Marvel vs Capcom 3

Started by No End N Site101 pages

I tend not to listen to the negative ninnys at SRK. They bitched and moaned about SFIV N' SSFIV and I actually turned out to love those games. And 90% of'em went out and bought the games and the highway robbery DLC for it.

Originally posted by JustFrame
It's been proven and confirmed, as by Keits and a few others who's playing MvC3 at E3 and it has been announced over at Shoryuken.com

Back+Assist ='s Tag Out instead of Assist is confirmed.

Baroque or w/e it's called giving the player easier comebacks is confirmed.

Assist only doing damage to Red Bar instead of actual life bar is confirmed.

Everyone having Airdash besides Hulk is confirmed (Good luck to Hulk, Lmao!).

The only thing that I said which wasn't confirmed was the limited specials, however if you go from MvC2 button lay out to TvC button Lay out, specials for certain characters will be limited or overlapped, which is most likely true anyhow.

So out of the 4 things I spoke of, 3 of them were already confirmed by Keits and other people whom are playing MvC3.

How is that bad? Have you played the game and know now, that wit the new style, it wont work.

Come backs were easy in MVC2. And Imo, if the Baroques are anything like TVC:US, than it's pretty solid.

Again, MVC3 is different from MVC2. How do you know Assist only doin' damage to the Red Bar, so that the player can't run and regenerate, is a bad thing? This may work well for MVC3's system.

I'm sure the Hulk will have some of the highest strength and stamina in the game.

I can agree that I don't like the lay out, but it can still work. All is not lost.

These things have been confirmed, but how can prove these things make the game bad or any less better than MVC2. It's SFIV and SSFIV all over again...People complained like hell about those games too. I hope like hell you don't buy this, man.

Originally posted by No End N Site
I tend not to listen to the negative ninnys at SRK. They bitched and moaned about SFIV N' SSFIV and I actually turned out to love those games. And 90% of'em went out and bought the games and the highway robbery DLC for it.

Most of those who cried about SFIV and SSFIV were in most cases new players anyhow who don't know anything. Only a select few handfuls whom complained about things like the "Ultra System" the toning down of execution and what not by solid players make sense.

There's a difference between credible knowledge and no nonsense knowledge.

Originally posted by No End N Site
[B]How is that bad? Have you played the game and know now, that wit the new style, it wont work.

For example here... Back + Assist meant that you had better defensive options up against Aggressive Characters during the Assist Era of the MvC series, because it allowed you to get a buffer between you and your opponent whom was rushing you down.

This forced other things such as the fact that players whom were rushing down also would have to be careful because if they got struck down with an Assist, then they would be at a significant disadvantage. Just look to Mags players in MvC2, due to things like B+Assist, they had to really mix it up more, and also pause even between rushdowns, being careful of when to do tri-jumps and forcing more mixups and cross ups, this in turned forced the defensive players to develop more strategies to contend against it.

Basically put, B+Assist added a whole level of diversity that was seen only within MvC2 because of these options. However in MvC3, you basically are removing all of these options all together and are giving more availability to the aggressive player while the defensive options are dwindled down.

You don't need to play this to get the idea across, if you know what happens with assist in Marvel vs Games that had them, this is a significant loss.

Originally posted by No End N Site
Come backs were easy in MVC2. And Imo, if the Baroques are anything like TVC:US, than it's pretty solid.

Comebacks were never "easy" in MvC2, period, because you didn't have anything in which you were losing that gave you more "power" to do damage. When Wong beat out Yipes entire group of MSP with a single Cyclops, that was in no way, "easy".

Wong had No more Assist, therefore he did not have the crazy reset options, DHC, etc, etc that Yipes still had. He had to win by straight up super execution, reaction time and just phenomenal knowledge of play. No Universal Help.

Ask any good Tekken player how stupid Rage Mode is in Tekken 6 and what happens in MvC3 will be no different.

Originally posted by No End N Site
Again, MVC3 is different from MVC2. How do you know Assist only doin' damage to the Red Bar, so that the player can't run and regenerate, is a bad thing? This may work well for MVC3's system.

Problem is, MvC3 almost looks nothing like any of its predecessors which is the absolute problem here. How do you remove so many great strategical aspects, commands from previous already established Marvel games and go with something that looks more like a game from another VS series?

Originally posted by No End N Site
How do you know Assist only doin' damage to the Red Bar, so that the player can't run and regenerate, is a bad thing? This may work well for MVC3's system.

Explain to me how it would work better then? Instead of "lets wait" and see? What's the point of calling an assist out on point if the character isn't going to take any damage unless they have the red bar? That doesn't make a whole lot of sense here.

Originally posted by No End N Site
I'm sure the Hulk will have some of the highest strength and stamina in the game.

Which has helped him how much in all other VS games? The only time Hulk was solid was in Marvel Super Heroes and that's because he was quicker with his pokes and everything else. He's only okay in the majority of other VS series, he's great in the MSHvsSF because his Assist owned.

Everyone having a dash, while Hulk not having in a Marvel vs Capcom where it has clearly been shown that Aerial Dominance is usually a key factor into your success does not bold well for Hulk.

Not saying he "can't" be good, but look at all past histories of the Best Characters in every Marvel vs Series...basically all of them dominated the air.

Originally posted by No End N Site
I can agree that I don't like the lay out, but it can still work. All is not lost.

Look at this...
http://i27.photobucket.com/albums/c196/gunmoney/movelist.jpg

Hulk's charges not being charge moves is laughable.
Shoryuken motion for Smart bomb is laughable.
Deadpool having a teleport is neat, but with the button lay out the way it is, in theory he would have only 3 forms of teleporting.

Imagine if Strider was in MvC3, a character with over 10+ Specials and numerous command specials to boot...he would literally get shafted with these layouts, I hate to say this, but I'm glad Strider isn't announced for MvC3.

Funny part is, Capcom would have easily avoided this if they used the original button scheme from MvC2, or even MvC1.

Originally posted by No End N Site
These things have been confirmed, but how can prove these things make the game bad or any less better than MVC2.

You are taking a bunch of strategical things away, you limit the button scheme either forcing removal of specials, or utilizing pick and choose specials with the programmers. You will and can potentially force overlapping commands which makes playing it even harder defeating the entire purpose of trying to make it easier within the first place (Just look to Back+Assist being a Tag Out...that's harder then simply making it TWO button commands like how it originally was).

Originally posted by No End N Site
It's SFIV and SSFIV all over again...People complained like hell about those games too. I hope like hell you don't buy this, man.

It's nowhere near the level of SFIV and SSFIV, those whom complained about SFIV were either newbies who cried about Sagat being overpowered, or didn't know how to deal with projectiles, which can be a learned lesson.

The other half did not like the Ultra System which makes sense because it allowed "easy damage" basically similar like Supers, however now you have to deal with Two Meters instead of one, that actually holds credibility because it against limits traditional SF fundamentals which can be compensated for this.

Did SF:IV go from 6 buttons to 4 buttons? Did it change it's fundamental concepts from it's past predecessors like SFII? So how is this just like SF:IV and SSF:IV complaints?

Everyone who is arguing that these changes are not good in MvC3 only want one thing "For the Game to be good and for it to not lose its integrity". Instead of stating "Well, we don't know unless we try the game" you can always give reasons why you think it won't make it worse but better.

Because there are people whom are playing this game and thus far from all thats said, if you just took all other previous Marvel vs Games seriously, or moderately seriously, you would be very, very worried about how the game is going to turn out like.

The only thing that ruined Street fighter 4 for me was the 360's shitty d-pad.

XD

so this is basically gonna be tatsunoko vs marvel?.. and lol @ back+assist being tag-out

and OYE @ iron man only ever having proton cannon.. ugh.. =_=

The more I hear/see the less hyped I get

Same here.

Originally posted by JustFrame
Most of those who cried about SFIV and SSFIV were in most cases new players anyhow who don't know anything. Only a select few handfuls whom complained about things like the "Ultra System" the toning down of execution and what not by solid players make sense.

That is entirely not true. OG players threw tantrums, it was in fact the new comers who actually were excited for the game.

Originally posted by JustFrame
There's a difference between credible knowledge and no nonsense knowledge.

For example here... Back + Assist meant that you had better defensive options up against Aggressive Characters during the Assist Era of the MvC series, because it allowed you to get a buffer between you and your opponent whom was rushing you down.

This forced other things such as the fact that players whom were rushing down also would have to be careful because if they got struck down with an Assist, then they would be at a significant disadvantage. Just look to Mags players in MvC2, due to things like B+Assist, they had to really mix it up more, and also pause even between rushdowns, being careful of when to do tri-jumps and forcing more mixups and cross ups, this in turned forced the defensive players to develop more strategies to contend against it.

Basically put, B+Assist added a whole level of diversity that was seen only within MvC2 because of these options. However in MvC3, you basically are removing all of these options all together and are giving more availability to the aggressive player while the defensive options are dwindled down.

The part about MVC2 may be true but how do you know that wit MVC3's new tactics, systems and strategies, many of which have yet to be revealed, that MVC3 wont develop it's own new defensive strategies. I sure think that bein' able to escape from 80% Aerial Raves is a plus.

Originally posted by JustFrame
You don't need to play this to get the idea across, if you know what happens with assist in Marvel vs Games that had them, this is a significant loss.

Every new game has losses, and the losses from MVC2 to 3 are definitely a disappointment, for me anyway. The problem is, you're too quick to complain before you see what is gained.

Originally posted by JustFrame
Comebacks were never "easy" in MvC2, period, because you didn't have anything in which you were losing that gave you more "power" to do damage. When Wong beat out Yipes entire group of MSP with a single Cyclops, that was in no way, "easy".

Wong had No more Assist, therefore he did not have the crazy reset options, DHC, etc, etc that Yipes still had. He had to win by straight up super execution, reaction time and just phenomenal knowledge of play. No Universal Help.

You seem to forget that MVC2 is, "beat the guy to the punch wit super retarded combos, how ever you can pull'em off". It only takes, like, 3 to 4 bread and butters to kill someone. You couldn't even play as half the damn cast cuz they were useless. Comebacks were easy, almost a nonexistent concept cuz it's a proven fact that it doesn't take much to actually friggen win. The guy wit half health had an almost equal chance as the guy wit full health cuz it doesn't take much to kill the player. One slip up spelled almost absolute doom.

Originally posted by JustFrame
Ask any good Tekken player how stupid Rage Mode is in Tekken 6 and what happens in MvC3 will be no different.
And you say this while MVC3 is still 'early' development.

Originally posted by JustFrame
Problem is, MvC3 almost looks nothing like any of its predecessors which is the absolute problem here. How do you remove so many great strategical aspects, commands from previous already established Marvel games and go with something that looks more like a game from another VS series?

I agree that MVC3 strays too far from any of it's predecessors and that fact does suck. But rather or not it's anything like MVC1 or 2, wont dictate rather it's a good game or not. What has been removed can be replaced wit somethin' better and entirely different, as far as strategy goes. You have to keep an open mind. I, earlier in this thread was clearly sour about the direction of this game, but that changed when I realized what potential this new game could hold.

Originally posted by JustFrame
Explain to me how it would work better then? Instead of "lets wait" and see? What's the point of calling an assist out on point if the character isn't going to take any damage unless they have the red bar? That doesn't make a whole lot of sense here.

The "Let's and See Attitude" sounds a whole lot better than the, "Let's cry and whine about something we hear about a game that is still in early stages of development Attitude." The Assists in this game are clearly used to stop you character form regenerating as much when they tag out. Let's not sit here and act like MVC2's assist system wasn't super cheap and broken, it's far from how the game should've really been.

Originally posted by JustFrame
Which has helped him how much in all other VS games? The only time Hulk was solid was in Marvel Super Heroes and that's because he was quicker with his pokes and everything else. He's only okay in the majority of other VS series, he's great in the MSHvsSF because his Assist owned.

Everyone having a dash, while Hulk not having in a Marvel vs Capcom where it has clearly been shown that Aerial Dominance is usually a key factor into your success does not bold well for Hulk.

Not saying he "can't" be good, but look at all past histories of the Best Characters in every Marvel vs Series...basically all of them dominated the air.

So you complain about how he 'might' suck in this game despite the fact that he has been garbage in the past? And then you state that he can still be good, yet you wont wait to see before you complain about it? Sounds like your whinin' for the hell of it.

Originally posted by JustFrame
Look at this...
http://i27.photobucket.com/albums/c196/gunmoney/movelist.jpg

Hulk's charges not being charge moves is laughable.
Shoryuken motion for Smart bomb is laughable.
Deadpool having a teleport is neat, but with the button lay out the way it is, in theory he would have only 3 forms of teleporting.

You complain about these character changes witout knowin' how well they work for this particular game. These may turn out to be good things for this completely NEW game.

Originally posted by JustFrame
Imagine if Strider was in MvC3, a character with over 10+ Specials and numerous command specials to boot...he would literally get shafted with these layouts, I hate to say this, but I'm glad Strider isn't announced for MvC3.

I agree wit this but Strider was one of the few characters that had ALOT of moves. However, I get the point.

Originally posted by JustFrame
Funny part is, Capcom would have easily avoided this if they used the original button scheme from MvC2, or even MvC1.

But they didn't and that's weak, I know, but if your actually a fan of the series, it's time to get over it.

Originally posted by JustFrame
You are taking a bunch of strategical things away

and addin' a bunch of new strategical things.

Originally posted by JustFrame
But they didn't and th you limit the button scheme either forcing removal of specials, or utilizing pick and choose specials with the programmers. You will and can potentially force overlapping commands which makes playing it even harder defeating the entire purpose of trying to make it easier within the first place (Just look to Back+Assist being a Tag Out...that's harder then simply making it TWO button commands like how it originally was).

Much of that is true, but it's not the worst thing in the world. They may add things to make up for this.

Originally posted by No End N Site
That is entirely not true. OG players threw tantrums, it was in fact the new comers who actually were excited for the game.

Which is exactly what I stated with the Ultra System, many OG players disliked that part of the game, and yes certain OG players do not like what happened in SF:IV, however they don't post up random statements as to their disatisfaction, there's a difference between complaining about projectiles to talking about the differential of game mechanics and comparing why it's not as good.

Originally posted by No End N Site
The part about MVC2 may be true but how do you know that wit MVC3's new tactics, systems and strategies, many of which have yet to be revealed, that MVC3 wont develop it's own new defensive strategies. I sure think that bein' able to escape from 80% Aerial Raves is a plus.

Why throw away good formula's when they have proven to work? Do you see VF5 throwing away all of the great mechanics from VF4 going into 5? No. So why do it here? Why couldn't they just make it the 2-button tag out option that they've had in MvC2? Why make it B+Assist, when it'll actually make it Harder?

There's no telling whether or not there will be "defensive" options in MvC3, however it plays similar to TvC, which in case, look at "offensive" characters in that game and how well they did (Great). The fact is you remove something that added a whole new level of different gameplays, and for what real reason?

Getting out of juggles is laughable, there's 33% chance that the opponent can guess right with a mini-game to get out of juggles, it's just like rocks/papers/scissors.

Originally posted by No End N Site
Every new game has losses, and the losses from MVC2 to 3 are definitely a disappointment, for me anyway. The problem is, you're too quick to complain before you see what is gained.

What is there to be gained from all of this? If you played MvC2, and looking at MvC3, how is it going to be better?

You limit buttons which will limit moves.

You will force overlapping commands.

You will be forced to removing supers/specials from previous games due to limited "buttons".

You have now lost the ability to Back+Assist which added tons of strategy and levels of expansion in MvC2.

You have added a Baroque system which will make for easier comebacks.

You have forced certain changes of characters from their fundamental values.

So what have we gained that will overshadows these? Nothing so far has been shown that this game will be as solid as MvC2. The fact is, you purposely newbified the game, limit attacks, add in a mini-game for random get out of juggle cards, you toss in a "rage" for people who are losing...how does that make it better?

Originally posted by No End N Site
You seem to forget that MVC2 is, "beat the guy to the punch wit super retarded combos, how ever you can pull'em off". It only takes, like, 3 to 4 bread and butters to kill someone. You couldn't even play as half the damn cast cuz they were useless. Comebacks were easy, almost a nonexistent concept cuz it's a proven fact that it doesn't take much to actually friggen win. The guy wit half health had an almost equal chance as the guy wit full health cuz it doesn't take much to kill the player. One slip up spelled almost absolute doom.

You seem to forget that in order to land that on a good players takes balls of steel. You forget that "although" someone like Magneto can destroy a full meter character within 4 seconds, you need incredible and phenomenal execution and understanding of his resets to do so.

Not only that, but they can also be countered and avoided all together, while trying to avoid their assist, and their own counter attacks. You seem to forget that not all of the "MvC2" can kill people within 20 seconds, unless you just absolutely fluked in that game.

Show me videos to where there were "numerous" come from behind victories in MvC2 by Great Players showing that it was easy to do on a consistant basis and I'll believe you. Until then, there is No Way of an Easy Comeback in MvC2, it's 3 vs 3, if your down 1 vs 3, you are in trouble, almost nobody comes from behind 1 vs 3, besides a few times that you've seen people do it.

Stop talking nonsense here, in MvC2, it's not easy to come back from a win, the best players have proven it, and half the cast not being viable has nothing to do with this.

Originally posted by No End N Site
And you say this while MVC3 is still 'early' development.

9 months is alot, however you seemingly think it's "easy" to just go back in and rework everything? Do you understand how tough it is to go back and rework something to change completely or entirely? Sometimes the coding in there is so tough to switch that even though some programmers no its bad, it would take forever to go back and rework it all.

Sometimes it doesn't take alot of time, money, and effort and they'll go back and tink for improvement here. The Back+Assist is terrible and potentially can be fixed, however if remember here...nobody complains about it, then how does Capcom no that they screwed up?

You don't just except everything given to you, just because it's already an established franchise, everyone has a say if they believe they aren't getting a quality product.

Originally posted by No End N Site
I agree that MVC3 strays too far from any of it's predecessors and that fact does suck. But rather or not it's anything like MVC1 or 2, wont dictate rather it's a good game or not. What has been removed can be replaced wit somethin' better and entirely different, as far as strategy goes. You have to keep an open mind. I, earlier in this thread was clearly sour about the direction of this game, but that changed when I realized what potential this new game could hold.

When has it ever been shown in a SF game that when you completely stray from the past that it's somehow better? Is SFIII more strategical then SFII? No. It strayed away from SFII fundamentals and strategies. Is SF:IV a better game then SFIII overall? Yes. Because it utilized fundamentals and strategies that were present in SFII.

MvC3 is completely diluting alot of the great aspects of MvC2 without even putting them into MvC3 in the first place and then throwing in all of the things that were either in TvC (which has proven to not work as effectively as MvC game mechanics), however we are supposed to just say "Well, it can work for the better" somehow.

Originally posted by No End N Site
The "Let's and See Attitude" sounds a whole lot better than the, "Let's cry and whine about something we hear about a game that is still in early stages of development Attitude."

Again, no explanation here from you. So if they throw stupid options into a game then we should all just sit here, not worry and hope for the best right? Yes, if we had done this, then the Ultra System would have been 50x more retarded then it previously was when SF:IV debuted. If we had done that, then Steve's Jab's in Tekken4 would have been 6 Monster Frames of beast instead of the turned 8-frames.

Yes, because obviously, everything that I'm talking about makes no sense, or no credibility. Limiting Buttons must've made the game "better" then the original 6-button lay out right? Due to button change ups, forcing Hulk to go from a charging character to a motion character in entirely changing his character fundamentals from all other MvC games must've been better somehow?

Like I said, is what I'm saying "false", that by removing those qualities that it will make it better, for a game that Capcom is purposely trying to make more newbie friendly.

Originally posted by No End N Site
The Assists in this game are clearly used to stop you character form regenerating as much when they tag out.

Explain to me then how that is supposedly better? How? If you can give me reasonable explanations of how you think assist attacking only the red bar is being drastically better then what was originally instated in MvC2, then I'll agree with you. Please, don't use the "wait and see" method either.

Because if we go by this, then you'll be doing nothing but fishing for their "red lifebars" instead of utilizing it to punish the point characters at hand for making severe mistakes. Again, how does this shape for the better? I want to know, since you are telling me I shouldn't be complaining, then give me an example of how this can work for improvement rather then devaluing the Assist effectiveness.

Originally posted by No End N Site
Let's not sit here and act like MVC2's assist system wasn't super cheap and broken, it's far from how the game should've really been.

How was it cheap? Could you see there blindlessly and summon Cap. Commando all day? Could you believe that every time you got rushed down that it would be a good idea to throw out Assist all the time? Was it super cheap to be throwin out assist at every moment and see this game mechanic break the game of MvC2?

Anyone who understands, learned the asisst options knew that it could never be "broken". You had to know when to throw out your assist, so that they wouldn't get killed out there, because they would lose 10x more damage then the point character. You had to learn how to summon your assist for either setups, or crowd control, all the while making sure that they wouldn't get killed or protecting them in the process.

There was absolutely nothing "broken" or "cheap" on those Assist, unless you just happened to not understand how to fight against it. No End, I'd of thought you would have known this with the MvC2 assist.

Originally posted by No End N Site
So you complain about how he 'might' suck in this game despite the fact that he has been garbage in the past? And then you state that he can still be good, yet you wont wait to see before you complain about it? Sounds like your whinin' for the hell of it.

Firstly, it is a theory in base, this is where you are wrong here. Firstly, I laid out the formation for you already...

In previous MvC games, not everyone had a dash, the entire game is not trying to force "rushdown" mentality like how MvC3 is doing it. It has been proven that in all past games, Air Dominance is usually one of if not the most important factor to how good many characters are.

You take all of that together, put logic together and realize that in MvC3, everyone has an Airdash, besides Hulk. You take into account that in all past games, Air Dominance was a huge Key. You take into example that now you can't be holding back to be able to assist anymore.

You put the fact that even when Hulk was playing in games to where everyone didn't have AirDashes, he still struggled. So how will Hulk possibly do better in a game that's more Rushdown oriented, everyone having Airdashes, and the lack of the defensive Assist to help you?

Like I said, am I basing this off of just simply stupid mindless thoughts, or do I actually have a validation to me worrying about Hulk potentially having roadblocks? You tell me.

Originally posted by No End N Site
You complain about these character changes witout knowin' how well they work for this particular game. These may turn out to be good things for this completely NEW game.

You limit buttons, which will force Capcom to either pick and choose specials or limit them all together.

Listen to my example here...Before MvC2, Ice Man had an Ice Drop that could fall right over on top of him, this was great up against Air dominant characters, such as Storm, whom might I add in COTA was 100x better then her MvC2 counterpart.

However Ice Man due to the lack of the medium attacks, no longer had this, was forced to miss this option. Thus making it impossible for Ice Man to deal with Air Dominance anymore.

Take Strider for example, in MvC1, he had 6 positions on the screen in which he could teleport and own you. In MvC2, due to lack of buttons, he had only 4 options now.

MvC3 has even LESS buttons then MvC2 which already showed that with those, many characters lost certain advantages and fundamentals. How do you think characters whom were originally built with a 6-button mode in mind do in a game with less buttons? In fact, does TvC Ryu have more options then MvC2 Ryu, even though TvC Ryu is "better" in his game? No. Because TvC Ryu due to lack of buttons has less variable fundamental options then MvC2 Ryu.

You are acting like I'm just simply whining for the sake of whining, when games such as TvC showed their was less variables with that button system...a system that MvC3 will be utilizing, yes, I must be just mad just to be mad.

Originally posted by No End N Site
I agree wit this but Strider was one of the few characters that had ALOT of moves. However, I get the point.

Not just Strider, didn't I say that characters would fundamentally change, like Hulk as well? Look at his list, it's laughable, look at Ironman with Shoryuken Smart Bomb, lmao!

Just think "if" they would have incorporated more overlapping commands, it would have been a night mare for charge characters. Imagine throwing out a medium by holding a direction+attack. Imagine how characters like Dictator, Hulk, Guile, Charlie, etc, etc, would do? How would you be able to jab w/o losing charge? How would you?

Limiting button commands from MvC1 to MvC2 showed characters lost options, the change up to MvC3 will be worse.

But they didn't and that's weak, I know, but if your actually a fan of the series, it's time to get over it.

Originally posted by No End N Site
Much of that is true, but it's not the worst thing in the world. They may add things to make up for this.

You keep saying they may "add" more things, however how many more universal options to save it?

You seemingly forget that alot of this would have diverted had they'd of just kept the original button commands, then they wouldn't need to limit themselves or change up so many other things to compensate for the game.

Again, you seem to think all of this is "okay" because it's not completely out yet, however thus far, with what they have, it doesn't look to even touch MvC2.

Ps: One good news that I've read confirmed is No Whiffing to Build Meter, Finally! This way no more runaway Storms spamming FP or FK to built meter or w/e...that garbage was absolutely stupid.

Every1 who has gotten the chance 2 play the game at E3 says it's very good. Iirc, Keits said it was 2 good 2 B this early N development. I 2 think it's just 2 early 2 judge this game and say what worx and what doesn't. I am, however, pleased by what I C thus far.

Originally posted by Frisky Dingo
Every1 who has gotten the chance 2 play the game at E3 says it's very good. Iirc, Keits said it was 2 good 2 B this early N development. I 2 think it's just 2 early 2 judge this game and say what worx and what doesn't. I am, however, pleased by what I C thus far.

Considering Keits isn't explaining a whole lot, he isn't explaining how B+Assist ='s Tag Out is better. He isn't explaining how a Mini-Game into get out a juggle card is better. He's not explaining a whole lot, he's just saying it feels good thus far, however we've heard this dozens of times with Pre-Games, even back when SF:IV with the Ultra System the way it was in first play, everyone who played it said "It's not as bad as you think it is, it's fine just like that" comments.

That just doesn't cut it for me, however what boggles my mind is to how we don't have any Top MvC2 players testing this game out. It would be absolutely great to be hearing what they have on this, especially with the removal of so many good things from MvC2 going into MvC3.

Don't really care about any of that at this point. He and all others say it's good so far. We have almost a year 2 learn about these things and how they will operate. I would rather give it time. I'll start with the "constructive criticism" once all the mechanics with the battle systems R revealed and there is more than 10 characters 2 test it with. At least give it 4 more months, like what they did 4 Abel's Ultra N SF4. Anything B4 Capcom even has chance 2 do the 1st Fight Club is just complaining 2 me.

I'm not like every1 else tho, I don't care if U complain 'til your voice is horse or your fingers go numb, I'm just saying what I'm going 2 do. Seth has 2 have 1 of the most irritating jobs ever.

Originally posted by Frisky Dingo
Don't really care about any of that at this point. He and all others say it's good so far. We have almost a year 2 learn about these things and how they will operate. I would rather give it time. I'll start with the "constructive criticism" once all the mechanics with the battle systems R revealed and there is more than 10 characters 2 test it with. At least give it 4 more months, like what they did 4 Abel's Ultra N SF4. Anything B4 Capcom even has chance 2 do the 1st Fight Club is just complaining 2 me.

I'm not like every1 else tho, I don't care if U complain 'til your voice is horse or your fingers go numb, I'm just saying what I'm going 2 do. Seth has 2 have 1 of the most irritating jobs ever.

It's funny, because everything I've stated makes sense, considering you are directly removing alot of great mechanics from the previous game. Again, you seemingly think I'm complaining "just to complain" however if you even took a minute to look, that you would notice that I only want one thing...

For this game to be good!

Would I entirely expect people who never truly took this game seriously to be able to understand where I'm coming from? This game can be limited to two buttons, be labeled MvC3 and you people would still believe that my reason to complain would be nothing "but that", senseless whining.

However, here's a more compliment statement from another player on the matter which gives a much, much more thorough statement of how MvC3 feels like, again, all beta, yes, however talking about the changes that we believe unnecessary is the KEY to letting Capcom know that they need to change things...reasons why things like the Ultra System was 100x more tamed then it originally was.

Btw, Seth isn't always right mind you, I can go on numerous things in which he said one thing, but it turned out to be exactly what we assumed, and vise versa, hence why talking about the game change ups if you disagree is a good thing.

Mike's Post about the transition of MvC2 to MvC3 comparisons
http://shoryuken.com/showthread.php?t=241032

Looking at it all, I'm more displeased about the turn out events thus far for the game, yes, it's beta, or whatever you want to call it, however alot of things being implemented imo at this moment were not entirely necessary and in some cases forced due to the way the game was mechanically changed, and in what seems to be the case as well, for the sake of balance.

Pretty much everything that other people stated on there whom know how to play MvC2 is pretty much my thoughts on the game, and what I posted earlier as well. The statement of Preppy absolutely caught my eye on the other hand.

I for one felt that whiffing for meter was always a stupid idea, however he brought up the notion that with meter building you had a chance to stop characters like Storm who were running away, which indeed is true since you couldn't hit her, building meter to rack up supers was an effective way to attack a character like her. However now without the ability to build meter he states that it could potentially promote even more runaway tactics now because without the lack of meter building the difficulty to get at a character running away all day would now be even more difficult.

We'll see how this plays out, however "maybe" whiffing for no meter may prove to come back and bite us.

On another note, as with so many people have stated on that thread (Guys like ElderGod, others etc, etc), that it seems like they are intentionally limiting mobility, especially in the air, at least from the looks of how Mike is explaining it to me. Again, to me, that's really forcing an issue here, because the degree of strategy and flexibility of previous MvC games is what made them interesting to begin with.

However, by what is stated by Mike at this very point, it seems like Capcom doesn't want to see anymore super air dominance which has been a staple of this series. With things like no more air dashes cancel of normals, no push block guard cancels, from what it seems by the statement, limitations on how you can use your assist etc, etc, all of which added a ton of aspects in MvC2 seems more to limit MvC3 all simply due to the cause of them directly trying to force the issue of balancing.

I guess they really, really don't want an air dominating characters, by forcing all of these things, however in my eyes, I feel it will only take away more then improving it. Because this isn't like Street Fighter II to where strategy is ground base and thus limitations on universal options and all are in most cases a good thing.

MvC follows a completely different suite to where huge, huge flexibility is a key component, and by them directly trying to force the issue that "Hey, we don't want you to be able to no longer do this, do that, this can no longer work, and why do we do this? Because want to balance the game". In my mind isn't the best route to take. I'm not saying that what I'm going to write next will happen to MvC3, but some of the most boring fighting games have come from the fact that they tried to force feed the balance issue by basically removing alot of the great aspects, from their predecessor and limiting alot of those options. Remember that many of the greatest most balanced fighting games were in fact actually flukes.

VF3 going into VF4, there was NO WAY they would have known that VF4 would become the most balanced VF game. NO WAY did Capcom know that SFII:HF would become the most balanced SF game after CE, etc, etc. All of these fighting games which didn't force super changes and all turned out to be phenomenal fighting games. While things like Tekken 5, yeah, it's the most balanced, but far from the most unique, diverse and strategy oriented of them all, due to Namco forcing so many ways of how you must play the game.

Please refrain from believing that I'm complaining just for the sake of complaining, because I will say this again, I only want this game to be deep, competitive, complex, and fun without unnecessary changes, basically put, I want this game to be good.

💃 I know the whole MvC3 roster 💃

Here it is:

Spoiler:
Believe at your own risk!

Capcom
1. Ryu
2. Chun Li
3. M. Bison
4. Megaman Volnutt 😠
5. Roll
6. Zero
7. Chris Redfield
8. Wesker
9. Dante
10. Trish
11. Morrigan
12. Felicia
13. Viewtiful Joe
14. Frank West
15. Chuck Greene
16. Mike Haggar
17. Arthur

Marvel
1. Wolverine
2. Storm
3. Cyclops
4. Magneto
5. Spiderman
6. Venom
7. Hulk
8. Ironman
9. War Machine
10. Captain America
11. Thor
12. Dr. Doom
13. Super Skrull
14. Dr. Strange
15. Dormammu
16. Deadpool
17. Ms. Marvel

Believe me at your own risk. 😆

I think I saw a similar list posted somewhere on another site.

I really do hope they put Wesker, Ms. Marvel, and Thor in the game.

Originally posted by Bro SMASH
I think I saw a similar list posted somewhere on another site.

I really do hope they put Wesker, Ms. Marvel, and Thor in the game.

In all seriousness, that list actually looks something that Capcom would put in except that Captain Commando isn't on the list. I don't think they'd leave him out.

List would be believeable if i hadnt aleady seen the Blade, Strider and Ironfist and Cable screenshots, plus you have no Iceman, classic giveaway at a fake Marvel game list.

Originally posted by Juk3n
List would be believeable if i hadnt aleady seen the Blade, Strider and Ironfist and Cable screenshots, plus you have no Iceman, classic giveaway at a fake Marvel game list.

Blade has no chance. Dante destroys his chance.

No Strider could be a problem but there's a possibility he may not be there.

Ironfist is doubtful. We already have a Karate man with a special punch.

Cable? Do we really need him? We already have 3 gun men and probably Wesker or Jill. Do we really need another?

Iceman is a nice choice, though. That's if he's fair this time.

More new videos

http://www.youtube.com/watch?v=4pfkuhJHqb0 (featuring Felicia in English)

http://www.youtube.com/watch?v=jjYTD4BSjnU

Also, what does Dante got to do with Blade's chance?

Originally posted by Bro SMASH
More new videos

http://www.youtube.com/watch?v=4pfkuhJHqb0 (featuring Felicia in English)

http://www.youtube.com/watch?v=jjYTD4BSjnU

Also, what does Dante got to do with Blade's chance?

Dante can do everything Blade can do and more. Plus, there's Deadpool. What new stuff can Blade bring on the table? Throw grenades? I believe Chris has that. Suck blood? Pfft, give me Rogue.