Sometimes a Jedi must perform the extraordinary to escape otherwise impossible situations.
Which is what Denzral does presently. Without warning, Denzral gestures with his bound wrists at Crutch, who is flung away across the cavern. He hits the walkway's railing and goes over the edge.
At the same time, Soapy starts spraying his fire extinguisher and filling the cavern with a chemical fog! So when the Knights bring their guns to bear on you, they have trouble finding you...
Which leaves you clear to try snapping your lightsaber back from Lothar! Your pool is reduced to nine by Lothar's Force Defense, but four successes sees the lightsaber pulled from his grip and into your hands. He tries to counter but fails.
Now, it is a Dexterity roll to free yourself from your cuffs. If you fail, you risk hurting yourself with your own lightsaber! But you roll the only success needed on the only die you have, and Denzral is free!
Just in time for him to deflect some incoming blasts from the Knights. This time, they're using actual blaster cannons, instead of stun rifles.
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ESCAPE FROM THE CAVES, Start of Turn 1
Altar Room
Lothar: 0
Enah: 0
Knights (G6) x2
Denzral (LS9): 3/0 [OGu RF RI] (3F) (in fog)
Soapy: 2/0 (in fog)
Knights (G6) x2
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4-1, Denzral acts first. He has a hard time seeing in the fog himself, but the Force guides his hand and (with a sufficient Force roll and a decent attack roll) he impales one of the Knights on his sword. He withdraws the lightsaber and promptly reflects blaster fire back at one of the Knights on the farther side of the platform!
The fog is starting to dissipate, and one bolt explodes at Denzral's feet.
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ESCAPE FROM THE CAVES, Start of Turn 1
Altar Room
Lothar: 0
Enah: 0
Knights (G6) x1
Denzral (LS10): 3/5 [OGu RF RI] (3F) (in fog)
Soapy: 2/0 (in fog)
Knights (G6) x1
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You sense danger from below.