Originally posted by No End N Site
The Assists in this game are clearly used to stop you character form regenerating as much when they tag out.
Explain to me then how that is supposedly better? How? If you can give me reasonable explanations of how you think assist attacking only the red bar is being drastically better then what was originally instated in MvC2, then I'll agree with you. Please, don't use the "wait and see" method either.
Because if we go by this, then you'll be doing nothing but fishing for their "red lifebars" instead of utilizing it to punish the point characters at hand for making severe mistakes. Again, how does this shape for the better? I want to know, since you are telling me I shouldn't be complaining, then give me an example of how this can work for improvement rather then devaluing the Assist effectiveness.
Originally posted by No End N Site
Let's not sit here and act like MVC2's assist system wasn't super cheap and broken, it's far from how the game should've really been.
How was it cheap? Could you see there blindlessly and summon Cap. Commando all day? Could you believe that every time you got rushed down that it would be a good idea to throw out Assist all the time? Was it super cheap to be throwin out assist at every moment and see this game mechanic break the game of MvC2?
Anyone who understands, learned the asisst options knew that it could never be "broken". You had to know when to throw out your assist, so that they wouldn't get killed out there, because they would lose 10x more damage then the point character. You had to learn how to summon your assist for either setups, or crowd control, all the while making sure that they wouldn't get killed or protecting them in the process.
There was absolutely nothing "broken" or "cheap" on those Assist, unless you just happened to not understand how to fight against it. No End, I'd of thought you would have known this with the MvC2 assist.
Originally posted by No End N Site
So you complain about how he 'might' suck in this game despite the fact that he has been garbage in the past? And then you state that he can still be good, yet you wont wait to see before you complain about it? Sounds like your whinin' for the hell of it.
Firstly, it is a theory in base, this is where you are wrong here. Firstly, I laid out the formation for you already...
In previous MvC games, not everyone had a dash, the entire game is not trying to force "rushdown" mentality like how MvC3 is doing it. It has been proven that in all past games, Air Dominance is usually one of if not the most important factor to how good many characters are.
You take all of that together, put logic together and realize that in MvC3, everyone has an Airdash, besides Hulk. You take into account that in all past games, Air Dominance was a huge Key. You take into example that now you can't be holding back to be able to assist anymore.
You put the fact that even when Hulk was playing in games to where everyone didn't have AirDashes, he still struggled. So how will Hulk possibly do better in a game that's more Rushdown oriented, everyone having Airdashes, and the lack of the defensive Assist to help you?
Like I said, am I basing this off of just simply stupid mindless thoughts, or do I actually have a validation to me worrying about Hulk potentially having roadblocks? You tell me.
Originally posted by No End N Site
You complain about these character changes witout knowin' how well they work for this particular game. These may turn out to be good things for this completely NEW game.
You limit buttons, which will force Capcom to either pick and choose specials or limit them all together.
Listen to my example here...Before MvC2, Ice Man had an Ice Drop that could fall right over on top of him, this was great up against Air dominant characters, such as Storm, whom might I add in COTA was 100x better then her MvC2 counterpart.
However Ice Man due to the lack of the medium attacks, no longer had this, was forced to miss this option. Thus making it impossible for Ice Man to deal with Air Dominance anymore.
Take Strider for example, in MvC1, he had 6 positions on the screen in which he could teleport and own you. In MvC2, due to lack of buttons, he had only 4 options now.
MvC3 has even LESS buttons then MvC2 which already showed that with those, many characters lost certain advantages and fundamentals. How do you think characters whom were originally built with a 6-button mode in mind do in a game with less buttons? In fact, does TvC Ryu have more options then MvC2 Ryu, even though TvC Ryu is "better" in his game? No. Because TvC Ryu due to lack of buttons has less variable fundamental options then MvC2 Ryu.
You are acting like I'm just simply whining for the sake of whining, when games such as TvC showed their was less variables with that button system...a system that MvC3 will be utilizing, yes, I must be just mad just to be mad.
Originally posted by No End N Site
I agree wit this but Strider was one of the few characters that had ALOT of moves. However, I get the point.
Not just Strider, didn't I say that characters would fundamentally change, like Hulk as well? Look at his list, it's laughable, look at Ironman with Shoryuken Smart Bomb, lmao!
Just think "if" they would have incorporated more overlapping commands, it would have been a night mare for charge characters. Imagine throwing out a medium by holding a direction+attack. Imagine how characters like Dictator, Hulk, Guile, Charlie, etc, etc, would do? How would you be able to jab w/o losing charge? How would you?
Limiting button commands from MvC1 to MvC2 showed characters lost options, the change up to MvC3 will be worse.
But they didn't and that's weak, I know, but if your actually a fan of the series, it's time to get over it.
Originally posted by No End N Site
Much of that is true, but it's not the worst thing in the world. They may add things to make up for this.
You keep saying they may "add" more things, however how many more universal options to save it?
You seemingly forget that alot of this would have diverted had they'd of just kept the original button commands, then they wouldn't need to limit themselves or change up so many other things to compensate for the game.
Again, you seem to think all of this is "okay" because it's not completely out yet, however thus far, with what they have, it doesn't look to even touch MvC2.
Ps: One good news that I've read confirmed is No Whiffing to Build Meter, Finally! This way no more runaway Storms spamming FP or FK to built meter or w/e...that garbage was absolutely stupid.