STAR WARS: RETROSPECTION- Holocron

Started by Newjak95 pages

Hmm then I guess it is time to get down to killing those officers. Xavier will began his ascent to the rooftops to kill some officers.

Between your ability to Force Jump and your physical strength, scaling a building proves no trouble for you. But first you need to find a group to attack!

It will be Observation+Perception to pinpoint their location. The better your roll, the closer you get when you climb up.

Hey Xavier actually has a decent Perception score and rank in Observation. Let's do this!

I actually wonder who has the best Observation score, of all players...

In any case, Xavier has a pool of five and rolls three successes. Not bad! Xavier will be able to pinpoint where orders come from without climbing up first and without having the jump roofs and close distance. You notice an abnormal amount of defenses around the entrances to an apartment complex. You can bypass them easily by scaling up the side...

(Failing the roll outright would've required a bunch of Leaping checks and a few rounds of firing before Xavier can even fight back)

Xavier climbs an apartment complex to the top and can attack his targets immediately but cannot see his opposition without revealing himself. How do you want to start this? And with what schticks? Remember that you're damaged already.

I don't suppose Xavier could use his lightsaber to set the the makeshift base on fire could he?

If nothing else Xavier wouldn't mind throwing something to make noise away from where he is coming up to divert their attention temporarily.

He will be using BGu, PS, CL

Super-heated though they are, lightsabers don't seem to do much in the way of starting fires.

Throwing something to distract them would be Intrusion + Dexterity, or the use of the Force power Presence. Hmm...

Is there a way I could use push pull to move something far on the other side?

Another idea would be to use my com to hack theit transmissions and send a false claim for reenforcements to the opposite direction of myself to get some of troops away?

Still going to need those skills or powers mentioned above to pull off any sort of distraction. Had you rolled better on your Observation check, you could have snuck up.

You would need some specialist equipment to hack their comm lines. The officer is actually using some higher-powered comm unit to coordinate things, but you couldn't disrupt their comms once you're under fire.

Dang it I guess I could try to sneak. I don't have Intrusion but maybe I will get lucky it's not like I will it make worse on me if I fail.

So try to sneak closer and using the same powers I mentioned above.

Unfortunately, this situation calls for having the skill. No can do on the sneaky sneaky. Xavier (like Galder) lacks subtlety.

You do, at least, attack first.

Well at least there is that. Xavier jumps over the side of the building attempts to take down the first two people he sees using CL.

I've removed 10 damage for some over-rolling in the last sequence and some resting between fights.

You heft yourself over the wall and activate your lightsabers! Before the militiamen protecting the officer can respond, two get sabers in the chest.

The Officer on this roof draws his pistol (having been focused on organizing the evacuation) but the militamen fire. You take 2 damage.

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FALL OF THE COLONY (Skirmish Three), Start of Turn 2

Rooftop

Xavier (LS12): 3/41 [BGu PS CL] [OGu RI] (3F)

Militia (G5) x2

Officer A (G8): 0

Rooftop 2 (two turns away)

Militia (G5) x4

Officer B: 0

Rooftop 3 (four turns away)

Militia (G5) x4

Officer C: 0

(Range penalty - 1)

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From your new vantage point, you see two other rooftops where officers direct the evacuation. Right now, they're out in the open. Those on the third rooftop take a range penalty on shooting at you... for now.

Kill two officers and you win this skirmish.

Xavier will go ahead and cleave the final two military men there and then tap CL bring on RI for CL afterwards.

5-6, Initiative turns against Xavier as his shooters open up. Officer A hits for 4 damage, and his militia goons stack on another 5. Officers B and C draw their pistols and organize their men into cover, alerting them to your presence.

You then sweep through the two remaining militiamen on your rooftop, leaving you alone with the Officer.

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FALL OF THE COLONY (Skirmish Three), Start of Turn 3

Rooftop

Xavier (LS12): 1(2A)/50 [BGu PS RI] [OGu CL7] (3F)

Officer A (G8): 0

Rooftop 2 (two turns away)

Militia (G5) x4 (cover)

Officer B (G8): 0

Rooftop 3 (four turns away)

Militia (G5) x4 (cover)

Officer C (G8): 0

(Range penalty - 1)

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Keep in mind, now that you've got a high-pool opponent and Cleave points stacked up, raising your Defense may work better than having that Armor from Balanced Guard.

Fair enough Xavier will also bring in OGu for BGu and attack the Officer near him.

5-1, Xavier goes first!

With nobody standing between him and the first Officer, Xavier moves in for the kill. The Officer ducks your sabers and staggers back, then opens fire. He not only misses entirely but triggers your Riposte. Feel free to describe that one-move kill on a Supermook, as you evenly deal 25 damage between the two attacks (including two conversions on each from Orthodox and Perfect Strike).

You lose 4 Cleave points from the mooks blasting away from the other rooftops, but take no damage.

Officer B blows out the comm unit near you for 4 damage, while Officer C misses due to range; you idly flick the bolt away.

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FALL OF THE COLONY (Skirmish Three), Start of Turn 4

Rooftop

Xavier (LS12): 3/50 [OGu PS RI] [BGu CL3] (3F)

Rooftop 2 (two turns away)

Militia (G5) x4 (cover)

Officer B (G8): 0

Rooftop 3 (four turns away)

Militia (G5) x4 (cover)

Officer C (G8): 0

(Range penalty - 1)

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Xavier elegantly dodges the blaster fire before taking the good officer's hands and starts to head to the next grouping. Xavier takes Officer A's head as he moves on to attack Officer B.

You will need to jump from building to building in order to reach Officer B. Is Xavier okay with bull-charging across the rooftops?

And remember, you're not attacking this turn, so you can use Coordination!

I will definitely use Coordination!

Is there anyway Xavier could use some cover while hoping from building to building to lessen the chance of him being shot at?

You could drop down to street level. It will take an extra turn to drop down (and a Leaping check to avoid damage), but you would halve your shooters.