Originally posted by CosmicComet
Except we already know what kind of damage Saviour can do with single punches on the ground with no blockage.Look to the actual fights with him, when he punches the ground it creates a bit of rubble around his fist signifying the kind of damage he would be doing to the environment canonically. Like other sorts of cinematic attacks in actual gameplay, the actual damage 'fades' in a bit of time. That is the lone 'gameplay element' argument you could make in this case; the damage disappears whereas we know in a cutscene it would stay.
You mean in gameplay he doesn't change the levels landscape by creating craters [vs Nero] or destroy the platform, thus initiation re-start each hit? [vs Dante] 'Sides when the level says so it can punch and kick through those platforms so yeah, heavy weight at fast speeds being stopped one handed.
Originally posted by CosmicComet
[size=1]Seriously by feats, Kratos punches harder than Savior does, let alone Gouki.[/siae]
Ok? Was never an argument that the Savior hit harder then them. By that feat even Dante can hit harder.
Kratos isn't beating him, but its not the time or place for that.
Back to Akuma... Gouki.. >_> the one who's not Dante. Assuming Gouki's speed from the trench-kick and powerscaling, Dante is still over 5x faster by the time of DMC3 without the increase from 4/2, items or DT.
Some reasons why Gouki wont hit Dante: Speed difference, teleport, time powers, RG.
Some ways Dante will hurt Gouki: Slice with Yamato for its significantly higher then normal cutting abilities, barrage with [full just charge] Gilgamesh, scorch him to death with Ifrit, use a gauntlet with a sword and of coarse, DT.