"Then trouble is my aim," Azarl says. "This has been revealed to me by a vision. It would be the greater folly to ignore it!"
Azarl will set out, collecting his spear and shield again from the guards that took them. He is going to go on foot; he does not want to try calming the beast of burden he took in, and he wants to try being secretive about his entry into the territory of the Vran. A lumbering beast won't help.
Do the Nurks have any supplies they can lend him?
They can give you some extra food for your journey out to the Vran. Otherwise, no. They do return your shield and spear to you. Neither feel totally comfortable in your hands, lacking proper training. But if Elgas is correct, you might need them.
Elgas will see you off with one final warning.
"The Vran are skilled warriors," says Elgas. "I know the Kaals are as well, but they are not chained by faith in an old religion.
"They will not be merciful."
As mentioned, the cliffs from the Nurk villages up into the Vran territory bulge up from ocean as rocky walls, speckled with miniature caverns and hand holds. The beach below is fairly minimal, and disappears with high tide.
Picking your way hand-over-hand would take eons, so the beach is your only option. You will have to scale the cliff once you are ready to ascend (as there are few other ways up). It will be based on Strength rolls.
However, you will be hard to spot unless the Vran decide to join you on the beach. The chances of that are low, and you feel good about your decision in that regard. However, the waves lapping on the beach cause unease... the tide is already climbing at this time of day, and you know from stories that terrible things live in the seas.
You move along the coast, your clawed insect feet leaving their prints in the sand, shortly thereafter washed away by the creeping waves. The tide steadily rises.
You make an Observation check to cast a wary eye at the top of the cliffs. From what you can tell, no-one has spied you on the beach.
After a long trek, you come to a point where the cliff has collapsed into the ocean. Several enormous boulders block the way on.
All are possibilities.
If you were to climb over the boulders, it would be Strength rolls to see how quickly you scale them, and Intrusion to do so without making yourself obvious.
If you were to swim around them, it would be Strength rolls to see how quickly you can swim.
As for moving them... how do you propose to do that?