Nothing stops you from using your Will here, Azarl. You reach out with your mind and clutch something vital in the sea monster, causing it to shriek. Three successes puts it in a Grip and does 5 damage.
It flails about in the water but does not break your hold.
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Azarl (C4): 1(1A)/12 [DW] (7F) - 7
??: 7 (Gripped)
You try to swim away... one success is not really enough to put some distance between yourself and the sea monster. It launches no reflex attack as it was recovering from your strangulating, but it catches up to you and tries to munch on you again.
You take 5 damage.
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Azarl (C4): 1(1A)/17 [DW] (7F) - 8
??: 7
You take the reflex attack this time as you struggle back to the boulders. The creature isn't rolling very well; you take 5 damage.
You roll one success trying to reach the shore. One more and you're there!
The creature makes another attempt to devour you and deals 6 more damage.
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Azarl (C4): 1(1A)/29 [DW] (7F) - 8
??: 7
The thing you wanted to avoid has happened. A trio of Vudans carrying light circular shields and short metal swords are picking their way down the rocks toward you. The ruckus of fighting the sea monster and then clambering up into plain view on the rocks has exposed you.
The Vudans order you to drop your weapons. They wear the painted markings of the Vran.
You brace yourself for combat, then, something you have never been comfortable in. The Vran soldiers, trained and vicious, are moving down the rocky slope toward you, two turns distant. They carry short swords, which they twirl idly as they prepare to fight, and shields that they hold before them.
Your position is precarious; you can only move forward from where you are, toward the Vran, or jump down into the water.
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CROSSING VRAN TERRITORY, Start of Turn 1
Rocky Coast
Azarl (C4): 2(3A)/29 [DW] (spear and shield)
Vran (C6) x3
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