USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Ushgarak173 pages

All ready to go, but just a little bit too unclear for me to be sure.

Rast- sorry, these droids are so thin and skeletal that they make crap cover

Xeth- I'm unsure whether your revised plan involves you moving up or not, which in turn affects whether you tap close quarters or not.

There's no cover available except corners, and you can;t move into a locatiopn and get around a corner in the same action (minus a Dash, but remember it's dark)

(Andro will add in that Perfect Strike tap that BB suggested, adn stay forward to mop up droids, then retreat as per plan. If there's no actual cover, then do enough of us have coordination/evade/bodyguard or whatever else to keep everyone up until Xeth can get his droid 'sploder rolling?)

Just keep fighting then. Ward and attack.

Go ahead and advance, Ush. Aurel can Bodyguard me and I can make sure my attack works.

Sorry for the late response here. Bodyguard on Xeth will work fine, in conjuction with Coordination to minimize damage for me.

Coordination won't work out if you're Bodyguarding me. We need to attack and get these droids cleaned out. You could do a Dodge & Weave tap and just attack with Combat if you want.

Right, I forgot about that. If offense is the best defense, I'll stick with my lightsaber for at least one more round and tap Balanced Guard to boost my effectiveness with Bodyguard.

And again at this crucial moment, the initiative dice go your way...

I've cancelled Xeth's Close Quarters tap as with only one droid at close quarters it's not worth much. Nonetheless, he laps forwards and blasts away like crazy, blowing enough parts off of droids to destroy all of them in the current location in association with others this turn.

Aurel keeps himself and Xeth safe via Bodyguard and tap, and Andro's Wars lucks out and leaves him unhurt, but this is too much for Argo now. He's downed.

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KAZAN COMMAND BUNKER, Start of Turn 37

Maintenance centre

Kazan droids (G6) x2

Droid lower half (C5) x2

Rast (LS9) 3(1A)/46 [OGu RI BL] [PS BL SF MM 10K] (Targeting Rifle) (4F)

Outer side west corridor middle

Kazan droids (G6) x7

Way down to maintenance tunnels (Kazan droids (G6) x8 inside)

Outer west-side droid entry point, south of Northwest corner

Clear

Outer northwest corner

Clear

Outer north-side droid entry point, east of Northwest corner

Kazan droids (G6) x1

Outer north connecting corridor

Andro (LS11): 1/57 [OGu CL PS] [FGu RI] (1F)

Gallagher (LS9) 1(2A)/53 [BGu CL2] (8F)

Aurel (LS11) 1/55 [BGu CH BG] [OGu CH CL] (3F)

Xeth (G9) 1(1PR)/45 [CC CQ ES] [CQ PS CH DW BGu] (5F) (Heavy Sonic Blaster)

Inner north t-junction (droid entry point)

Vera (LS11) 1/38 [CL CH BGu] (9F) BL RF OGu RF] (4F)

Jelena (LS9) 1/66 [OGu] [BG [BGu] (7F)

Essalin (LS8): 3/50 [OGu] (6F)

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x8

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x3

Droid upper half (G5) x2

Outer northeast corner

Kazan droids (G6) x3

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x2

Outer east-side bulkhead (base entrance)

Clear

Outer east-side droid entry point, south of bulkhead

Kazan droids (G6) x2

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Kazan droids (G6) x1

Outer south t-junction, centre of outer southern corridor

Clear

Outer south connecting corridor

Clear

Outer south-side droid entry point, east of Southwest corner

Clear

Outer southwest corner

Kazan droids (G6) x1

Outer west-side droid entry point, north of Southwest corner

Kazan droids (G6) x3

Total droid kills: 211

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Swap Carnival of Carnage for Dodge & Weave.

Can I perform a Defensive Leap and use Coordination while drawing my grenade launcher?

Andro and Aurel - do a Dodge & Weave tap to cover yourself in the interim. Gallagher, fall back and take cover!

Don't have to tell me twice...

Gallagher will move back and find a corner to take cover behind. Use Coordination.

Swap out Cleave. Vera-Kin is going to stay hidden in cover and draw her pistol to help Xeth out. Use Coordination.

I'm afraid drawing the launcher would preclude the defensive leap.

Would that be something I could pull off with a Strength of 5? And could I do a Dodge & Weave tap instead?

Anyway, keep my move the same, sans DL. Xeth drags that grenade launcher back out and gets ready to deal the final shots of this fight.

A D&W tap is fine- the problem is that drawing a heavy weapon count as an offensive action type that DL disallows.

Let's go with that then. Tap D&W to keep Xeth going solid while pulling out his big ol' launcher.

"ARGO!"
Andro, upon seeing his Padawan fall, immediately abandons all regard for his own well-being and douses his blade. Hastily clipping the weapon to his belt, he dives to. the ground at Argo's side and scoops his young charge up. Ducking and Dodging incomming fire he carries the Padawan to relative safety around a corner.

(Tap Dodge and Weave and retreat with Gallagher.)

Rast is going to tap Orthodox Guard this turn and cut down yet another droid. He feels little helpless with the droids coming and coming.

Swap out Riposte too for Eye of the Storm.

Jelena will hang back as before and use Coordination to shield herself from any fatal hits.

Actually make sure Rast attacks an intact droid. Since I'm defensive tapping I'm hoping I can kill the half droids when they miss me.