"Look for cheats," Finn says. "Godspeed."
With that, let's begin! Just as Finn gets off the line, the zombies come shambling toward the barricaded, open doors. The barricades have hit points to represent them being broken down by the zombies, and can be restored with Fix-It rolls. You get points for this and it helps your survival as a group!
The zombies themselves resemble Finn's 'generic police officer' template that you guys practice against, but all... zombified.
IMPORTANT- CHOOSE YOUR ACTIVE POWERS. Depending on which template and role you chose, you can have between 4 and 6 powers active!
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ZOMBIE SIMULATION, Start of Turn 1
Warehouse- North
Barricade A: 15
Barricade B: 15
Barricade C: 15
Zombies x3 (Barricade A)
Zombies x3 (Barricade B)
Zombies x3 (Barricade C)
Warehouse- Center
Mors (MA9/G4): 0/0 CF KW DM ST LA SS BS HC HT JE SP PM [0/0]
Glock 17 (6/3)
Ares (MA6/G10): 0/0 PW HL CC EE LR BT 10B [0/0]
Glock 17 (6/3)
Burn (G10): 0/0 KW HL CC EE LR 10B StS [0/0]
Glock 17 (6/3)
Hephaestus (MA8): 0/0 PW CF ST SE AL WW SC NO HL DM VG HT [0/0]
Hawk (MA6/G5): 0/0 CF ST BS SE HC JE SP PM BB CC LR [0/0]
Glock 17 (6/3)
Sirin (MA6/G5): 0/0 CF DM ST LA HL DM VG BB CC EE [0/0]
Glock 17 (6/3)
San (MA11): 0/0 PW CF ST BS HC AL WW SC NO HL VG IB [0/0]
Knife
Cloud (MA8): 0/0 PW CF ST LA SS HC HL HT VG JE SP PM [0/0]
Melis (MA10): 0/0 CF DM ST LA SS SE HC HL HT VG LB [0/0]
Klez (MA4/G9): 0/0 KW HL BB CC EE LR BT [0/0]
Glock 17 (6/3)
Berserker (MA9): 0/0 CF ST SS BS SE LA AL WW NO DM HT [0/0]
Knife
Corley (G8): 0/0 PW KW CC 10B LR BT StS [0/0]
Glock 17 (6/3)
Fyodor (MA9): 0/0 PW DM CF ST LA SE WW NO HL HT DM PM [0/0]
Avatar (MA4/G9): 0/0 ST BS EE LR BT 10B StS [0/0]
Glock 17 (6/3)
Knife
Cassandra (MA8): 0/0 PW CF ST LA SS BS AL WW NO HL HT IB [0/0]
Knife
Barricade D: 15
Barricade E: 15
Ammo Crate - Cost: 2
Zombies x3 (Barricade D)
Zombies x3 (Barricade E)
Warehouse- South
Barricade F: 15
Barricade G: 15
Door - Cost: 20
Zombies x3 (Barricade F)
Zombies x3 (Barricade G)
--
ZOMBIE THREAT LEVEL 1
Skill: 5, Damage: 1, Wounds Capacity: H1, C1, CC1, Speed: Half
To explain-
Zombies have a dice pool of 5, have a base damage of 1 point, and go down after 1 hit to the Head, Chest, or in Close Combat. They move at half your speed.