STAR WARS: RETROSPECTION- The White Tower of Halloy

Started by REXXXX59 pages

It is a wide open hangar. There are some fuel tanks on the far side and a maintenance area, but mainly it is sparsely furnished and empty.

"I don't really care," Crutch says. "Last chance, Jedi."

Some of the Knights are circling around to close in on your flank.

How close are they to Denz?

Pulls out lightsabre. "What happens if I come quietly."

Just outside of melee range, but closing in. One of them has pulled out stun-cuffs.

"You get to live a little longer," Crutch says.

"Fine." Offers the lightsabre to Crutch.

"Throw it on the ground and kick it to me," Crutch orders.

"Can't we just be friends?" Denzral tosses the lightsabre towards Crutch, with just the right amount of force to clatter to the floor and rolls to Crutch's foot. "If I see a single scratch-" Denz mumbles, and turns to look behind him, holding his hands together and towards the guy with the binders.

The Knights cuff you. With the cuffs on, your Dexterity is halved.

"No," Crutch says curtly, picking up your lightsaber cautiously. He nods to one of the Knights and gestures to a control panel over by the refueling station.

Denzral will comply.

The Knight goes to the panel as instructed. Crutch signals him with another nod and he presses in a code. A section of the floor begins to slide away...

Any chance I can catch the code visually? Denz will keep moving as directed. Can Denz deactivate the cuffs with the Force?

Not a chance, to both questions. Denzral has Precision but he needs time to focus on something like that.

The section of the floor reveals a lift shaft. The lift rises up to be level with the floor. Crutch gestures with his rifle for you to get on.

Denz will continue to go peaceably. Can he sense ahead?

You actually cannot sense anything. Otherwise you would not have fallen into this trap. The Dark Side clouds your thoughts.

The Knights are escorting you down the lift into a dark, dank tunnel.

I'll keep an eye out, but will continue to follow suit.

It is hard to make out anything in the darkness of the tunnel. But one thing is for certain- this place is very, very old.

An Observation check allows you to notice that it has been recently- and frequently- used. The stone-paved floor is covered in tracks going either directly.

Denzral will whistle, and try to work out how long the tunnel is by the echo. Also was the lift shaft, and is the tunnel itself, wide and tall enough to fit down it the ship he was searching for.

The tunnel is wide, certainly! But this is by no means large enough to fit a starship. This seems to have been used by people only.

Hard to say about the length, based on the echo. It goes on awhile.

One of the Knights jabs you lightly with the butt of his rifle when you do it.

"Okay, okay..." Keeps following.

You walk for some time. But eventually you are led to another lift, like the one you came in on. Except this one descends, though the controls allow it to rise as well. You descend deeper into the darkness...

... and end up in a subterranean cavern, where you are met by more Knights. They offload you from the lift and push you ahead into the caverns.

I study my environment, whilst walking.