1-6 puts initiative with your enemy!
The threat from below turns out to the Crutch shooting up through the walkway at you! His rifle is powerful enough to punch through and skim you for 5 damage.
The Knight further away misses his shot on you and experiences a quick death as his bolt is reflected back into his face. The remaining Knight opens fire at point-blank and your arms shudder as you deflect the shot... but you slip in and drive your lightsaber through his armor and take him down with a Riposte. The sum of his dice was 20.
That leaves you free to advance on Lothar! Except Lothar raises a hand and initiatives a Fling against you, sending you spinning through the air and landing roughly in the tunnel you came in from.
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ESCAPE FROM THE CAVES, Start of Turn 1
Altar Room
Lothar: 0
Enah: 0
Crutch: 8 (below)
Denzral (LS10): 3/24 [OGu RF RI] (3F)
Soapy: 2/0
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"I commend your efforts, Denzral, but it is entirely pointless," Lothar says, lowering his hand slowly. "You cannot stop what I have started, and you will not resist the call of the Dark Side."
I will drop down and take out Crutch first, hopefully Lothar is a couple of turns away? If that is not the case, then... I dunno... I will move to a position where I am completely open to Crutch's attacks, and tap reflection, although that would be more effective at close range.
"Come now, did you really believe I'd come quietly. You should have threw me in a cell when I had been stunned to unconsciousness and subverted me that way."