STAR WARS: RETROSPECTION - Desecration

Started by Peach31 pages

Rianna and Rura come around the corner at that moment.

"I haven't found anything, just some tomes that I can't read...that's the holocron, isn't it. I knew it..." Rianna says. She doesn't at all seem surprised that it's broken. Annoyed, but not at surprised.

Galder will gingerly put it and any pieces he finds in his pack.

"Grab the tomes, too," Galder says. "Just in case."

Galder is not making any effort to mask his anger in the Force but he keeps composed.

Rianna leaves momentarily and returns with several ancient books that are still largely in one piece.

"You didn't see as much of it as I did, but Dusan was completely insane. Half of his followers were just as mad, and the others were quickly sliding that way. I think he may have tried to access whatever was on the holocron, it proved to be too much, and it just...broke his mind," she says. "If it can do something like that...good riddance."

"Hmph," Galder says. "Dusan was weak. I proved that. What do you think was on there? Maybe it was booby-trapped..."

Galder puts the tomes in his pack, hoping that maybe Rand or Gallador could translate. With the holocron destroyed, there would be no reason for them to hide the information on it. In theory.

"So... let's patch up and kill everyone else," Galder says. "That way we can get off this rock."

"Maybe," Rianna says doubtfully. "I know some stuff, but I'm no Jedi lore expert, like Gallador is, and I know little about the Sith. Just that I've always had bad experiences with their artifacts."

"Leaving here sounds like a good idea," Taiza says. "This place still feels weird to me."

As far as you can tell, the only others left still alive are the handful of patrols that you saw on your way to the ruins from the ship.

Galder wants to raid the ships, sabotage them and the anti-ship guns, and leave the patrols stranded here.

All good ideas. Medical supplies to patch yourselves up before making the journey back would especially be helpful.

Anything else you want to do in here?

Nope. Galder has seen what is to be seen...

Doesn't take you too long to make your way out of the ruins, then, as it's simply a case of retracing your steps.

Once outside, you've got the ships to the left side of the ruins; they are not in front of it, though, but around to the side a bit. You're also still not sure exactly where the gun emplacements are located, though they have to be around here somewhere.

Galder will head out to the ships.

Most of them are battered starfighters, though there's a couple (equally battered) small freighters. All locked up tight, of course.

Galder is going to cut his way into the small freighters to investigate.

Not a whole lot inside. These guys obviously aren't the most organized; personal items are scattered everywhere, but nothing of any value. You do find a few medkits which will be very welcome.

The inside is small; just a common area and the cockpit.

Galder make use of the medkits, then he will make his way into the engine room and light up one of his molotov cocktails.

That may cause quite an explosion, depending on what gets damaged when it explodes...

Hmm... better ideas.

Galder will see if the ships carry any equipment that can tell him where the anti-space guns are.

Well, any scanners on the ship that would help you with that are shut off. Looking the old-fashioned way might work better for that, as they wouldn't exactly be small.

Galder tells his 'friends' to start looking for the guns, trying to get a vantage point from the top of the ship.

Heading up to the top gives you a decent vantage point to look from.

And...you think you may have spotted something behind the ruins.

Galder will take a small telescopic piece that he keeps on his person to clarify what it is that he is seeing. He doesn't want to go traipsing over there if it is not what he wants to find.