All I'm looking forward to is Skyrim. It flat-out dwarfs every other game out there.But, as of now. It looks MUCH to good to be true. There must be some aspects that they're hiding from us. I mean, you can trash a lumber mill, which will destroy the cities economy, meaning the price of wood-based products will go up, then you can buy wood cheap from some other town, and sell it for a high price in the other town.
There is an entire over-arching, dynamic system called radiant story which will randomly update certain game elements on the fly, like creature encounters, civilian behavior, how many dragon's you'll see, the location of missions, and etc. Not only that, I've heard if you drop items, people will try to return them to you, and if you kill a mission giver, a family member will take his place, or might try to seek revenge on you.
All the items can be meticulously examined in full 3D, the NPC's will make choices for themselves, react realistically to your actions and have full schedules where they go about day-time activities. You can over-here conversations in bars which may lead to new conversation topics, you can engage in non-lethal bar fights.
There's also the fact that you can craft your own weapons, chop wood, mine, and enchant items. There's a deep dual wielding system and 280 upgradable perks, along with a whole suite of collectable, ultra-powerful dragon shout spells.
I haven't even touched on even close to everything.
Is it just me? Or does this game just look WAY to good to be true, I mean, on paper it looks like the best game in history multiplied by 5, but I just don't want to get my freaking hopes up because it just screams "too good to be true!".
This person has a point. How is this game going to let us down?
"I mean, you can trash a lumber mill, which will destroy the cities economy, meaning the price of wood-based products will go up, then you can buy wood cheap from some other town, and sell it for a high price in the other town."
That just seems redundant, I was hoping the wood scenario was a global effect that meant less wooden arrows and such across the whole game. Bandits and other NPCs would have to use melee more often since they wouldn't have wooden arrows (or scavenge for steel arrows, effectively making it easier for them to kill you but also giving you better you loot), but if it's just one city that gets affected then you can just avoid buying from that one city and nothing else changes...
150? No thanks. I was planning on buying the Collector's too, but sheesh.
I have high hopes for this game. When I was young enough to still think in such terms, but old enough to do it justice, I envisioned my "dream game." And it was basically a much more ambitious version of what TES has slowly become through the years (at least in terms of story...actual real-world games have become more far-reaching in most areas than my imagination was). For some reason it was a Celtic RPG, with branching plotlines that were so far-reaching, there were maybe a dozen or so "plot/ending" combinations that were not only different than the others, but took place in different parts of the world and had you doing entirely different things (in one, you lead a group of bandits, in others you become King, but obviously you couldn't do both, and there were numerous others, etc.). Love interests complete with plotlines and implications for what you were doing in the world. Basically an actual fantasy series fully fleshed out, with you determining the plot. Completely open world, entirely destructible (and constructable, it should be noted, for castle and town construction so you could build your dream-whatever in medieval-world). There were separate interfaces for political maneuvering and large-scale combat, and you could instantly scale down to first-person when necessary. I even made a map.
Anyway good story Digi. ermm
Anyway. With each Elder Scrolls installment, I get a taste of what I'd do if given a sandbox and god mode controls over a game design. At some point (Morrowind maybe?) the graphics for TES became what I envisioned for my game, at least when you're controlling your main character, so I always correlate the two. That, and Daggerfall was my first taste of such freedom, so it was probably the unconscious inspiration behind my idea in the first place.
Well yeah, the first patch is a must. But they'll be quick with it. A week or so after launch. After that, patches are mostly cosmetic. Fixing some bugs, yes, but the worst ones are covered in the early patches.
I may just wait until Christmas. Not the same kind of pressure to play as there is in more multiplayer games (I hate jumping in and everyone's already better).
Originally posted by Smasandian
I'm just going to wait when it comes on sale on Steam a year or two later.I love playing Bethesda developed games but they are always bug prone and go on sale later on.
And I won't have time.
I'm still going to wait just because of time factor.
Wait till the summer when there isn't a single game out and an Elder Scrolls game would be a perfect time to play.
Watching that video was like watching a compiliation of all the previews of what I've already seen. I want the 38 minutes and 24 seconds of my life back.
What's with the audience watching the gameplay? They nearly jizzed in their pants over Dragonborn fighting wolves but when he fought dragons, they didn't sound as equally (or more) impressed.