USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Bespin Bart173 pages

Xeth will double back into the base center and fire off his grenade launcher, this time into the Inner West Archway as the droids have regrouped there.

"I hope you're finding something interesting," Xeth says to Jelena.

Denz will (last turn) swap out Orthodox Guard and swap in anything else, Gunslinger or Martial Arts or Feint maybe, and this turn Riposte for Impervious as suggested.

(Andro and Argo to the rescue!?
We'll wade in and start mopping up droid parts.)

We should start thinking of an overall exit strategy. It looks like we are not going to be able to turn off the droids at all.

I'm all for the 'blast everyone out of Xeth's way and the Jedi follow' plan.

Gallagher- Rast is shutting down the droids!

If you wanted an exit strategy, you are some twenty turns too late to start dealing with the bulkheads that sealed you in. If you had started to cut your way out from the start, you could have escaped with the information Jelena is extracting and that would have been a win. But at this point, by the time you cut out you'd be dead by droid-army.

1-3; initiative continues to favour your foes. A barrage of fire comes down upon Vera and the others.

Rast shuts down the droid chute at his location! He;s got a good sense of direction- but as he turns and heads back, he's also feeling danger...

Another triple-kill shot for Xeth!

With Vera doing a charge-move, I think I can rule there is enough space for the rest of you to be clear of melee attacks. Time to run away bravely! A lot of droids to follow soon...

Jelena- you have the dates right. However, there is no specific reference to the scrolls anywhere in the system. Damn the Sith and their secrecy! What are you searching for? Oh, you are also being fired at, but that's not important right now...

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KAZAN COMMAND BUNKER, Start of Turn 25

Maintenance north

Rast (G9) 2(1A)/14 [DW OGu ES] [PS BL RI MM 10K] (Targeting Rifle)

Outer side west corridor middle

Kazan droids (G6) x4

Way down to maintenance tunnels

Outer west-side droid entry point, south of Northwest corner

Kazan droids (G6) x1

Outer northwest corner

Kazan droids (G6) x2

Outer north-side droid entry point, east of Northwest corner

Kazan droids (G6) x8

Outer north connecting corridor

Vera (LS11) 1(2A)/29 [BGu CH] (9F) [BL RF CL OGu] (7F)

Gallagher (LS9) 1/31 [CL] [BGu] (8F)

D'an (LS8) 1(2A)/40 [BGu] (7F)

Aurel (LS11) 3/32 [[CL CH] [BGu BG] (5F)

Inner southwest corner

Kazan droids (G6) x1

Inner west droid entry point and archway

Kazan droids (G6) x2

Inner northwest corner

Clear

Inner north t-junction (droid entry point)

Wentar (LS10) 3/51 [OGu BG RF] [BL FocGu] (7F)

Essalin (LS8): 3/39 [OGu] (6F)

Inner northeast corner

Denz (G7) 3/56 [IM MA RI] OGu RF] (6F) (Heavy Blaster)

Andro (LS11): 3/39 [OGu RI CL1] [FGu PS] (2F)

Argo (LS8): 1 (2A)/27 [BGu] (4F)

Droid upper half (G5) x2

Droid lower half (C5) x2

Droid head x2

Inner east droid entry point and archway

Clear

Inner southeast corner

Kazan droids (G6) x1

Computer area (Base Centre)

Jelena (LS9) 1(2A)/42 [BGu BG] [OGu] (7F)

Xeth (HW8) 1(1PR)27 [CC ES BGu] [CQ PS CH CQ] (6F) (Heavy Sonic Blaster)

Outer north t-junction, centre of outer northern corridor

Droid lower half (G5) x2

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x6

Droid upper half (G5) x1

Outer northeast corner

Kazan droids (G6) x2

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x1

Outer east-side bulkhead (base entrance)

Kazan droids (G6) x1

Outer east-side droid entry point, south of bulkhead

Kazan droids (G6) x1

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Kazan droids (G6) x1

Outer south t-junction, centre of outer southern corridor

Clear

Outer south connecting corridor

Bukhead

Outer south-side droid entry point, east of Southwest corner

Clear

Droid head

Outer southwest corner

Kazan droids (G6) x1

Droid head x1

Outer west-side droid entry point, north of Southwest corner

Kazan droids (G6) x1

Total droid kills: 135

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Maybe our escape plan should be making sure all those chutes get shut off, so that we can wipe out the remaining droids up top and not worry about those below.

Xeth will fire off a grenade at the droids firing on Jelena, being careful not to hit anything important in the computer room.

Someone should get down there with Rast to shut off more of the chutes and make sure he's safe. He's alone down there and being alone is never good.

And then we can funnel the droids into the inner area and wipe them out.

Didn't Kazan fire off the other half in an escape pod or something? Maybe I can try finding records on that. Or ship departures around those dates, anything with a special order from Kazan maybe.

Jelena will flinch from the bolts coming her way but trust Xeth to take care of the droids intruding on her research.

Rast will turn back to the center. He is going to go right (to the inner west chute) next turn, but look for the danger as he moves.

Swap ES for RI, Rast will be ready to draw his lightsaber to defend himself.

If shot at or attacked, he will ignite his lightsaber and defend as he moves.

If not, keep it off and keep it hidden.

(Andro (LS11): 3/39 [OGu RI CL1]

Killing more droid parts. Hopefully e can clear thes in the next two turns then start movign to link back up with Jelena and Xeth, then with the others. )

"Just a few more droid bits to take care of then let's get out of here!"

Originally posted by Brit
Didn't Kazan fire off the other half in an escape pod or something? Maybe I can try finding records on that. Or ship departures around those dates, anything with a special order from Kazan maybe.

Jelena will flinch from the bolts coming her way but trust Xeth to take care of the droids intruding on her research.

One half was fired off from an escape pod on a ship. But if you are any judge of Kazan, if he had split them, he wouldn't have put both halves on the same ship.

However, looking for other departures at that time is good. They'll all be special, of course, as technically Kazan was trapped. Anything he managed to get off-world would be a special case.

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Xeth is right- minus the chuites, the droids will find it very hard to bother you.

Denzral will swap Riposte with Feint (I think) or Gunslinger failing that, which ever is more appropriate. And do his best to not get shot.

Then Jelena will search for other departures from the same time period. If she can rule out any ships with the destination matching where the other half of the Scroll was found, all the better.

Vera-Kin will guide the group she is with down into inner north t-junction. I want to lure the droids in so we can limit how many are coming at us.

If Reflection is not tapped, swap it in. Used Coordination to deflect fire.

Gallagher follows Vera, using Coordination. Swap out Cleave.

Vera- What we can probably do is funnel them in and Xeth can stand and deliver his grenades to clear the droids.

2-2 switches initiative to you. And it is a refresh!

Alas, just the one kill for Xeth this round!

Rast heads back as fast as possible. Danger is still gathering...

Droids that had been standing guard to the south for a two-wacy attack are now reinforcing at the inner corners.

Vera and co make it to Essalin and (a presumably wounded) Wentar! Heavy fire rains on them from the north, and a pair of pair of legs is chasing...

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KAZAN COMMAND BUNKER, Start of Turn 26

Maintenance centre

Rast (G9) 2(1A)/14 [DW OGu ES] [PS BL RI MM 10K] (Targeting Rifle)

Outer side west corridor middle

Kazan droids (G6) x6

Way down to maintenance tunnels

Outer west-side droid entry point, south of Northwest corner

Clear

Outer northwest corner

Clear

Outer north-side droid entry point, east of Northwest corner

Kazan droids (G6) x2

Outer north connecting corridor

Droid lower half (G5) x2

Inner southwest corner

Kazan droids (G6) x8

Inner west droid entry point and archway

Kazan droids (G6) x2

Inner northwest corner

Clear

Inner north t-junction (droid entry point)

Vera (LS11) 1(2A)/30 [BGu CH] (9F) [BL RF CL OGu] (7F)

Gallagher (LS9) 1/37 [] [CL BGu] (8F)

D'an (LS8) 1(2A)/42 [BGu] (7F)

Aurel (LS11) 3/35 [[CL CH] [BGu BG] (5F)

Wentar (LS10) 3/51 [OGu BG RF] [BL FocGu] (7F)

Essalin (LS8): 3/39 [OGu] (6F)

Inner northeast corner

Denz (G7) 3/56 [IM MA FE] OGu RF RI] (6F) (Heavy Blaster)

Andro (LS11): 3/39 [OGu RI CL] [FGu PS] (2F)

Argo (LS8): 1 (2A)/28 [BGu] (4F)

Droid upper half (G5) x1

Droid lower half (C5) x1

Droid head x2

Inner east droid entry point and archway

Clear

Inner southeast corner

Kazan droids (G6) x8

Computer area (Base Centre)

Jelena (LS9) 1(2A)/42 [BGu BG] [OGu] (7F)

Xeth (HW8) 1(1PR)30 [CC ES BGu] [CQ PS CH CQ] (6F) (Heavy Sonic Blaster)

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x8

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x8

Droid upper half (G5) x2

Outer northeast corner

Kazan droids (G6) x1

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x1

Outer east-side bulkhead (base entrance)

Kazan droids (G6) x1

Outer east-side droid entry point, south of bulkhead

Kazan droids (G6) x1

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Clear

Outer south t-junction, centre of outer southern corridor

Kazan droids (G6) x1

Outer south connecting corridor

Bukhead

Outer south-side droid entry point, east of Southwest corner

Kazan droids (G6) x1

Outer southwest corner

Outer west-side droid entry point, north of Southwest corner

Kazan droids (G6) x2

Total droid kills: 140

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Vera and Denz need to nominate what two to untap.

Jelena- you are onto it. You'll have that information extracted soon...

Denz- there's no cower option in this game. You may as well attack something with something, as it won;t make you any more vulnerable.

Can Rast see if the droids are accumulating below him and aware that he's there? Because I need to consider how I can defend myself from that.

Bring in Balanced Guard! Use Coordination, Gallagher is moving Inner Northwest (so go right as he's coming into the inner area). He will take D'an with him. If he can use the wall for cover against the droids, he will.

Can I confirm that the number for the droids to the southwest is indeed 8?

Ush, can I drag Wentar out of the way so that when we move, he's not left there? I don't want to leave Essallin fending for herself with all those droids behind us.

Xeth, if that's your plan, best to get moving that way. The droids are coming with us! Or you can step out and blow up the ones southwest so that Gallagher isn't annihilated in a second.