Originally posted by JustFrame
It's funny, because everything I've stated makes sense, considering you are directly [b]removing alot of great mechanics from the previous game. Again, you seemingly think I'm complaining "just to complain" however if you even took a minute to look, that you would notice that I only want one thing...For this game to be good!
Would I entirely expect people who never truly took this game seriously to be able to understand where I'm coming from? This game can be limited to two buttons, be labeled MvC3 and you people would still believe that my reason to complain would be nothing "but that", senseless whining.
However, here's a more compliment statement from another player on the matter which gives a much, much more thorough statement of how MvC3 feels like, again, all beta, yes, however talking about the changes that we believe unnecessary is the KEY to letting Capcom know that they need to change things...reasons why things like the Ultra System was 100x more tamed then it originally was.
Btw, Seth isn't always right mind you, I can go on numerous things in which he said one thing, but it turned out to be exactly what we assumed, and vise versa, hence why talking about the game change ups if you disagree is a good thing.
Mike's Post about the transition of MvC2 to MvC3 comparisons
http://shoryuken.com/showthread.php?t=241032Looking at it all, I'm more displeased about the turn out events thus far for the game, yes, it's beta, or whatever you want to call it, however alot of things being implemented imo at this moment were not entirely necessary and in some cases forced due to the way the game was mechanically changed, and in what seems to be the case as well, for the sake of balance.
Pretty much everything that other people stated on there whom know how to play MvC2 is pretty much my thoughts on the game, and what I posted earlier as well. The statement of Preppy absolutely caught my eye on the other hand.
I for one felt that whiffing for meter was always a stupid idea, however he brought up the notion that with meter building you had a chance to stop characters like Storm who were running away, which indeed is true since you couldn't hit her, building meter to rack up supers was an effective way to attack a character like her. However now without the ability to build meter he states that it could potentially promote even more runaway tactics now because without the lack of meter building the difficulty to get at a character running away all day would now be even more difficult.
We'll see how this plays out, however "maybe" whiffing for no meter may prove to come back and bite us.
On another note, as with so many people have stated on that thread (Guys like ElderGod, others etc, etc), that it seems like they are intentionally limiting mobility, especially in the air, at least from the looks of how Mike is explaining it to me. Again, to me, that's really forcing an issue here, because the degree of strategy and flexibility of previous MvC games is what made them interesting to begin with.
However, by what is stated by Mike at this very point, it seems like Capcom doesn't want to see anymore super air dominance which has been a staple of this series. With things like no more air dashes cancel of normals, no push block guard cancels, from what it seems by the statement, limitations on how you can use your assist etc, etc, all of which added a ton of aspects in MvC2 seems more to limit MvC3 all simply due to the cause of them directly trying to force the issue of balancing.
I guess they really, really don't want an air dominating characters, by forcing all of these things, however in my eyes, I feel it will only take away more then improving it. Because this isn't like Street Fighter II to where strategy is ground base and thus limitations on universal options and all are in most cases a good thing.
MvC follows a completely different suite to where huge, huge flexibility is a key component, and by them directly trying to force the issue that "Hey, we don't want you to be able to no longer do this, do that, this can no longer work, and why do we do this? Because want to balance the game". In my mind isn't the best route to take. I'm not saying that what I'm going to write next will happen to MvC3, but some of the most boring fighting games have come from the fact that they tried to force feed the balance issue by basically removing alot of the great aspects, from their predecessor and limiting alot of those options. Remember that many of the greatest most balanced fighting games were in fact actually flukes.
VF3 going into VF4, there was NO WAY they would have known that VF4 would become the most balanced VF game. NO WAY did Capcom know that SFII:HF would become the most balanced SF game after CE, etc, etc. All of these fighting games which didn't force super changes and all turned out to be phenomenal fighting games. While things like Tekken 5, yeah, it's the most balanced, but far from the most unique, diverse and strategy oriented of them all, due to Namco forcing so many ways of how you must play the game.
Please refrain from believing that I'm complaining just for the sake of complaining, because I will say this again, I only want this game to be deep, competitive, complex, and fun without unnecessary changes, basically put, I want this game to be good. [/B]
Don't care about the complaints and thoughts of people @ Shouryuken, they R well known 2 B terrible premature complainers and whiners, who have had no, or very little time with the games they RAGE on. Mike is OK tho, I trust him. As always, he is very N4mative and unbiased. U just can't say what a game is going 2 B just by looking at early builds on youtube. Niitsimura-son has admitted that the version of this game at E3 is a cross Btween TVC and MVC and that the later builds will most surely resemble MVC2 more than anything. I'm going 2 take his word 4 it and wait a little longer 2 C if what he says is true N later test builds. I'm going 2 wait little longer and not complain about every single thing I don't like as soon as I C it. I'm a man of patience and understanding, I won't let Capcom sell me crap but I wont appear has a whinny ungrateful fan either. There is a time and a place 4 this stuff, I just feel it's not the right time. That's pretty much that.
Originally posted by Sin_VolvagiaHave we forgot about Spiderman? Seriously, he was the oringinal "sharp tounged, quick quiped" Badass before These two came into existance.
Deadpool is the counterpart Dante. Wise-cracking, never takes things seriously, regenerates and uses an arsenal of guns and swords. Plus, he's red.
Originally posted by I-Drop
I want Ken to be in this game.
Don't worry, Ryu might have that Mimic Ken mode again 😛
Originally posted by killermover
Have we forgot about Spiderman? Seriously, he was the oringinal "sharp tounged, quick quiped" Badass before These two came into existance.
Spiderman doesn't regenerate nor does he use guns and swords.
Originally posted by killermover
Wades a wackjob, Dante's a playboy. Dante likes to chill out, Wade likes to kill people and break the forth wall. I seriously doubt they are similar.
Wade's a smart-ass, not a wack-job. Breaking the fourth-wall is his equivalent of Dante's corny one-liners. Except Wade's are genuinely funny at times.
As for Dante being a play-boy? Seriously? Do you know how horrid his chances are when it comes to the Ladies?
Deadpool & Dante are the ideal duo in MvC when it comes to counterparts. Even their base similarities are enough (guns, swords, regeneration, very agile etc.)
Originally posted by killermover
Have we forgot about Spiderman? Seriously, he was the oringinal "sharp tounged, quick quiped" Badass before These two came into existance.
Originally posted by Phanteros
Spiderman does have some minor regeneration.
Originally posted by Demonic PhoenixExcept Wade is a geniune psychopath who breaks the forth wall and has no sanity left since he was experiemented by dudes who worked on Wolvie.
Wade's a smart-ass, not a wack-job. Breaking the fourth-wall is his equivalent of Dante's corny one-liners. Except Wade's are genuinely funny at times.
As for Dante being a play-boy? Seriously? Do you know how horrid his chances are when it comes to the Ladies?
Dante has three chicks on his side all the time, all of which fight over him some times. But seriously he is the opposite of Wade when it comes to personality, he's way to calm and collected to be compared to Wade.
Deadpool & Dante are the ideal duo in MvC when it comes to counterparts. Even their base similarities are enough (guns, swords, regeneration, very agile etc.)People never even heard of Deadpool, Dante seems to be more iconic than he is. Fans might call him a rip off of Dante.
Spidey's too much of a classic to be a counterpart to Dante in this game. Deadpool fits him best, as far as other included characters go.Spidey still beats him humor IMO.Deadpool's & Dante's regen are infinitely superior to his.