I'm pressing on! Gallador I will have to count out unless he takes renewed interest in this mini-game. Rianna and Dak I will hold turns for.
Initiative is Evens, meaning things finally return to you. Good thing, too.
Relle goes Trinity on her destroyer. Sadly, she rolls absolutely no successes, meaning she fluffs her attack due to the destroyer's shield resistance and her foot just bangs itself on its metal armor.
Rand fairs better. Six successes is enough to finish off the first destroyer he damaged. He cuts it in two with a bright flash when the shield gives out.
Azarl shows eight successes on his attack, inflicting 11 damage on his destroyer. Not enough to take it down completely but a good hit.
Xavier daringly jumps back onto the main stack of crates! Nothing dangerous happens yet as he jumped before the droidekas fired again. He starts to climb.
And now they do! Gallador's redistribute into the main group firing on the tower of fuel tanks. There are now a series of explosions near its base. The stack starts to shake, and Xavier isn't sure how long it will stay standing.
Relle takes a hit for 7 damage, and so does Rand.
Azarl is missed.
----
THE GAME, Start of Turn 5
Warehouse
Rand (LS10): 3/7 [OGu RF CL] [FcGu] (9F) [[10]]
Relle (C9): 2(1A)/13 [DW SF FA] [ES GS BB EE] (5F) [[15]]
Azarl (LS10): 3(1A)/9 [OGu PS CH] [BG] (7F) [[13]]
Rianna (LS12): 3/0 [OGu PS CL] [FwGu RI] (5F) [[13]] (on crates) (one turn behind)
Dak (LS11): 3/0 [OGu CL CH] [FwGu BGu] (3F) [[9]] (on crates) (two turns behind)
Xavier (LS11): 1(2A)/0 [BGu PS RI] [OGu CL] (5F) [[9]] (on crates)
Droideka B (G8): 1(3P 2A)/8 (Rand)
Droideka D (G8): 1(3P 2A)/6 (Relle)
Droideka F (G8): 1(3P 2A)/11 (Azarl)
Droideka G (G8): 1(3P 2A)/0 (Gallador)
Droideka H (G8): 1(3P 2A)/0 (Gallador)
Droideka I (G8): 1(3P 2A)/0 (Rianna)
Droideka J (G8): 1(3P 2A)/0 (Rianna)
Droideka K (G8): 1(3P 2A)/0 (Dak)
Droideka L (G8): 1(3P 2A)/0 (Dak)
Droideka M (G8): 1(3P 2A)/0 (Xavier)
Droideka N (G8): 1(3P 2A)/0 (Xavier)
----
Two points to Rand for damaging and destroying his target.
Two points to Azarl for damaging his target and rolling the highest.
Xavier gets a point for getting higher on the stack.
Rianna does some catching up. She spends on Great Leap to jump back onto the main stack where Xavier is climbing but also jump higher (instead of just straight across) onto it. She then takes another turn to climb up to where Xavier is presently, then passes him with another hop.
She gets four points for the endeavor.
Xavier, of course, catches up to her shortly after for another point of his own.
This time Relle plants a firm kick to knock the destroyer off-balance, for 7 damage. She earns a point for damaging it and a point for doing it unarmed.
Rand hits for 8 damage, gaining a point for damaging his target.
Azarl rolls best and destroys his droideka in one last swipe, crashing through the shield and then the main computer of the droid. It collapses in pieces. He gets a point for best roll, another for destroying his target.
Rand then takes a hit for 8 damage, and Relle takes a hit for 6.
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THE GAME, Start of Turn 6
Warehouse
Rand (LS10): 3/15 [OGu RF CL] [FcGu] (9F) [[11]]
Relle (C9): 2(1A)/19 [DW SF FA] [ES GS BB EE] (5F) [[17]]
Azarl (LS10): 3(1A)/9 [OGu PS CH] [BG] (7F) [[15]]
Rianna (LS12): 3/0 [OGu PS CL] [FwGu RI] (4F) [[14]] (on crates)
Xavier (LS11): 1(2A)/0 [BGu PS RI] [OGu CL] (5F) [[10]] (on crates)
Droideka B (G8): 1(3P 2A)/16 (Rand)
Droideka D (G8): 1(3P 2A)/13 (Relle)
Droideka G (G8): 1(3P 2A)/0 (Gallador)
Droideka H (G8): 1(3P 2A)/0 (Gallador)
Droideka I (G8): 1(3P 2A)/0 (Rianna)
Droideka J (G8): 1(3P 2A)/0 (Rianna)
Droideka K (G8): 1(3P 2A)/0 (Dak)
Droideka L (G8): 1(3P 2A)/0 (Dak)
Droideka M (G8): 1(3P 2A)/0 (Xavier)
Droideka N (G8): 1(3P 2A)/0 (Xavier)
----
At this point, the stack of crates that the destroyers are unloading into begins to pitch to one side as the support from the lower crates gives out. Heated and flaming starship fuel is starting to spew about the area and crates are falling off the stack and down toward those below.
For Xavier and Rianna, climbing is getting difficult as your world starts to tilt.
All efforts to climb the stack will now require 3 successes on a Leaping roll, and those on the ground will need to make Agility rolls to avoid falling crates.