C11): 3/49 [IM MA DU] [SF FE FA] (1F)

Dak: (C9): 3(1A)/58 [DU DW IM] [WS TW SF FE] (2F)

Chunn: 43

Trogs x3 (C6)

Gauntlet 8

Gauntlet 9

Trogs x9 (C6)

Gauntlet 10

Trogs x12 (C6)

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Punch out the trogs that have moved in.

I'll use the slingshot or melee on the trog behind us. Rah should take care of the one next to us.

Dak will help Galder with killing trogs.