Kind of a waste, I'd say, since Xavier will probably take out 2 with his last turn, 2 this turn, and the rest from Rand and Azarl to the South, and then in the Center she can only kill one mook a turn and she isn't going to be teaming with anyone to kill a Pikeman. After next turn passes, we'll have all the pikemen dead.
I told her to message Ush to see if she could snipe people from the tower safely.
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Galder's action is going to be to rush into the center and attack guards.
Originally posted by magicturtle
I can take on a Pikeman by myself, ive been rolling pretty well so far, why not roll with the luck.(ha ha, get it, 'ROLL with the luck'😉 But yea, if the others are in agreement and ush doesn't have serious doubts, then ill take on a pikeman by myself
The way I understand it should you kill the pikeman the person attacking with you will get a free attack so they could attack a second pikeman, however if both of us, for example, attack one pikeman each and we don't kill them they both will still alive and therefore able to attack us. Con is fine with you taking the first swing though, if you shouldn't kill the guy he'll finish him off.
Initiative roll is 5-5; a tie means it switches... to you!
A refresh round each turn- available schticks to untap have been so.
Galder goes for guards in the centre. He kills two.
Rand goes for a jumping kill- nearly cocking up the Agility roll, but it worked out- and takes down two guards.
Gallador charges into the middle to attack guards, taking down two and tapping Cleave for six points of protection.
Dak has seven points of Cleave protection. He moves in and attacks Pikeman J, hitting for 14, for 14! Then Rianna moves in and gets a kill.
Xavier makes up a turn with a total of 4 guard kills.
Azarl- that sort of thing is in theory possible, if inside your move range. Sadly, that distance is too far. You can go out and to the kill tough, which you do.
Con and Haron go together for a Pikeman... killing him!
Bad guys... what there are of them. Five more guards arrive from the north. A scattering of firepower goes for you guys at the centre. Pikemen engage Dak and Con, dealing some damage. The remaining forces wt the west fire upon those at the south.
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'TAX EVASION'- Start of Turn 6
North Side
Taxation Guards (G6) x5
East Side
Relle: (LS13): 2/32 (FGu BL] (6F)
West Side
Laser Tower
Taxation Guards (G6) x1
South Side
Xavier (LS12): 1 (2A)/47 [BGu RI CL] [OGu PS] (5F)
Rand (LS12): 3/15 [OGu CL] [FcGu RF] (8F)
Azarl (LS11): 3/15 [OGu CH PS] (8F)
Centre
Pikeman K (C7): 1/0
Pikeman L (C7): 1/0
Taxation Guards (G6) x6
Galder (LS11): 2 (2A)/42 [BGu CL BL] [FGu] (5F)
Gallador (LS10): 3/8 [OGu CL 5] (6F)
Dak: (LS11): 1 (2A)/7 [BGu CL 5 CH] [FGu] (4F)
Rianna (LS12): 3/30 [OGu CL PS] [FGu RI] (6F)
Con (LS11): 3 (1A)/44 [CH BL OGu] [EE ES CC] (7F)
Haron (LS9): 1 (2A)/13 [BGu] (8F)
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Nom has disappeared into the small central building- and you hear the noise of a hoverbike starting up...