USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Alkaselzer173 pages

I see, I think I misread your post. Yeah, limit of two, unfortunately. I've only got two myself.

Gallagher moves east and cuts down a droid part there.

Okay, so!

Vera-Kin refreshes Orthodox Guard and Cleave. Swap in Cleave.

If they get initiative, Vera-Kin taps Charge and takes down the droid parts in Inner Northeast Corner.

If we get initiative, she does the same without the Charge tap.

That way Gallagher/Aurel/D'an/Essallin can use Coordination for incoming gunfire, if they all have it.

Vera-Kin makes sure to urge Essallin to come with them.

I won't complain about that. Gallagher will move into inner northeast corner and use Coordination.

5-6 brings initiative back to them.

Rast, your source of danger is soon answered, as the droids gathering outside your entry point start squeezing into the tunnels two at a time. They can be quite stretchy when need be.

Not a good turn for the droids to win initiative; all the large groups fire at you before you can move out their way. Denz is on the very edge there...

It times out better for Xeth, though, who steps out and gets a clean four kills. Vera also carves her way through those droid parts.

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KAZAN COMMAND BUNKER, Start of Turn 27

Maintenance centre

Rast (G9) 2(1A)/14 [DW OGu ES] [PS BL RI MM 10K] (Targeting Rifle)

Outer side west corridor middle

Kazan droids (G6) x6

Way down to maintenance tunnels (Kazan droids (G6) x2 inside)

Outer west-side droid entry point, south of Northwest corner

Clear

Outer northwest corner

Clear

Outer north-side droid entry point, east of Northwest corner

Clear

Outer north connecting corridor

Kazan droids (G6) x8

Inner southwest corner

Kazan droids (G6) x8

Inner west droid entry point and archway

Kazan droids (G6) x1

Inner northwest corner

Clear

Inner north t-junction (droid entry point)

Droid lower half (G5) x2

Inner northeast corner

Vera (LS11) 1(2A)/31 [BGu CH CL] (9F) [BL RF OGu] (7F)

Gallagher (LS9) 1(2A)/38 [BGu] [CL] (8F)

D'an (LS8) 1(2A)/45 [BGu] (7F)

Aurel (LS11) 1/39 [[CL CH] [BGu BG] (5F)

Essalin (LS8): 3/42 [OGu] (6F)

Droid head x2

Inner east droid entry point and archway

Andro (LS11): 3/42 [OGu RI PS] [FGu PS CL] (2F)

Argo (LS8): 1 (2A)/31 [BGu] (4F)

Denz (G7) 3/59 [OGU MA FE] [RF RI] (6F) (Heavy Blaster)

Inner southeast corner

Kazan droids (G6) x8

Computer area (Base Centre)

Jelena (LS9) 1(2A)/42 [BGu BG] [OGu] (7F)

Xeth (HW8) 1(1PR)30 [CC ES BGu] [CQ PS CH CQ] (6F) (Heavy Sonic Blaster)

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x8

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x3

Droid upper half (G5) x2

Outer northeast corner

Kazan droids (G6) x1

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x1

Outer east-side bulkhead (base entrance)

Kazan droids (G6) x1

Outer east-side droid entry point, south of bulkhead

Kazan droids (G6) x1

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Clear

Outer south t-junction, centre of outer southern corridor

Kazan droids (G6) x1

Outer south connecting corridor

Bukhead

Outer south-side droid entry point, east of Southwest corner

Clear

Outer southwest corner

Outer west-side droid entry point, north of Southwest corner

Kazan droids (G6) x1

Total droid kills: 146

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We'll keep it simple and say Reflection is untapped I think...

Any chance Denz can make for an exit?

Pay attention to where you are, Denzral. You are inside the inner square, which is inside a larger square. The larger square is where the exit is, and the exit is not only sealed, but there are dozens of droids between you and that exit.

So no. You can't just leave.

My recommendation is tapping Orthodox Guard, swap in Reflection for something and tap that too, and charge into the droids with Andro so you can clear out as many as you can before you go down.

-

Vera-Kin will advance to Inner East Archway, using Coordination. Swap Balanced Guard with Orthodox Guard.

Indeed, I am afraid one of the fundamentals here, Denz, is that there is no exit, as no-one has tried to cut their way out.

I'm guessing we can't just cut our way through the ceiling, right?

-

Xeth is going to move to the inner west archway, having cleared out some of the droids crowding that area. He steps out and lobs a grenade into the inner southwest corner, where the droids have amassed, hoping to draw their fire away from the group of Jedi moving down the inner east side.

Use the archway for cover, if possible. Eight droids is a lot.

Did I get the information I needed, Ush? Jelena is probably getting antsy with all the droids moving in, she wants to make sure she got what she needed and that she can keep the droids out of the computer room.

If she's got what she needs, Jelena will reactivate her lightsaber and step in beside Xeth. She chops down the droid in the inner west archway. Tap Balanced Guard while Bodyguarding Xeth.

If not, she keeps doing what she's doing at the computer console (but I really hope she's done with that).

You think maybe two more turns, Jelena?

Xeth- this is a fleet-bombardment proof bunker, miles underground. It could take you days to get out that way...

Okay! Jelena keeps working at it, then.

Rast is going to scurry west to turn off the chute in inner west archway. He is going to draw his gun as he moves so that he can shoot the droids when they appear.

Swap Orthodox Guard for 10K Bolts.

Bring in Cleave, Gallagher is going to move with Vera-Kin and use Coordination to fend off lasers.

Andro and Argo will link up with Jelena and Xeth, helping Denz along.

Andro- are you sure you didn't want to engage the group of droids ahead of you, to the south? We have eight Jedi in the corridor and Xeth is planning to engage the other group of droids, so the danger is low (well, sort of) right now and we can wipe them out pretty quickly.

Maybe Denzral should move into where Xeth and Jelena are, though, to prevent himself from being shot down.

Just my thoughts. 🙂

I like what Vera said, any chance Denz can do that, and refreshs and swap in Reflection in place of Martial Arts.

I'm not sure it's wise for Argo and I to go charging into 8 of these droids ourselves. I'm getting pretty high on the damage chart myself, and have to be careful. I'd rather join with Xeth and Jelena so the 4 of us (and Denz, but he needs to be careful here) stand a better chance. (That's Andro getting wiser with experience; how many times has he been on the edge (or over) after continuing to charge headlong into fights. 😉 )

You could tap your Guard for safety, though that's a long-term risk. What do people think? If you can buy enough time for Rast to shut down those chutes- assuming the droids massing on him don't take him out- then the flow of droids becomes a trickle and you win.

I think buying time means avoiding damage where we can, not continually fighting the droids every chance we get. So Andro/Argo/Denzral coming into the computer room might be a good bet.

How many people fit in there, btw?

Xeth is going to move to the inner east archway where Andro, Denzral, and Argo are fending off laser blasts, and fire grenades into the inner southeast corner, instead of going west.

We also need to get Jedi with Fix-It down there to help Rast- not only to kill droids down there but to help shut down the chutes faster. Are we able to jump down the chutes and get to where Rast is?

Oh you can all fit in there.