Sorry for the absence, real life has not been kind.
Initiative... theirs! Barricade A comes within a point of going down. All the other barriers are starting to wear thin...
One success for Berserker! Oh, that didn't do much good. San stabs her target dead no problem. Cloud gets two kills caught up. Klez only gets one kill but gets one point for injuring a zombie. Avatar repairs a few points to A, and Hawk... can't repair because he lacks Fix-It. A turn in hand for him. Ares and Burn kill two apiece (and now have enough to open the door!) and Cass stabs hers.
A lot of non-posts this turn... not a good time!
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ZOMBIE SIMULATION, Start of Turn 6
Warehouse- North
Mors 4 (MA12/G4): 3(1A)/0 CF KW DM ST LA SS BS HC HT JE SP PM [3/3]
Glock 17 (4/3)
Cloud 5 (MA12): 3/0 PW CF ST LA SS HC HL HT VG JE SP PM [15/15] (A)
Corley 4 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [10/10]
Glock 17* (12/12)
Avatar 5 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [8/8] (A)
Glock 17* (3/3)
Knife
Melis 4 (MA14): 3/0 CF DM ST LA SS SE HC HL HT VG LB [12.12] (C)
Barricade A: 3
Barricade B: 11
Barricade C: 5
Zombies x0 (Barricade A)
Zombies x2 (Barricade B)
Zombies x4 (Barricade C)
Warehouse- Center
Ares 5 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [20/20]
Glock 17* (2/2)
Burn 5 (G10): 0/0 KW HL CC EE LR 10B StS [20/20]
Glock 17* (2/2)
Hephaestus 4 (MA12): 4(1PR)/0 PW CF ST SE AL WW SC NO HL DM VG HT [12/12] (E)
Sirin 4 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [4/6]
Glock 17 x2* (6/3)
Fyodor 4 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NO HL HT DM PM [6/6] (D)
Cassandra 5 (MA11): 4(1A)/0 PW CF ST LA SS BS AL WW NO HL HT IB [15/15] (D)
Knife*
Barricade D: 6
Barricade E: 7
Ammo Crate - Cost: 2
Zombies x3 (Barricade D)
Zombies x4 (Barricade E)
Warehouse- South
San 5 (MA14): 4(M 1PR)/0 PW CF ST BS HC AL WW SC NO HL VG IB [15/15] (F)
Knife*
Berserker 5 (MA12): 3(M 1A)/0 CF ST SS BS SE LA AL WW NO DM HT IB [10/10] (F)
Knife*
Hawk 4 (MA9/G5): 3(M)/0 CF ST BS SE HC JE SP PM BB CC LR [6/8] (F)
Glock 17 x2* (2/4/4)
Klez 5 (MA4/G9): 3/0 KW HL BB CC EE LR BT [13/15]
Glock 17 x2* (2/2/5)
Barricade F: 5
Barricade G: 6
Door - Cost: 20
Zombies x4* (Barricade F)
Zombies x4 (Barricade G)
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ZOMBIE THREAT LEVEL 2
Skill: 5, Damage: 1, Wounds Capacity: H2, C2, CC2, Speed: Half, Reinforce: 2