Kain vs. Sarah Kerrigan

Started by deadliestfan3 pagesPoll

Who would win in a fight?

Kain vs. Sarah Kerrigan

Alright seeing as a topic must have "Kain" in it to get attention, and seeing as I have already seen Kain vs. Alex, how would Kain fare against the Queen of Blades?

Alright I am not sure how to do it in this forum's style, so Ill just post various pieces. Some info pieced together through wiki, in game and what I hope are justified inferences.

Sarah Kerrigan:
Series: Starcraft
Guns: (1)

C-10 MK VI. Assault rifle

(Can not post links because I am new apparently)

Biological weapons: Her body

Wings:
For close range Sarah uses no weapon that aren't attached to her, relying instead on her own formidable natural arsenal, the most prominent of which are her skeletal "Wings" . They resemble that of a bird's but without the feathers, skin or membrane. They have been hardened over time, and are as sharp as any carbon steel sword. Each wing has three blades sprouting from it, and there are two wings which are both about as long as Kerrigan herself and connect at her lower back. In battle she is known to have use these deadly instruments to skewer and even rip opponents apart. Think six deadly spears, which could easily be used to rip apart her foes.

Following up with her wings is her talon-like claws; ten deadly six inch instruments of death. While the wings would naturally get first use she is capable of using these to render flesh from bone or rip out throats , though they are still nimble enough to be used on a computer keyboard, and shouldn't have a problem wielding a gun. Kerrigan loves to get up close and personal, and she has been observed absent-mind-idly licking her (bloody) fingers in anticipation for the coming fight.

Finally she is brilliant with martial arts,having been trained as assassin with the sole purpose of killing, and once killed a Terran officer with a kick to the neck.

Powers:

Telekinesis:
Telekinesis, or the ability to move objects with one's mind, is a power available only to the highest level psionics (8+) in Terran society. The power goes beyond throwing around simple objects though, as both Kerrigan and another ghost named Nova proved. In the final mission titled "All In" Kerrigan was actually able to lift Battle-cruisers up and implode them, while simultaneously showering marines with Psionic blasts. The ghost Nova, though two points lower on the Psionic scale then Kerrigan, was able to take down a skyscraper in a fit of rage, killing hundreds of people. Kerrigan can also use her Telekinesis to disable guns from the inside, as she did with Rumm as a child.

Psionic Bolt:
The Psionic bolt is a concentrated blast of Psionic energy directed at a single target; Kerrigan used this against Zeratul in his epic duel with him. It appears to be able to stop or slow an enemy from moving, and Zertaul couldn't teleport while in the field.

Ensnare:

For fast-moving enemies, there is no spell that works better then "ensnare" . The caster shoots forth a slimy green substance, which halves movement speed and reduces attack speed. Ensnare will also reveal any cloaked units caught in the spells effects. Utilized by Kerrigan in the first game, she is likely to have retained knowledge of this highly useful spell. Cannot kill on its own, but helps out all other powers.

Implosion:

One of Kerrigan's more powerful spells, the implosion spell Creates a localized gravity well that telekinetic-ally crushes and quickly kills the target. One of Kerrigan's most powerful spells, she can use this to crush enemy vehicles, all the way up to the enormous Battle cruiser.

The problem with this power is that it's only meant for mechanical units, and is useless against biological.

Razor Storm:

One of Kerrigan's two most powerful abilities, the Razor Storm summons forth a mass amount of energy barbs, and then unleashes them over a wide area. Flying in a crazy-eight pattern , the barbs proceed to tear apart whatever is in the area of effect. The barbs have the ability to ignore armor, so storm-trooper armor is useless against such an attack. In the campaign this power can even utterly destroy buildings.

Psionic Storm:
Kerrigan, through an immense amount of training, has taught herself the Protoss's most powerful Psionic Attack, the Psionic Storm. These storms send out psychic "ripples" that are disruptive to everything in a targeted area, frying the brains of everything that is in the storm's path. Like its partner the razor storm it ignore armor, though it does nothing to buildings nor those garrisoned in buildings.

Spawn broodlings:

This power has automatically kills whatever unit Sarah hits with the spells (with the exception of heroic units) and spawns five broodlings from the corpse. These little guys are one of the fastest units in the game, and attack two deadly claws, two pincers, and a nasty pair of canines. These little guys attack with numbers, overwhelming their foes, which they need to do fairly quickly as they die within seconds of being spawned.

Corrosive Spores:
There isn't a whole lot to say about this power. It is not a killing power instead like ensnare in that its an assistor. In the game this makes so each unit caught within the green blast takes +3 damage. In this battle it will function like water and electricity, one amplifies the other. It cannot kill on its own, but it will ensure that he/she will die quicker if caught in a Psionic/razor Storm, or if shot by her sniper rifle.

Pulse:

The Pulse ability is another nonfatal spell, though unlike the power above it actually does light damage to its target, followed by period of 3-5 seconds where they are stunned and can't move. In this battle, Sarah can utilize this ability to first immobilize someone temporarily, and then while he is vulnerable cast another, more fatal spell upon him (like Psionic Storm).

Psionic Shadow:

In my opinion the greatest of Kerrigan's new powers, the Psionic Shadow power creates up to 4 "shadow clones' of Kerrigan that are have full health but compensate with a weakened attack. This power is long-lasting, and the clones will follow her around for a couple of minutes, serving as both a doppelganger and support.

Crushing Grip:

In the newest trailers she uses a force choke-like ability to throttle a Terran prince named Valerian.

Defenses:

Zerg Carpeice and hardened skin : Light armor in the first game that could deflect bullets.

Burrow:
When enemy firepower becomes to much for the Zerg to deal with they will burrow themselves deep into the ground, escaping the hostile surface and entering into the cool dark safe zone of the depths below. In addition to providing a temporary safe-zone, Zerg regeneration kicks in a greatly increased rate. It is a superb ambush starter, and many a Terran squad has been lost a group of Zerg suddenly emerge from all sides, surrounding and trapping them.

Deep Tunnel:

When Kerrigan senses her life is in grave danger she will quickly disappear in a flash of dirt and blood, digging so deep underground that not even Terran scanners or detectors can sense her. Using her Psionics she can move quickly while this far underground and will usually head back to her base, though she could doubtless pop up elsewhere. While underground her health and wounds regenerate even more rapidly then they do above ground, and when she emerges she is just as capable as she was in the beginning of the fight.

Other Abilities:

Does not seem to tire
Very Agile
Psionic Speed: Psionic induced bursts of speed used to triple speed.

Regeneration Mastery: Can regenerate entire limbs in seconds!
Difficulty in killing: In cannon the Dominion and Raynor's raiders had to assemble an extremely powerful ancient Xel-Naga artifact (who are called "gods" ) to first deinfest her. Before then it was thought to be impossible. Interestingly enough she seems to get re-infested in the sequel.

Psionic Sight: In utilizing this power Kerrigan would be able to see through walls and around corners, potentially spoiling a well planed ambush.

Telepathy:
Broadly speaking, telepathy involves the ability to read minds, sensing emotion/general thoughts, sending psychic messages and accessing the memories of sentient creatures. Kerrigan is an incredibly powerful Telepath, able to read even the advanced Protoss minds, who in turn are able to read almost all Terran's minds. She is so good that the dark Templar Zeratul, who is immune to the mind reading attempts of other Protoss, visibly struggled to expel Kerrigan from his mind. Once in her opponent's minds she can learn of their plans, past history, and even their future whereabouts. She can also torment the unfortunate victim with gruesome visions of parts of the past that they do not care to remember.

Can cloak for a limited time.

Personality/tactics:

Brilliant tactician (has conquered the sector through manipulation and guile, including a situation where she was outnumbered and outgunned 3 to 1).

Deceptive and manipulative
Engages in Psychological warfare

Motivated by revenge
Trained as a spec ops/assassin,
Has fought and won against nearly every opponent in the sector
Superb duelist
Renowned knife fighter

Has the ability to call the Zerg swarm for aid via Psionics.

So can the legendary Vampiric Kain take on the Queen of Blades? Personally I am not so sure as Kain seems to be a match for Kratos, destroyer of the gods and Samus, the infamous bounty hunter

Is the Zerg swarm present? can she call the swarm? I am confident he can kill Kerrigan but not the whole swarm.

Logic would dictate that since she is the Queen and always surrounded by them that they would be. However since the forum rules seem to be against this, how about she only a token force of Hunter-killer Hydralisk bodyguards (like 3-4), with the rest of the Swarm showing up for a time delay (she is the swarm leader, and nothing would be able to keep them away).

However based on what I have read on wikipedia on Kain, I think she'd be able to solo it. It would be close though

Kain would beat her on her own, actually. Her best feat comes from gameplay mechanics and really isn't a feat. :/ She almost gets killed by Zeratul part way through in a cutscene because her TK isn't enough to hold him.

The Hydralisks probably kill Kain at range, though.

Solo how? Kerrigan has not taken much punishment or dished much out, concerning recent events I recall trailers for Heart of the swarm just showing her pushing about some marines.

The only impressive thing of note is gameplay at the end of SC 2, but we dont use those mechanics on KMC.

Actually in the books she beats Zeratul, Tassadar, and Raynor while outnumbered 3 on 1, and he was destroyed by her in another duel before that.

it seems to me in that scene that she really isn't worried about Zeratul at all, and she really puts up a lazy excuse for a fight that is OOC for her, both in game mechanics and in other cut-scenes (she rapes a squad of marines in camera footage)

"but we dont use those mechanics on KMC."

oh we don't? my bad then but the scenes neuter her in comparison to what I have seen in both the books and gameplay mechanics (though if she could cast a psionic storm in mechanics, would she really be unable to cast it elsewhere? I can see the ridiculous health thing not applying but abilities too?)

She can cast spells because their canon and scripted, but you cant use how quickly something dies in gameplay as a gauge for her power. Books or cutscenes only. Same for speeds of how she casts, if theres a cutscene or book documentation on it, it holds precedence.

Alright just the Psionic storm....its much stronger then it is in the game, being able to instantly kill organics and tear apart mass battle-cruisers

"“The marines and firebats continued to dish out destruction in self-defense, but one of the robed Protoss Templars climbed onto a pile of rocks. Raising his three-fingered hand to the seky, he summoned an awesome Psionic Storm that battered the Wraiths into confusion, slamming the single-man fight together, driving them down as if they had been hit by a huge flyswatter.
Massively damaged, the battlecruisers and the remaining Wraiths tried to pull away, but from the other side of the valley, a second High Templar called yet another Psionic Storm that hammered them from the east. Only one of Battlecruisers and three wraiths managed to pull away from the dangerous valley and leaving damaged and destroyed Terran vessels strewn all across the battlefield”-Starcraft: Shadow of The Xel’Naga pg 208-209
Psionics storms do relatively little damage to BCs in game
Another Quote from Mothership:

" Erekul's eyes glowed icy blue, and he bowed his head, gathering his psionic energy. They came at him, a furious whirlwind of hate. He threw his arms wide, opening the floodgates. The zerg writhed, their bodies breaking and tearing. More poured through the door, choking it with their numbers. Erekul brought his psionic energy to bear on the largest of the slavering hydralisks, tearing its brain apart."

Now bear in mind these are Protoss, but since you have said that her spells in game are cannon and Kerrigan's Psi Storm appears to be exactly the same as the Protoss's in Starcraft 1, one would expect there results to be similar if not the same.

Also In the new released cutscene she demonstrated clear use of force grip, stopping Prince Valerian from breathing.

Sarah is described as a Class 12 (PRE INFECTION!) , the most powerful psionic in human history, and since it is proven that she has telekenesis and since a class 10 (Nova) managed to take down a skyscraper with hers...I don't think it is much of a stretch to think that Kerrigan can raise hell with hers.

She is an impecable close range duelist (a quote of which ill put up once I can find the Queen of Blades book) besting two Protoss (each with HUNDREDS of years of training/experience, and the best of their factions, and an extremely skilled human rather easily)
In addition, Kerrigan has the ability to instantly destroy an opponent by causing their heads to "come apart"(Psychic Attack). She first demonstrated this on her mother and to a lesser extent her father accidentely at age 7, before later deliberately using on Major Rumm later in life.

Basically, Unless Kain can survive having his mind instantly blown up things are not looking good for him.

Finally based on what I have read up on Brood War, Queen of The Blades, and other cutscenes, I truly believe that Kerrigan was not taknig the fight with Zeratul seriously, and may have been toying with him like she did all throughout Brood War

With those book quotes, I've changed my mind. If Kerrigan really is that powerful, Kain has not a hope of winning.

Thanks for finding feats for one of the characters I enjoy, DF. 🙂

Lol no problem man! If you want to see more, check out my website on my profile page, as I do battles involving characters that I like when I got free time. I put her against Anakin Skywalker once...

And Kain does indeed sound like a badass character.

Man, that shit's weak.

Magnus the Red would wreck her ass.

I just thought I should let everyone know.

"Magnus the Red would wreck her ass."

Warhammer 40k would wreck everything since that is the most ridiculously overpowered series ever created. Seriously I think the writers just read other pieces of fiction and deliberately one upped all of them.

Though in a battle with Kerrigan all of his guns would be useless.

Also just wondering was Magnus in a video game or is he just table top?

Originally posted by NemeBro
Man, that shit's weak.

Magnus the Red would wreck her ass.

I just thought I should let everyone know.

You're a sick man.
Also is Magnus a video game character, I always thought he was a tabletop? I am not sure if I remember him in the warhammer video games.

A recent appeal to the sensibilities of our generous and benevolent mods resulted in the allowance of tabletop characters.

Edit: So, tabletop.

Originally posted by deadliestfan
"Magnus the Red would wreck her ass."

Warhammer 40k would wreck everything since that is the most ridiculously overpowered series ever created. Seriously I think the writers just read other pieces of fiction and deliberately one upped all of them.

Never seen Gurren Lagaan huh? 40k isn't even among the strongest science fiction universes.

Though in a battle with Kerrigan all of his guns would be useless.

He'd only need his mind. estahuh

Also just wondering was Magnus in a video game or is he just table top?

Tabletop is allowed here.

^^ damn, I dislike Warhammer 40k vs. discussions for the reasons I just outlined, even though I don't dislike the series.

Gurren Lagaan? No I have not heard of that, the only universe that I am positive is stronger then the 40k one is the dragonball one, but that isn't science fiction.

EDIT: Just read the part of Gurren Lagaan artificially created blackholes.....though that would kill them as well

Dragonball Z is much weaker than 40k.

A single C'tan could solo the series.

Gurren Lagaan for reference has a gigantic robot that can use galaxies as shuriken.

Actually. mmm Some beings in 40k could probably solo the DBZverse. Imho, anyway.

But DBZ isn't up there with the top most powerful fictional universes either.

Still, yeah, Magnus is hax.

And Kerrigan does win this thread. Kain doesn't have anything to rival her power. Though depending on her durability he may be able to harm her or siphon some of her blood. I don't think that'd do him much good though.

Honestly, he's fairly slow, and while certainly superhuman just can't stand up to someone who outclasses him like she does. With a mind like hers he can't manipulate her, either. His only real hope is to try and cripple her or put her down before she just flat out pops his head.

In Gurren Lagann every human has access to unlimited power, based purely on their will.

The main villian was omnipotent iirc.

Gurren Lagaan honestly strikes me as kind of stupid, but we're sort of derailing the thread, lol.