Originally posted by Wei PhoenixPlease, Shoryuken has been overdone as a joke since the cartoon Street Fighter. Even the Mortal Combat jokes. 🤣
That's the best you can find? Shoryukening someone is better than all of that. Getting kicked in the nuts hurts, you can't however come back from a Shoryuken.
Originally posted by Frisky Dingo
Don't care about the complaints and thoughts of people @ Shouryuken, they R well known 2 B terrible premature complainers and whiners, who have had no, or very little time with the games they RAGE on. Mike is OK tho, I trust him. As always, he is very N4mative and unbiased. U just can't say what a game is going 2 B just by looking at early builds on youtube. Niitsimura-son has admitted that the version of this game at E3 is a cross Btween TVC and MVC and that the later builds will most surely resemble MVC2 more than anything. I'm going 2 take his word 4 it and wait a little longer 2 C if what he says is true N later test builds. I'm going 2 wait little longer and not complain about every single thing I don't like as soon as I C it. I'm a man of patience and understanding, I won't let Capcom sell me crap but I wont appear has a whinny ungrateful fan either. There is a time and a place 4 this stuff, I just feel it's not the right time. That's pretty much that.
Yes, because the people at shoryuken, with many of them who are in disagreement with what has gone down with MvC3 are all Tournament Players, who have had experience playing fighting games beyond the "I'm just going to play at home level".
Obviously they would have more eye brow raises then simply people who HAVE no idea why these changes will devalue the game more so then improving them.
There is good and bad whining at srk.com that happens all the time, however in this case, this isn't whining this is pointing out things don't necessarily need to be in there, and will in fact cause problems for the matter, which is a.k.a. Wanting the game to be good.
This isn't whining about why Fireballs are so cheap.
Read this Below...
"1-Pixel Rage - There was an extra feature I missed mentioning; not sure what to call it, but basically if you are comboing someone and you bring them down to 1 pixel of life during a long combo, from that point it will take a few extra hits to kill them, no matter what hits they are, even though they should already be dead. If you drop the combo before you do those hits, they stay at one pixel but it still takes the extra hits to kill. I think this was done to add artificial suspense, since you get some more 1-pixel survival, but it felt odd." - Mike Z
How is that improvement? Give me a real good explanation.
So in a case scenario, if I'm up and my opponent is down to a pixel, I can no longer strategically position for chip damage, and even a combo that may not kill him, because we don't know how many hits it's going to take for sure.
In a video you see either was it Dante or Iron Man who unleashes their Super, and the guy sits there at 1-pixel taking in numerous hits without dying. A prolonged damage somehow will do this, and it just makes it even more random.
I'm also going to say this, you can still mod and change "some" things before the official release, but somethings that are already programmed into the game, cannot simply be "changed", or "removed" without going back to basically page 1. Thus why some things that were found out to be stupid in certain fighting games stayed, because you would have to do a seriously overhaul completely to just make that change, which then cost more money and time then it would to just leave it in there.
That's why I don't believe MvC3 is going to drastically change from what was played at E3. Because it still isn't going to remove the devaluing of less buttons, the forcing of overlapping, changing of commands, that's already and will be present with that change up alone. I've "heard" that they will try to change the B+Assist which is a good thing, because that's just dumb on Capcom's part, when they could have simply kept it the two button way that has been a staple mark for the tag out.
I can't listen to all of these stupid universal mechanics they are imploying in MvC3 without laughing into sadness.
Any idea if Daredevil or Bullseye will be in the game?
Anyway Some dream hidden characters for me-
1. Typhoid Mary-imagine a female Iori Yagami from King of Fighters except with swords.
2. Squirrel Girl- High speed, short range, no supers or special moves...But every single hit she lands takes off 1/4th of the opponent's life.
3. Taskmaster-basically fight like Chameleon/Khameleon from Mortal Kombat, randomly changing fighting styles to mimic every character in the game.
4.Mike Haggar
http://www.gamespot.com/xbox360/action/marvelvscapcom3/video/6267818
According to this interview 1/3 of the characters aren't in MVC2.
Originally posted by JustFrame
[b]"1-Pixel Rage - There was an extra feature I missed mentioning; not sure what to call it, but basically if you are comboing someone and you bring them down to 1 pixel of life during a long combo, from that point it will take a few extra hits to kill them, no matter what hits they are, even though they should already be dead. If you drop the combo before you do those hits, they stay at one pixel but it still takes the extra hits to kill. I think this was done to add artificial suspense, since you get some more 1-pixel survival, but it felt odd." - Mike Z[/B]
wow.. that sounds effing horrible.. why on earth would they add that?
Originally posted by JustFrame
Yes, because the people at shoryuken, with many of them who are in disagreement with what has gone down with MvC3 are all Tournament Players, who have had experience playing fighting games beyond the "I'm just going to play at home level".[b]Obviously they would have more eye brow raises then simply people who HAVE no idea why these changes will devalue the game more so then improving them.
There is good and bad whining at srk.com that happens all the time, however in this case, this isn't whining this is pointing out things don't necessarily need to be in there, and will in fact cause problems for the matter, which is a.k.a. Wanting the game to be good.
This isn't whining about why Fireballs are so cheap.
Read this Below...
"1-Pixel Rage - There was an extra feature I missed mentioning; not sure what to call it, but basically if you are comboing someone and you bring them down to 1 pixel of life during a long combo, from that point it will take a few extra hits to kill them, no matter what hits they are, even though they should already be dead. If you drop the combo before you do those hits, they stay at one pixel but it still takes the extra hits to kill. I think this was done to add artificial suspense, since you get some more 1-pixel survival, but it felt odd." - Mike Z
How is that improvement? Give me a real good explanation.
So in a case scenario, if I'm up and my opponent is down to a pixel, I can no longer strategically position for chip damage, and even a combo that may not kill him, because we don't know how many hits it's going to take for sure.
In a video you see either was it Dante or Iron Man who unleashes their Super, and the guy sits there at 1-pixel taking in numerous hits without dying. A prolonged damage somehow will do this, and it just makes it even more random.
I'm also going to say this, you can still mod and change "some" things before the official release, but somethings that are already programmed into the game, cannot simply be "changed", or "removed" without going back to basically page 1. Thus why some things that were found out to be stupid in certain fighting games stayed, because you would have to do a seriously overhaul completely to just make that change, which then cost more money and time then it would to just leave it in there.
That's why I don't believe MvC3 is going to drastically change from what was played at E3. Because it still isn't going to remove the devaluing of less buttons, the forcing of overlapping, changing of commands, that's already and will be present with that change up alone. I've "heard" that they will try to change the B+Assist which is a good thing, because that's just dumb on Capcom's part, when they could have simply kept it the two button way that has been a staple mark for the tag out.
I can't listen to all of these stupid universal mechanics they are imploying in MvC3 without laughing into sadness. [/B]
People R angry/concerned at very obvious things that have more 2 do with the game not Bing complete, than Capcom simply making the game not as great as MVC2. It's like yelling at the developers Bcause Ryu didn't have a head or a Hadouken N the version they displayed. It's obviously VERY EARLY. So early that not 1 character N the demo was finnished and there were only 2 statges and less than 1/3 of the mechanics were implimented. It's 2 early to have concerns about what we've seen. The next version we get would B the 1 I would scrutinize. I C U don't like universal mechanics, that's U and your opinion. Don't try 2 rain on my parade Bcuase I have no problems with what they R Ntending 2 do with the game's battle system. As long as they do it right.
Originally posted by killermover
Please, Shoryuken has been overdone as a joke since the cartoon Street Fighter. Even the Mortal Combat jokes. 🤣
That's cuz it doesn't get old. Spidey can kick as many nads as he wants, Deadpool's still got him beat even there.
Originally posted by First_Tsurugi06Kicking the Capt in the nads proves Deadpool fans are noobs because thats noob appeal.
That's cuz it doesn't get old. Spidey can kick as many nads as he wants, Deadpool's still got him beat even there.
Deadpool is like the Marvel Version of Family Guy when Spiderman is the original and better classic Simpsons.
Seriously it's like they wanted Spiderman to be a Gary Stu and be incredibily chaotic when creating Wade thats why he'll never be as fun or charming as Parker.
Best level 3 super move ever!
Originally posted by KCJ506Awesome! I heard that when you pick him & lose, he insults you
Best level 3 super move ever!