STAR WARS: RETROSPECTION- Teachings of the Shaman

Started by HereticalDruid16 pages

Can I use Lifting to make them slip up or fall off the rocks? Azarl isn't going to move but maybe he can take them on not all at once if he can slip one or two of them up.

I will rule that you can make a roll to see if you trip them up, yes. But you can take no other action this turn.

Azarl will try it then, willing the rocks beneath their feet to move so that they fall and die, or slip and not come all together at him.

Initiative starts things at 1-6, so the Vran close in before you can manipulate the terrain beneath their feet. But then you reach out with your mind, and a couple large rocks beneath them shift suddenly. You roll five successes, enough to knock one off his feet entirely.

The other two are a turn distant.

---

CROSSING VRAN TERRITORY, Start of Turn 2

Rocky Coast

Azarl (C4): 2(3A)/29 [DW] (spear and shield)

Vran (C6) x1 (tripped)

Vran (C6) x2 (one turn distant)

----

With the odds a little more in his favor, Azarl will charge in and plunge the spear into one of the Vran warriors as best he can.

1-5 this time means the Vran advance on you (with the exception of one, who regains his feet). The two take you head on, having little room to maneuver.

Both roll a single success. Between your exoskeleton, your shield, and your defensive maneuvering, that is only a point of damage each.

Your own attempt to fight back gets a single success too, so your spear dings off one of their shields rather unthreateningly.

---

CROSSING VRAN TERRITORY, Start of Turn 3

Rocky Coast

Azarl (C4): 2(3A)/31 [DW] (spear and shield)

Vran (C6) x1 (one turn distant)

Vran (C6) x2*

----

Azarl tries again, jabbing at the same Vran with his spear. He uses his shield to deflect anything coming in, feeling safe behind it and fortunate to have at least a little knowledge of defense tactics.

For all your defensive maneuvering, you are not a fast fighter, it appears. 1-3 for Initiative means the Vran have another go at you, both for flimsy 1 damage hits.

The third advances, now that he's up, and delivers a solid hit that rebounds off your shield, for 2 damage.

In return, you score zero successes and fluff your attempt to skewer the Vran.

---

CROSSING VRAN TERRITORY, Start of Turn 4

Rocky Coast

Azarl (C4): 2(3A)/35 [DW] (7F) (spear and shield)

Vran (C6) x3*

----

Azarl tries again! He feels pretty secure but that damage will add up.

2-3, Vran initiative continues.

You feel a little less secure as the Vran apparently coordinate their attacks. The first rolls one success, the next rolls two, and the third rolls three. You were busy fending off the first two when the third's sword nicks your arm. Nothing serious, but you are getting tired quickly. You take 6 damage.

In return, you roll two successes. You do not yet bring down that Vran you attacked, but you manage to knock his shield out of position...

---

CROSSING VRAN TERRITORY, Start of Turn 4

Rocky Coast

Azarl (C4): 2(3A)/41 [DW] (7F) (spear and shield)

Vran (C6) x3***

----

Carrying shields and Naturally Armored like yourself, a Vudan Mook takes 5 successes to put down.

Azarl tries once again to finish off the Vran he has been jabbing away at.

For the fourth time, Initiative remains the Vrans'.

Things go a little more your way, this time. Two of the Vran are clumsy with their attacks, while the wounded one, fighting for his life, lands a hit for 1.

In return, you get a single success and bring him down, pushing your spear into his soft belly and driving him to the ground.

---

CROSSING VRAN TERRITORY, Start of Turn 5

Rocky Coast

Azarl (C4): 2(3A)/42 [DW] (7F) (spear and shield)

Vran (C6) x2

----

Azarl yanks his spear free from the Vran with an uncomfortable jerk and aims a jab at the next one.

If he can try to intimidate them into fleeing, he will.

"I may not have the pure skills of a Vran," Azarl says. "But I have the power of a Kaal! I will walk away from this. You won't."

If you were killing them faster, maybe they would be intimidated. At this rate, they are not all that awed by your combat skills.

This time, Initiative is rolled at Evens. You take the lead!

Sadly, you are still terrible with that spear. You roll a success, dinging off of a Vran's shield.

They retaliate, with one rolling two 6s for 2 damage, and the other fluffing his attack.

---

CROSSING VRAN TERRITORY, Start of Turn 6

Rocky Coast

Azarl (C4): 2(3A)/44 [DW] (7F) (spear and shield)

Vran (C6) x2*

----

Could Azarl Bombard them both at the same time with the rocks in the area?

You certainly could. Keep it mind that such a maneuver halves your dice pool, but each success is a kill.

Azarl will do that, then. He reaches out with his mind and takes hold of several large rocks on the coast. They levitate into the air on his command, as the Shaman taught him, and speed toward the Vran that oppose him.

And yes I am spending the Force point.

As you are dividing your powerful maneuver in order to hit multiple targets, your pool is halved. You have five dice to hit with.

And three of them show successes! The Vudans are caught off guard when you lower your spear and close your eyes. When they move in to finish you off, they are instead struck repeatedly by large rocks. This forces them over the edge, and they fall to the beach below.

You are left standing alone on the large boulders by the sea, probably breathing heavily from your exertion.

Azarl heaves a sigh of relief after releasing the rocks at deadly velocity. He wants to sit and regain some energy but he knows that someone will notice that patrol has gone missing.

He ventures along the cliff, not caring too much for what was in the water.

Indeed, you can sense that monster prowling beneath the rising waves. The beach is vanishing below the waves.

However, going above the cliffs runs the risk of encountering another patrol from the Vudan. You imagine they did not send just three of their warriors to patrol their territory alone.