Combat Push is not going to do anything against a Named Character, and certainly not in this circumstance.
This is going to be a Lightsaber duel, slightly altered to fit the situation. Rianna and Xavier will be going head-to-head with their students, and normally that is not a challenge, but it is a bit harder to fight with six Hopefuls trying to stab at them.
Your Lightsaber skills will be reduced by six points each as you battle your Padawans. You can, of course, elect to target the Hopefuls. If you win a round against a Hopeful, that Hopeful is dispatched and your score increases by one.
Rianna might be getting tired of this, but it's been awhile for Xavier! Let's go over the rules for dueling again as a refresher. Plus, I believe it's changed slightly since the last time Xavier dueled anyone.
THE SET-UP: During the historic Battle for Vorkuta, Jedi Masters Rianna Xi and Xavier Kolarn have found themselves cornered in the Jedi Temple by their own students! Rallo's reach across Vorkuta is great and his will is strong...
HOW THIS WORKS:
Each turn, duellists exchange lightsaber blows, trying to beat their opponent's guard and score a points until that final blow is struck to win the duel. One player is made the attacker, though who the attacker is changes each round.
There are three moves you can make, based upon the three physical stats of Strength, Agility, and Dexterity. You add your rating in chosen stat and apply it to your Lightsaber score, which makes for the final score of your attack.
There are two complications- first, some moves are better than others. Strength gets a bonus against Dexterity, Dexterity against Agility, and Agility against Strength. Said bonus is worth two points. Second, your chosen move has an inbuilt extra power of +0 (Weak), +1 (Normal), or +2 (Strong).
At the start of each duel, each combatant chooses six moves, choosing no more than three of each type. The strength of each hand is randomly determined; there are more weak moves than normal, more normal than strong.
Highest score wins each turn. In the event of a draw, attacker gets the point. First to five wins, so long as they are winning by two clear points. If not, duel continues until that gap is made. Winning by more points can have worse consequences for your opponents.
ANALYSIS:
Masters Kolarn and Xi are impressive swordsmen both, having trained long in hard in the Jedi arts! Their Padawans have learned from the best and may have some physical advantages over their Masters. And, of course, the army of Hopefuls...
If I could get your six moves from each of you...