Originally posted by Ushgarak
Much appreciated- though of course if they go first, your Cleave won't power in until after they attack.
That's a good point. I'll just mirror Vera's action, then.
Originally posted by Vera21
Vera-Kin will also join that charge. Same move, different targets, move into the inner north t-junction. Target two droids instead of overkilling. Tap Charge for extra dice. Tap Balanced Guard if they get initiative.
Your initiative once more!
Whilst Vera and Gallagher deal with droid parts, the pack moves east and tries their best to lay into the droid army there. A lot of hacking takes place but numbers are not greatly reduced yet, and then there is a heck of a lot of fire from their current location and the connecting corridor to the north!
Rast holds out another turn with minimal damage, but it's not looking great...
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KAZAN COMMAND BUNKER, Start of Turn 35
Maintenance centre
Kazan droids (G6) x3
Droid lower half (C5) x1
Rast (LS9) 3(1A)/31 [OGu SF BL] [PS BL RI MM 10K] (Targeting Rifle) (4F)
Outer side west corridor middle
Kazan droids (G6) x8
Way down to maintenance tunnels (Kazan droids (G6) x7 inside)
Outer west-side droid entry point, south of Northwest corner
Clear
Outer northwest corner
Clear
Outer north-side droid entry point, east of Northwest corner
Kazan droids (G6) x1
Outer north connecting corridor
Kazan droids (G6) x8
Inner southwest corner
Inner west droid entry point and archway
Clear
Inner northwest corner
Vera (LS11) 1/35 [CL7 CH OGu] (9F) [CL3 BL RF BGu RF] (5F)
Gallagher (LS9) 1(2A)/51 [BGu CL] (8F)
Essalin (LS8): 3/50 [OGu] (6F)
Inner north t-junction (droid entry point)
Aurel (LS11) 3/51 [BGu CL3 BG] [OGu CH] (4F)
Jelena (LS9) 1/60 [OGu] [BG [BGu] (7F)
Andro (LS11): 3/57 [OGu CL PS] [FGu PS RI] (2F)
Argo (LS8): 1 (2A)/56 [BGu] (4F)
Kazan droids (G6) x4
Droid upper half (G5) x2
Droid lower half (C5) x1
Inner northeast corner
Droid lower half (C5) x2
Inner east droid entry point and archway
Xeth (G9) 1(1PR)/45 [CC DW ES] [CQ PS CH CQ BGu] (5F) (Heavy Sonic Blaster)
Inner southeast corner
Clear
Computer area (Base Centre)
Inner south t-junction (droid entry point)
Clear
Outer north t-junction, centre of outer northern corridor
Kazan droids (G6) x4
Droid head x2
Outer north-side Droid entry point, west of Northeast corner
Kazan droids (G6) x3
Droid upper half (G5) x2
Outer northeast corner
Clear
Outer east-side droid entry point, north of bulkhead
Kazan droids (G6) x3
Outer east-side bulkhead (base entrance)
Clear
Outer east-side droid entry point, south of bulkhead
Kazan droids (G6) x2
Outer southeast corner
Kazan droids (G6) x1
Outer south-side Droid entry point, west of southeast corner
Clear
Outer south t-junction, centre of outer southern corridor
Clear
Outer south connecting corridor
Clear
Outer south-side droid entry point, east of Southwest corner
Kazan droids (G6) x1
Outer southwest corner
Kazan droids (G6) x2
Outer west-side droid entry point, north of Southwest corner
Kazan droids (G6) x2
Total droid kills: 194
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Xeth was supposed to move up to Inner Northeast Corner (staying in cover from the North T-Junction) and shoot down the droid legs in the corner last turn.
If that happened as planned, this turn Xeth will pop out and move into the t-junction, tapping Carnival of Carnage to blast the four intact droids in the t-junction. He'll move into close combat to do that and tap Close Quarters Gunman to make sure they all go down.
Swap DW for Close Quarters Gunman.
Originally posted by Bespin Bart
On second thought, Aurel, stay where you are. Xeth can handle himself.Xeth will swap CH for DW and advance toward inner northeast corner. He does not want to expose himself to fire from the north t-junction (so use the corner for cover) and shoot up the droid parts in that area.
I saw the swap happened, but I wanted to move forward. Was it either advance and expose myself to fire or stay put and don't?
4-3 is initiative to you again!
The Jedi at inner north do well but they are really withering under the barrage of fire from the north connecting corridor now now, with Argo having to tap to stay up.
Rast as cut down two droids from a combination of his attack and ripostes, but they are replaced almost instantly as more droids cram in from above.
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KAZAN COMMAND BUNKER, Start of Turn 36
Maintenance centre
Kazan droids (G6) x4
Rast (LS9) 3(1A)/31 [OGu RI BL] [PS BL SF MM 10K] (Targeting Rifle) (4F)
Outer side west corridor middle
Kazan droids (G6) x8
Way down to maintenance tunnels (Kazan droids (G6) x7 inside)
Outer west-side droid entry point, south of Northwest corner
Clear
Outer northwest corner
Clear
Outer north-side droid entry point, east of Northwest corner
Clear
Outer north connecting corridor
Kazan droids (G6) x8
Inner southwest corner
Clear
Inner west droid entry point and archway
Clear
Inner northwest corner
Essalin (LS8): 3/50 [OGu] (6F)
Inner north t-junction (droid entry point)
Aurel (LS11) 1(2A)/55 [BGu CH BG] [OGu CH CL3] (4F)
Jelena (LS9) 1/66 [OGu] [BG [BGu] (7F)
Andro (LS11): 3/57 [OGu CL PS] [FGu PS RI] (2F)
Argo (LS8): 1/56 [BGu] (4F)
Vera (LS11) 1/35 [CL2 CH OGu] (9F) BL RF BGu RF] (5F)
Gallagher (LS9) 1(2A)/53 [BGu CL] (8F)
Kazan droids (G6) x1
Droid upper half (G5) x1
Droid lower half (C5) x1
Inner northeast corner
Xeth (G9) 1(1PR)/45 [CC DW ES] [CQ PS CH CQ BGu] (5F) (Heavy Sonic Blaster)
Inner east droid entry point and archway
Clear
Inner southeast corner
Clear
Computer area (Base Centre)
Clear
Inner south t-junction (droid entry point)
Clear
Outer north t-junction, centre of outer northern corridor
Kazan droids (G6) x8
Droid head x2
Outer north-side Droid entry point, west of Northeast corner
Kazan droids (G6) x1
Droid upper half (G5) x2
Outer northeast corner
Kazan droids (G6) x1
Outer east-side droid entry point, north of bulkhead
Clear
Outer east-side bulkhead (base entrance)
Kazan droids (G6) x2
Outer east-side droid entry point, south of bulkhead
Kazan droids (G6) x2
Outer southeast corner
Clear
Outer south-side Droid entry point, west of southeast corner
Kazan droids (G6) x1
Outer south t-junction, centre of outer southern corridor
Clear
Outer south connecting corridor
Clear
Outer south-side droid entry point, east of Southwest corner
Clear
Outer southwest corner
Kazan droids (G6) x1
Outer west-side droid entry point, north of Southwest corner
Kazan droids (G6) x2
Total droid kills: 201
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"Everyone surge forward!" Xeth shouts as he rounds the corner, moving into north t-junction but stopping at the wall in order to not over expose himself to fire. He blasts apart the whole droid in the t-junction, putting multiple sonic blasts into the thing until it stops moving. "Cut them down, quick as you can!"
So Xeth moves to north t-junction from the northeast corner, takes cover while shooting down the whole droid with an overkill shot.
Essallin can take out a droid part, everyone else can move up and attack the group of droids in the outer north t-junction.
Don't forget to tap things, guys, we're nearing the end of this. We need people with Fix-It still standing (Jelena, Andro).