USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by General Kaliero438 pages

Let's stay here for now and kill those coming to us until the slowpokes catch up.

If any trogs move forward to attack us, tap DU and fight back.

Rah I think can't move on if they get initiative and attack us.

Con will move up if he can without any extra attacks on him and use the slingshot on the pursuers (maybe that luck is coming back)

Otherwise he will fight the trogs melee.

Azarl needs to move already...😛

Rianna will wait one more turn for people to catch up to where she is. Kill a trog if it drops in the way, tap DW if attacked.

I think Azarl should stay back with us, improves our chances. You and Gallador can move on.

Kills the trog next to him again.

3-6; initiative to them. Swarming time! The mighty 11 strong trog horde manages to inflict... one damage on Galder past your taps.

Rah has said to move; that gets him auto-attacked due to trog proximity. There's no way to move Almir with him, who is under attack by two.

Rianna and Relle get their kills, the latter enabling Chunn to move to the front.

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THE GAUNTLET, Start of Turn 21

Gauntlet 1

Gauntlet 2

Trogs x2 (C6)

Gauntlet 3

Gauntlet 4

Trogs x5** (C6)

Con (C7): 2(1A)/45 [FA EE DW] [CC] (3F) (slingshot)

Almir: 5

Gauntlet 5

Rah: (C9): 2 (1A)/51 [DW SF FA] [WS FE] (4F) (1 cylinder)

Azarl (C9): 1/46 [MA] (3F)

Gauntlet 6

Ranto: 7 (4 cylinders)

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)

Gauntlet 7

Rand (C4): 2(1A)/30 [DW] (1F) (Knife, rope)

Relle (C11): 3/51 [IM MA DU] [SF FE FA] (1F)

Gallador (C4*): 1/23 (5F) (Xavier)

Gauntlet 8

Dak: (C9): 2(1A)/58 [DU DW IM] [WS TW SF FE] (2F)

Galder (C7): 3/64 [PA DW IM] [DU FB SF CC] (0F) (knife)

Chunn: 43

Trogs x9 (C6)

Gauntlet 9

Trogs x12 (C6)

Gauntlet 10

Trogs x1 (C6)

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Almir is back to yelling "Ahhhh get them off!" But Con rolled a wipe-out on his attack and is now the only fighter against 5.

A co-ordination error from you guys somewhere there!

I'm going to cry.

Rah, could you come back, Azarl too? Perhaps a grip may be appropriate.

Con will attack one of the trogs. Tap DW.

You love the sling too much, Con. As soon as you had to punch again it went all rubbish.

For style reasons we can say Almir stumbled backwards into you and messed up your blow.

I must say that slingshot's been more useful than all the blasters we got combined.

It's worked out well but the blasters allowed the use of Gun schticks. Though bad rolling didn't help with them.

Swap DW for DU, tap DU.

Galder keeps slicing up trogs!

Did Relle take damage last round??

Azarl will help Con by blasting the trogs with Bombard.

Yes Relle did, though that should be 50, not 51.

Swap in WS for DU, then tap DW. And attack some ****in' trogs!

Rand, Relle, Gallador, help us!

Uhhh, okay.

If we get initiative, Rianna's moving up and dragging Ranto with her.

If not, kill the trog that drops. Tap DW if attacked.

Originally posted by Ushgarak
Yes Relle did, though that should be 50, not 51.

50 is Relle's limit...

Blimey- I instinctively always think an Athlete type is more.

In that case, folks, Relle is down! Adjust accordingly...

Originally posted by Ushgarak
Blimey- I instinctively always think an Athlete type is more.

In that case, folks, Relle is down! Adjust accordingly...

More crying?

Originally posted by b1plusb2
50 is Relle's limit...

This is why you never ever ever correct the GM about when you've taken damage, unless you can trick him into giving you less.

Con, go pick up Relle!