I still disagree! Lugia's movepool is mostly Special based, which Ho-Oh has as his strongest defensive stat. And Lugia's stat is I think 110. A decent advantage.
We should do more fun threads. Like the trios. Beasts vs Birds vs Golems vs Lake Guardians. I'd allow trio masters, but that gives Arceus to the Lake guardians.
The Lake Guardians also have some of the craziest powers. Azelf erases a beings willpower when harmed. They don't even have the willpower to move after that.
Uxie can erase memories if someone comes into contact with its eyes.
Mesprit is just there.
Their souls can also leave their bodies without dying.
Originally posted by MooCowofJustice
Ho-Oh also always carries Sacred Ash, so he gets a free revival.
Originally posted by BloodRain
100 damage 130 atk 1.5 STAB
120 damage 90 spatk x2 for Water>Fire moveThe attack will stop Sacred flame and damage it in the precess.
feats > gameplay mechanics
Originally posted by Ridley_Prime
Ah yes. Almost forgot Ho-oh can be reborn from its own ashes, being a phoenix and all. Another good advantage.Based on actual feats, Hydro Pump's got nothing on Sacred Fire.
feats > gameplay mechanics
Reborn = Lost the match.
And what feats does Sacred fire even have that puts it above Hydro pump?
Originally posted by BloodRain
Reborn = Lost the match.
Originally posted by BloodRain
And what feats does Sacred fire even have that puts it above Hydro pump?
edit:
While slightly more powerful than some of the following attacks in the metagame, Hydro Pump has nothing that actually puts it above Doom Desire, Shadow Force, Special Rend, Roar of Time, or Judgement either.
Originally posted by Heythere,Honey
IMO stats are gameplay mechanic. 😐
feats > gameplay mechanics
How is Hydro Pump, a random blast of water, more powerful than (or on par with) something that can create 3 legendary beasts, or attacks that control space, time, etc.?