STAR WARS: RETROSPECTION- Teachings of the Shaman

Started by HereticalDruid16 pages

Azarl will reveal his spear and shield, thinking it pointless to hide them from Vudans he has no desire to kill.

"For my own protection," Azarl says. "I am only here to learn. Maybe you can take me to the Shaman and he can decide for himself? I know my Shaman would want you to do that, if someone came to see him."

The warriors talk among themselves before deciding that they can take you to the Shaman. You will be disarmed before you can see him.

If Azarl can keep his shield, he will, but he happily surrenders his spear. He is not much good with it, anyway.

(Does Azarl have all his powers currently?)

(Yes.)

They will let Azarl keep his shield and take the spear.

They escort you through the Nurk village, which is not a great deal unlike yours aside from the fresh sea air and the stench of the fish markets. The Nurks have slightly bluer exoskeletons than the Kaals, and appear to have added stones and shells from the ocean to themselves for decoration.

Your escorts wield tridents and nets- the hallmark of the Nurk warrior class.

The Shaman of the Nurks is located in a small hut overlooking the sea from a cliff. He comes out when you approach, and looks grim.

"Hello, Azarl Kaal," he says when you approach. "What brings you to my shore?"

Azarl will offer a deep bow or something equivalent for the Vudans, out of respect. He suspects that one day he will become the Shaman for the Kaals, and that this being may be his equivalent.

"I come seeking your knowledge, wise one," Azarl says. "I have had dreams that I hope you can help me interpret. My own Shaman is not so willing to help."

"Why will Salcazar not assist you?" asks the Shaman, whose name you recall is Elgas. "He is your mentor, is he not? I do not know how I can assist you, I don't have your talents."

"He believes that I should seek knowledge from other sources if I want my answers," Azarl says. "Maybe you can still help me."

"How can I be of service?" asks Elgas.

Azarl will share the vision that he had while meditating, to see if Elgas knows anything about something falling from the sky.

"I would like to hear what you know," Azarl says. "Or if you know where this thing might have fallen. My teacher would not say if he knew anything."

"Hmmmm," Elgas says, thinking. "Let's go over my records..."

Elgas has a collection of documents and scrolls in his tent. The majority are very old, but some Elgas has produced himself. Many are part of a narrative that covers Nurkish history.

"You may find what you're looking for in here," Elgas says.

What will it take for Azarl to find what he's looking for?

I am open to ideas to help narrow your search.

Azarl is obviously looking for old files. Does he have them categorized or organized?

I could also try sensing for it.

Making a Force roll is an option, and narrowing things down to an Observation roll for older scrolls helps too. Anything else you want to try?

It is chronologically categorized, he says.

Okay so I limit it to a certain time period... whenever the Sith were here, I'd say. So Observation for older pieces, Savoir-Faire for the correct time period (which I get a bonus in because it is my home), then the Force to will this piece of knowledge into showing itself.

Go for it.

Between those three things, you are able to narrow things down to a group of older documents. Your instincts are not clear on which scroll is best, but your knowledge of the time period is surprisingly decent.

You eventually find what you are looking for. One of Eglas' scrolls from the end of the Sith occupation of Vudes.

You read that the Dark Ones were never driven from Vudes; the Vudans were powerless against their godly powers and divine fire-spitting weapons. Angels came to try helping fighting the Dark Ones, but never succeeded.

The Dark Ones, whom you know to be the Sith, just left one day, taking their flying vessels back into the sky and disappearing, one by one.

Except for one vessel that returned, decades later, and slammed into the coastline. This is further north than the Nurkish territory, but the shaman of the time could see the vessel when it came down, saw the fireball it became, and felt the earthquake it created.

You know where it crashed, then. The territory of the Vran, a warrior-minded Vudan clan.

And how friendly are the Vran with the Kaals? Could Azarl go investigate the wreckage without a problem from them?

They do not like strangers crossing their borders.

Good thing I have Intrusion (not)

Does Azarl feel he has an alternative here? How does he feel about the ship?

Intuition is not your strong point; indeed, you are surprised that you even had this dream. All you know is that you saw the events unfold as if you lived in the time.