USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Ushgarak173 pages

"What pirates could live on such a world?"

Jelena does not have an answer for that one.

Hmm, is there a S/F for a particularly radiation resistant species? Or a group of pirates who made high level radiation suits a part of their MO?

You'd never rule out anything in something as diverse as the Star Wars galaxy- but first of all a single species pirate clan is very rare indeed, and secondly the White Fortress, so the legend goes, has been used by all sorts throughout the ages. That cant be tied to a single radiation-resistant type.

Saar will field one of your points there.

"There's no suit known that could protect from that level of radiation," says Saar. "You'd need heavy industrial equipment planet-side to build a powerful protection shield. But anyone you sent would be dead before they could build it, even if they could get the electronics working.

"Assuming that planet is what it seems, of course."

Is there a way that a planet could appear to have these high levels of radiation, but actually wouldn't?

"Perhaps there is something in the atmosphere that blocks the radiation from getting to the planet's surface? We keep saying that it is in close proximity to a high-radiation star, but people have almost certainly visited. Since no suit would save them and the only technologically feasible alternative, a shield generator, is a deadly catch-22, what else is there? You fly in on a shielded ship and land on safe ground."

"No ship capable of landing has a powerful enough shield. But you are correct- there must be something that blocks the radiation.

"Once in a while... very rarely... a ship in that far out place, so far from civilization, comes to this system and notes something odd. The planet, that others have seen and shied away from, is habitable after all. They are curious. They investigate. And they find the White Fortress is there.

"There is something strange about the orbit of the start and some dense stellar objects that its orbit lines up with. In fact, the planet is only deadly for ten-year periods. Then, the strange orbits synchronise up, and the planet is habitable for some few years- before the inevitable doom comes again."

Oooh, Hence the timeline...
Man this episode really is all about the ticking clock.

"Sounds like an ideal place to hide something. Where is the planet in its orbit now?"

"Oh, no-one has ever really come up with a way of divining that without going there. Few are even aware the problem exists to solve. When I went there, the door was firmly closed. There was no way to visit the planet."

"Has it been about ten years since your last visit to the location of the White Fortress?" Jelena asks. "What were you doing out that far?"

"Now, use your logic, Jedi; why else would I have gone there? You're following the same links I once did."

Jelena holds her hands palms up in a shrug.

"When did you go to the White Fortress?"

"Like with everywhere else- I was trying to follow Adelmo's trail."

"I think we can figure out the timing," Gallagher says, when Saar doesn't directly answer Jelena's questions. "After all, Saar has been imprisoned here for five years. Either he went sometime in the five years before that or fifteen years ago."

"When I went hardly matters. What I found there, though..."

"What did you find?" Vera-Kin asks on behalf of the group.

"The wreckage of a ship in orbit. Adelmo's ship."

"Go on," Gallagher says. "We're still after her so that's obviously not all you found."

"No, that's all I found."

"What happened to the ship?" Gallagher asks.