Kain vs. Sarah Kerrigan
Alright seeing as a topic must have "Kain" in it to get attention, and seeing as I have already seen Kain vs. Alex, how would Kain fare against the Queen of Blades?
Alright I am not sure how to do it in this forum's style, so Ill just post various pieces. Some info pieced together through wiki, in game and what I hope are justified inferences.
Sarah Kerrigan:
Series: Starcraft
Guns: (1)
C-10 MK VI. Assault rifle
(Can not post links because I am new apparently)
Biological weapons: Her body
Wings:
For close range Sarah uses no weapon that aren't attached to her, relying instead on her own formidable natural arsenal, the most prominent of which are her skeletal "Wings" . They resemble that of a bird's but without the feathers, skin or membrane. They have been hardened over time, and are as sharp as any carbon steel sword. Each wing has three blades sprouting from it, and there are two wings which are both about as long as Kerrigan herself and connect at her lower back. In battle she is known to have use these deadly instruments to skewer and even rip opponents apart. Think six deadly spears, which could easily be used to rip apart her foes.
Following up with her wings is her talon-like claws; ten deadly six inch instruments of death. While the wings would naturally get first use she is capable of using these to render flesh from bone or rip out throats , though they are still nimble enough to be used on a computer keyboard, and shouldn't have a problem wielding a gun. Kerrigan loves to get up close and personal, and she has been observed absent-mind-idly licking her (bloody) fingers in anticipation for the coming fight.
Finally she is brilliant with martial arts,having been trained as assassin with the sole purpose of killing, and once killed a Terran officer with a kick to the neck.
Powers:
Telekinesis:
Telekinesis, or the ability to move objects with one's mind, is a power available only to the highest level psionics (8+) in Terran society. The power goes beyond throwing around simple objects though, as both Kerrigan and another ghost named Nova proved. In the final mission titled "All In" Kerrigan was actually able to lift Battle-cruisers up and implode them, while simultaneously showering marines with Psionic blasts. The ghost Nova, though two points lower on the Psionic scale then Kerrigan, was able to take down a skyscraper in a fit of rage, killing hundreds of people. Kerrigan can also use her Telekinesis to disable guns from the inside, as she did with Rumm as a child.
Psionic Bolt:
The Psionic bolt is a concentrated blast of Psionic energy directed at a single target; Kerrigan used this against Zeratul in his epic duel with him. It appears to be able to stop or slow an enemy from moving, and Zertaul couldn't teleport while in the field.
Ensnare:
For fast-moving enemies, there is no spell that works better then "ensnare" . The caster shoots forth a slimy green substance, which halves movement speed and reduces attack speed. Ensnare will also reveal any cloaked units caught in the spells effects. Utilized by Kerrigan in the first game, she is likely to have retained knowledge of this highly useful spell. Cannot kill on its own, but helps out all other powers.
Implosion:
One of Kerrigan's more powerful spells, the implosion spell Creates a localized gravity well that telekinetic-ally crushes and quickly kills the target. One of Kerrigan's most powerful spells, she can use this to crush enemy vehicles, all the way up to the enormous Battle cruiser.
The problem with this power is that it's only meant for mechanical units, and is useless against biological.
Razor Storm:
One of Kerrigan's two most powerful abilities, the Razor Storm summons forth a mass amount of energy barbs, and then unleashes them over a wide area. Flying in a crazy-eight pattern , the barbs proceed to tear apart whatever is in the area of effect. The barbs have the ability to ignore armor, so storm-trooper armor is useless against such an attack. In the campaign this power can even utterly destroy buildings.
Psionic Storm:
Kerrigan, through an immense amount of training, has taught herself the Protoss's most powerful Psionic Attack, the Psionic Storm. These storms send out psychic "ripples" that are disruptive to everything in a targeted area, frying the brains of everything that is in the storm's path. Like its partner the razor storm it ignore armor, though it does nothing to buildings nor those garrisoned in buildings.
Spawn broodlings:
This power has automatically kills whatever unit Sarah hits with the spells (with the exception of heroic units) and spawns five broodlings from the corpse. These little guys are one of the fastest units in the game, and attack two deadly claws, two pincers, and a nasty pair of canines. These little guys attack with numbers, overwhelming their foes, which they need to do fairly quickly as they die within seconds of being spawned.
Corrosive Spores:
There isn't a whole lot to say about this power. It is not a killing power instead like ensnare in that its an assistor. In the game this makes so each unit caught within the green blast takes +3 damage. In this battle it will function like water and electricity, one amplifies the other. It cannot kill on its own, but it will ensure that he/she will die quicker if caught in a Psionic/razor Storm, or if shot by her sniper rifle.
Pulse:
The Pulse ability is another nonfatal spell, though unlike the power above it actually does light damage to its target, followed by period of 3-5 seconds where they are stunned and can't move. In this battle, Sarah can utilize this ability to first immobilize someone temporarily, and then while he is vulnerable cast another, more fatal spell upon him (like Psionic Storm).
Psionic Shadow:
In my opinion the greatest of Kerrigan's new powers, the Psionic Shadow power creates up to 4 "shadow clones' of Kerrigan that are have full health but compensate with a weakened attack. This power is long-lasting, and the clones will follow her around for a couple of minutes, serving as both a doppelganger and support.
Crushing Grip:
In the newest trailers she uses a force choke-like ability to throttle a Terran prince named Valerian.
Defenses:
Zerg Carpeice and hardened skin : Light armor in the first game that could deflect bullets.
Burrow:
When enemy firepower becomes to much for the Zerg to deal with they will burrow themselves deep into the ground, escaping the hostile surface and entering into the cool dark safe zone of the depths below. In addition to providing a temporary safe-zone, Zerg regeneration kicks in a greatly increased rate. It is a superb ambush starter, and many a Terran squad has been lost a group of Zerg suddenly emerge from all sides, surrounding and trapping them.
Deep Tunnel:
When Kerrigan senses her life is in grave danger she will quickly disappear in a flash of dirt and blood, digging so deep underground that not even Terran scanners or detectors can sense her. Using her Psionics she can move quickly while this far underground and will usually head back to her base, though she could doubtless pop up elsewhere. While underground her health and wounds regenerate even more rapidly then they do above ground, and when she emerges she is just as capable as she was in the beginning of the fight.
Other Abilities:
Does not seem to tire
Very Agile
Psionic Speed: Psionic induced bursts of speed used to triple speed.
Regeneration Mastery: Can regenerate entire limbs in seconds!
Difficulty in killing: In cannon the Dominion and Raynor's raiders had to assemble an extremely powerful ancient Xel-Naga artifact (who are called "gods" ) to first deinfest her. Before then it was thought to be impossible. Interestingly enough she seems to get re-infested in the sequel.
Psionic Sight: In utilizing this power Kerrigan would be able to see through walls and around corners, potentially spoiling a well planed ambush.
Telepathy:
Broadly speaking, telepathy involves the ability to read minds, sensing emotion/general thoughts, sending psychic messages and accessing the memories of sentient creatures. Kerrigan is an incredibly powerful Telepath, able to read even the advanced Protoss minds, who in turn are able to read almost all Terran's minds. She is so good that the dark Templar Zeratul, who is immune to the mind reading attempts of other Protoss, visibly struggled to expel Kerrigan from his mind. Once in her opponent's minds she can learn of their plans, past history, and even their future whereabouts. She can also torment the unfortunate victim with gruesome visions of parts of the past that they do not care to remember.
Can cloak for a limited time.
Personality/tactics:
Brilliant tactician (has conquered the sector through manipulation and guile, including a situation where she was outnumbered and outgunned 3 to 1).
Deceptive and manipulative
Engages in Psychological warfare
Motivated by revenge
Trained as a spec ops/assassin,
Has fought and won against nearly every opponent in the sector
Superb duelist
Renowned knife fighter
Has the ability to call the Zerg swarm for aid via Psionics.
So can the legendary Vampiric Kain take on the Queen of Blades? Personally I am not so sure as Kain seems to be a match for Kratos, destroyer of the gods and Samus, the infamous bounty hunter