"It's true," Galder says.
With these affirmations behind him, Rand easily passes the Lying roll to convince the Captain and the Lieutenant that you are Jedi.
"We are Knights sent to investigate the fleeing of a criminal," Rand says. "Sael, whom you came into contact with, is wanted by the Galactic Republic and the Jedi Order. We have come to collect him."
"Or his body," Galder adds. "Sorry about your men. They were good shots."
The Captain sighs.
"There's more where they came from," the Captain says. "Does this mean you'll not be helping me with the hunt?"
The seven of you leave behind the bodies of the hunters. The Lieutenant says the forest will claim them soon enough, and you're better off not having to drag them back to the city. The screeching of the mooks fades into the distance as you press deeper into the jungle. And the deeper you go, the darker it gets as the canopy closes and conceals the sky.
Eventually, you come to a tremendous clearing. The light that comes down through the break in the canopy almost hurts. There are no trees in this clearing. Just stumps.
"Picking up lifeforms," the Lieutenant says, reading a scanner. "LARGE lifeforms."
"They're here," the Captain says. "I'm sure this is the place."
Yes... yes you do! Since Dak decides to check, he is the first to spot the shardik cubs at the far end of the clearing! There are three of them there, romping around in the grass and playing with each other.
These cubs are each about the size of an armored van. Their plated, scaly pelts glisten in the sunlight and, when they hit each other, there is a resonating clank.
"THERE they are," the Captain says. "Alright, let's do this quick."
The Captain says he will use his bola launcher to incapacitate the shardik cubs. The Lieutenant is going to perch himself in a tree and take shots.
You can all sense Useld's displeasure with this.