USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by XanatosForever173 pages

It doesn't seem like Aurel can get anywhere to mount a major offensive, so he'll take this turn to move into position, using Coordination to keep himself clear.

I could use some help in the inner southwest corner. I've got three droids there/

Consider it done, then.

Aurel will be moving towards the inner southwest corner to aid his fellow Jedi.

Are you attacking anything?

Yes, if I can get in range of the droids before turn's end. The layout confuses me.

You are in the inner south connecting corridor, which connects the east and west sides of the inner square. So you're moving east to west, to the inner southwest corner.

I hope you guys reach me...

1-4; initiative to them. But it is a refresh!

Rast braves a barrage of fire from four droids as he shuts off the inner south entry- though you guys won't notice a difference for now, as Essalin had effectively shut that off anyway.

The barrage of fire is slowly wearing down those at inner east...

Gallagher's Cleave tap plan doesn't happen as with the arrival of Essalin and Aurel, he doesn't have two targets to kill.

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KAZAN COMMAND BUNKER, Start of Turn 33

Maintenance centre

Kazan droids (G6) x4

Maintenance south

Rast (G9) 2(1A)/28 [DW 10K ES] [PS BL RI MM 10K] (Targeting Rifle) (6F)

Outer side west corridor middle

Kazan droids (G6) x0

Way down to maintenance tunnels (Kazan droids (G6) x9 inside)

Outer west-side droid entry point, south of Northwest corner

Clear

Outer northwest corner

Clear

Outer north-side droid entry point, east of Northwest corner

Clear

Outer north connecting corridor

Kazan droids (G6) x3

Inner southwest corner

Vera (LS11) 1(2A)/35 [RF CH BGu] (9F) [CL5 BL RF OGu] (6F)

Gallagher (LS9) 1(2A)/46 [BGu CL] (8F)

Aurel (LS11) 3/48 [BGu CL BG] [OGu CH] (4F)

Essalin (LS8): 3/50 [OGu] (6F)

Inner west droid entry point and archway

Jelena (LS9) 1/54 [OGu BG] [BGu] (7F)

Andro (LS11): 3/54 [OGu RI PS] [FGu PS CL] (2F)

Argo (LS8): 1 (2A)/44 [BGu] (4F)

Droid legs (C5) x3

Droid upper half (C5) x3

Inner northwest corner

Kazan droids (G6) x8

Inner north t-junction (droid entry point)

Kazan droids (G6) x8

Inner northeast corner

Droid lower half (G5) x2

Inner east droid entry point and archway

Clear

Inner southeast corner

Clear

Computer area (Base Centre)

Xeth (LS10) 1(2A)/45 [CC CH BGu] [CQ PS DW CQ ES] (5F) (Heavy Sonic Blaster)

Inner south t-junction (droid entry point)

Clear

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x1

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x1

Droid upper half (G5) x2

Outer northeast corner

Kazan droids (G6) x1

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x3

Outer east-side bulkhead (base entrance)

Kazan droids (G6) x3

Outer east-side droid entry point, south of bulkhead

Clear

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Kazan droids (G6) x1

Outer south t-junction, centre of outer southern corridor

Clear

Outer south connecting corridor

Kazan droids (G6) x1

Outer south-side droid entry point, east of Southwest corner

Clear

Outer southwest corner

Kazan droids (G6) x4

Outer west-side droid entry point, north of Southwest corner

Kazan droids (G6) x1

Total droid kills: 178

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Vera needs to choose two untaps.

If I can reach the outer north connecting corridor, I'll move in to attack that group of droids while I tap Balanced Guard and swap it for my refreshed Orthodox Guard.

Okay. Can Xeth pick up his grenade launcher and fire it in the same turn? If not, he's going to grab it and stay in cover and use Coordination; hell, he could even use Push/Pull to grab it and stay totally hidden for the turn.

Swap Balanced Guard (should be tapped out?) for Eye of the Storm.

Vera-Kin will refresh Cleave and Orthodox Guard! Swap out Reflection, swap in Cleave.

Vera-Kin is going to advise Essallin to hang back so that we don't crowd the inner west archway, then moves forward herself to chop up some droids. She will overkill a fully intact droid or, lacking that, a bunch of little droid pieces.

Aurel- idea for you potentially. Since we have 7 Jedi over here, you could rendezvous with Xeth in the computer room so you can Bodyguard him maybe? Since he's going all shooty and such. Xeth, you could switch to your heavy blaster and keep side by side with Aurel to hit them from the east.

Gallagher will mirror Vera-Kin, moving to the west archway. There are no droids to overkill so Gallagher will chop up two parts.

We should all move up together once the archway is clear. Nobody move ahead or you'll get too many droids shooting at you.

Aww... well, swap out Bodyguard.

Jelena will attack a droid part before it kicks her to death or something. She tells Essallin to stand clear for a moment and focus on defending herself.

Originally posted by Vera21
Vera-Kin will refresh Cleave and Orthodox Guard! Swap out Reflection, swap in Cleave.

Vera-Kin is going to advise Essallin to hang back so that we don't crowd the inner west archway, then moves forward herself to chop up some droids. She will overkill a fully intact droid or, lacking that, a bunch of little droid pieces.

Aurel- idea for you potentially. Since we have 7 Jedi over here, you could rendezvous with Xeth in the computer room so you can Bodyguard him maybe? Since he's going all shooty and such. Xeth, you could switch to your heavy blaster and keep side by side with Aurel to hit them from the east.

It was either that or head for Rast. Looks like Xeth could use more help though, so I'll take your advice and make my way towards him. Coordination up until I get in range.

Not a bad idea. For now, Aurel has to get into the archway before he can get to me so he can wipe out those droids.

Ush- I'll actually draw my sonic blaster this turn. If I can pick up the grenade launcher too, all the better.

(Swap out Riposte and swap in Cleave. Tap Cleave and go for two upper halves.)

"We're not going to last much longer like this. Anyone got any new ideas?"

Okay so Rast is going to swap 10K for SF. He charges down the tunnel into the main maintenance area and punches a droid then punches another one.

Tap DW, tap SF?

I can punch droids right?

Yes you can- they aren't even armoured, which is a shame as SF would have countered that.

Yes but all my shooting would be harder. I'm ok with that. Just wanted to make sure I can punch a metal thing without hurting myself.

Your initiative! And as a result we get a droid part massacre at inner-west... Droid fire continues from inner northwest, but it could have been worse.

Xeth- nope, can't fire it at the same turn, but you can certainly force-pull your launcher to you in safety.

Rast charges the droids at maintenance centre and tears the top of one! The droids roll badly this turn and fail to get through his dodge, but things aren't looking great for him...

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KAZAN COMMAND BUNKER, Start of Turn 34

Maintenance centre

Kazan droids (G6) x3
Droid upper half (G5) x1

Rast (C7) 1/28 [DW SF ES] [PS BL RI MM 10K] (Targeting Rifle) (6F)

Outer side west corridor middle

Kazan droids (G6) x1

Way down to maintenance tunnels (Kazan droids (G6) x9 inside)

Outer west-side droid entry point, south of Northwest corner

Clear

Outer northwest corner

Clear

Outer north-side droid entry point, east of Northwest corner

Clear

Outer north connecting corridor

Kazan droids (G6) x4

Inner southwest corner

Essalin (LS8): 3/50 [OGu] (6F)

Inner west droid entry point and archway

Jelena (LS9) 1/57 [OGu [BGu] [BG] (7F)

Andro (LS11): 3/54 [OGu CL4 PS] [FGu PS RI] (2F)

Argo (LS8): 1 (2A)/46 [BGu] (4F)

Vera (LS11) 1(2A)/35 [CL CH BGu] (9F) [CL3 BL RF OGu RF] (6F)

Gallagher (LS9) 1(2A)/48 [BGu CL] (8F)

Aurel (LS11) 3/48 [BGu CL BG] [OGu CH] (4F)

Inner northwest corner

Kazan droids (G6) x8

Inner north t-junction (droid entry point)

Kazan droids (G6) x8

Inner northeast corner

Droid lower half (G5) x2

Inner east droid entry point and archway

Clear

Inner southeast corner

Clear

Computer area (Base Centre)

Xeth (LS10) 1(2A)/45 [CC CH BGu] [CQ PS DW CQ ES] (5F) (Heavy Sonic Blaster)

Inner south t-junction (droid entry point)

Clear

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x1

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x2

Droid upper half (G5) x2

Outer northeast corner

Kazan droids (G6) x3

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x3

Outer east-side bulkhead (base entrance)

Clear

Outer east-side droid entry point, south of bulkhead

Kazan droids (G6) x1

Outer southeast corner

Kazan droids (G6) x1

Outer south-side Droid entry point, west of southeast corner

Clear

Outer south t-junction, centre of outer southern corridor

Clear

Outer south connecting corridor

Clear

Outer south-side droid entry point, east of Southwest corner

Kazan droids (G6) x2

Outer southwest corner

Kazan droids (G6) x4

Outer west-side droid entry point, north of Southwest corner

Kazan droids (G6) x4

Total droid kills: 184

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Vera needs to choose two untaps.