Originally posted by Mist_haermm
How do you even know 3rd parties are being shafted?
Because of this (I also made this point in my post).
Originally posted by General Kaliero
Because standard development time is at least 18 months these days, and on average far longer. If they're only just getting SDKs out to 3rd parties now, that's not much time at all to put a game together. And when that happens, developers tend to panic and either do sloppy/short proof-of-concept demos or quick conversions of existing games. And when that happens 3rd party games are panned at release, attaching a stigma to the console so that, yet again for Nintendo, the console has little 3rd party support.A worst case scenario of course, but still. Such a short development window isn't a good idea.
It's like Nintendo really doesn't give a flying fudge because the know their titles will sell like mad. I can't blame them. I said it earlier, but I think Nintendo knows that they'll have their market for about 2 years so they don't really care, at this point.
Originally posted by Mist_haermm
Yes but that's assuming they're only just releasing the SDKs now. Everyone who has a SDK has NDAs in place, they won't be announcing anything until E3 at the earliest, and if Nintendo are giving playable build demos at E3, then it's fair to say they've been in development for a while. I doubt Nintendo will be leading the launch since they're busy pimping the 3DS and still releasing Wii games in that time.
They just released the press release about he console (that's supposed to get investors and third parties excited). They haven't even released their SDK OR their hardware specs. In other words, there will be LESS than a year for third parties to develop for this. There's no speculation, there: Nintendo is clearly shafting third parties in the initial launch.
Originally posted by Mist_haermm
If the specs are above the current gen systems, then there's no reason why current engines like Unreal shouldn't work on it, so all Nintendo had to do was say 'it supports Unreal' 2 years ago and you'll have a bunch of 3rd party games in development without even needing an SDK until now. It's completely different to when the Wii was coming out, since dev's would have had to have a SDK to work on the motion controls.
Sort of... If the hardware operates in a new or different way (which it will), there's still making the game to fit the new technology which can cause a software development backlog that greatly impacts the launch date by, sometimes, much greater than 6 months. That would push their software release waaaaaay out there past launch.
Worst case scenario, it will allow for backwards compatibility and they can program for that (Wii), throw in the 'new' hardware features after they find out what those are, as just an afterthought, and release the game at launch.......kind of like what developers did with the Wii. 😆
Originally posted by Mist_haermm
Anyway, all speculation til it launches I guess.
Again, sort of. There are some clear facts that can be derived. Third parties will have less than a year to develop something if they want it at launch. Nintendo has anywhere from a year to 2 years of a "free market" on the nexgen console wars, Nintendo just released their press release but not SDK and hardware specs inferring that they would rather hit the market with a large first party install base, and Nintendo is wanting to keep things under wraps until E3.
Edit - I just read Ushgarak's post about SDKs. This is news to me. Third parties have had SDKs for months? Maybe Nintendo isn't trying to shaft third parties as much as I thought.