USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Bespin Bart173 pages

Gallagher- I think you got the group of 8 droids mixed up. They're southeast, firing on Andro and co.

So Xeth is going to step out of the computer area again (going east) and fire his grenade launcher directly into the middle of the southeast group of droids, drawing their fire off the embattled Andro and Argo (and cowering Denzral) and taking out some of the droids.

Keep in mind as you're coming into the inner area that it's 6 Jedi to an area before we're too crowded to move through... looking at the Vera/Aurel/Gallagher gang.

"Jelena, make it quick," Xeth says before stepping into the corridor. "My giant explosions are needed." He raises the launcher and swings right, plugs away a grenade or two into the dark corridor, toward the noise of clanking droids and laserfire.

Hey Ush, we've got two Inner Southwest Corners in there. One is 1 droid, the other is 8 droids. We should get some clarification before any more moves happen.

Vera-Kin will refresh Orthodox Guard and Cleave, please. And is Reflection tapped or untapped?

Are my ageing eyes failing me? I can't see the duplicate. Both inner south corners have 8 droids, anyway.

There's actually duplicates of both south corners but that clears that up. Ctrl+F and you'll see it.

Gallagher- what do you want to do? There's not enough room to the east for all of us unless Andro/Argo/Denzral get out of the way but going solo west sounds like the end of Gallagher.

Okay. After looking over the numbers, here's what I think we should do:

- Gallagher, D'an, Essallin, Wentar (if I can grab him) go west.

- Xeth goes west to keep the droids from shooting at Jelena and also to get into position to shoot the droids by us.

- Vera-Kin and Aurel goes east and help Andro/Argo/Denzral.

Ultimately, we're going to need Xeth to position himself to take on the hordes of droids coming from the north. We may want to consider slipping out to the south bulkhead.

Unless maybe Andro/Argo/Denzral move south toward the droids to engage, and then you could all go east.

I still can't see the duplicates! If I control + f for 'inner southeast', I get two results but only because there are two updates on the page.

"Denz! Time to move out! This way!" Andro yells, as he and his padawan prepare to bug out south.

(Swap out Cleave for Perfect Strike, and activate co-ordination for protection)

Oh silly me, that's totally what it is. Sorry Ush!

So long as Denzral posts and gets out of the way, we should all move into the inner northeast corner, then. Vera-Kin will take down anything in her way.

Xeth should deal with the droids shooting at Jelena.

Okay!

Xeth is going to stay in the computer room for now and fire a grenade round at the droids that are coming in from the west archway and firing on Jelena, defending her while she gets the info we need.

"Hopefully wherever we're going next isn't as exciting as this one," Xeth snarls between explosions.

Rast is going to go west to get to the gravchute access and be ready to defend himself.

Swap Eye of the Storm for Dodge & Weave and tap it if I am attacked by more than three droids. Don't tap it and defend myself with my lightsaber if not.

Not that I know what's going to attack me...

Gallagher will move into the inner northeast corner and join Vera-Kin in chopping up any droids delaying Andro/Argo/Denzral from moving on.

Do this regardless of initiative.

Sacrifice any attacks I have to make if I need to drag Wentar, please. Use Coordination if that's the case.

Denzral will head with the others towards the inner computer chamber and swap back in any defensive Schticks that have hopefully been refreshed. Orthodox Guard maybe. (In place of martial arts?)

I'd do Orthodox Guard and Reflection, maybe?

Originally posted by Alkaselzer
Gallagher will move into the inner northeast corner and join Vera-Kin in chopping up any droids delaying Andro/Argo/Denzral from moving on.

Do this regardless of initiative.

Sacrifice any attacks I have to make if I need to drag Wentar, please. Use Coordination if that's the case.

Also swap in Balanced Guard. That's important.

To my knowledge I do not have balenced guard. Aslo I believe I can only do one per turn. Denzral will do his best to stay out of the line of fire if thats even possible.

What he means is that you can designate two of your tapped schticks as untapped now, Denz, due to the refresh.

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Gallagher- keeping it simple, I'll count Wentar as out so worry not about him.

I thought that they had to be unmounted to be refreshed, and any ability that was unmounted and had been tapped would be refreshed (to untapped)? Or were the rules changed, and I didn't notice?

Denz- you have Orthodox Guard and Reflection swapped out already, since you swapped other things in. Swapping out powers does not reactivate them. That only happens on a Refresh turn, and when that happens, you can pick two to reactivate/refresh. The others stay inactive until another refresh happens.

It's always been that way.

Thats what I said, no misundersranding I've always known, that to refresh a schtick you need swap it out and wait until a refresh turn. I just wasn't aware it had been limited to two at a time (per refresh), based on the rules I read any move that had been tapped and then (unmounted or) 'swapped out' would be refreshed to use again at the next refresh. I'm not saying I don't believe you at at all, no argument from me, sir. Granted this is likely the first time I've swapped out more than two blade schticks.

Anyway Orthodox Guard and Reflection... unless that is not wise.

"Now would be a good time for a Wookie tag-team!" Denzral half joked as he made haste with the others.