Originally posted by REXXXXXavier will be doing the same thing.
Which, of course, comes with those sleep deprivation penalties. Mmm...How many lightsabers can Galder switch off without staying up too late? Because that's his contribution to tomorrow, and he wants to sleep in case he has to pilot or kill things.
While they're working on the sabers, Galder will prod Xavier about flying the next day.
"I'm a better pilot than you," Galder points out. "So I think we have a call to make. Your ship is the only one big enough to pick up everyone. Am I flying it, or are you?
"The Bureau doesn't engage us in space, so I can't imagine you'll need me to fly cover."
Azarl- I need Rianna's ok to make that a Lying roll, else I can't go ahead...
-
If anyone wants to relocate your ship at night, then yes, that may bring penalties. Assuming you don't burn the town down at once tomorrow, though, there will be time to do it during the day.
-
Indeed, no significant games at night.
-
What Galder is not expecting, of course, is the Osokan's new neruo-fighters! The ultimate in porcine starship technology.
-
How many sabres- that will depend on how good the roll is I suppose. I'll need a list of what order they get done in!
Order for lightsaber fiddling:
Rand, Azarl, Gallador, Relle, then (if around to play) Rianna, Dak, Vic.
Xavier, you can turn yours off too if you decide to go in.
It might be that we focus on just getting seed money for Breko to get us up top if Azarl and Gallador can't snag another gambler. Easier to put all our money in one gamble than spread it out. Thoughts?
The others should try getting seed money together during the night (at least a little) so that we have more to play with. Figure out a way to cheat the slot machines and pool.
What are the options for stealing from other players? We have some stealthy people that might be able to snag some chips but that's a risk too and I'm sure the casino keeps a close eye on things.
I don't think we'll need two ships in on the pick up from the tower.
Ush- if we shut down the security from the top, what are the chances of being able to scale down the outside of the casino if the pick-up goes bad? I'm assuming that they'll have it in hand.
And Galder is officially our "getaway driver." Don't mess it up. You should probably look into any challenges you'll face taking off when the time is right. We need to be able to communicate with you, I'm guessing we can comm the ship from the casino or find a comm on Marek's level.
Ush- if we all decide to just pool things with Breko, does it make our group obvious and make things more difficult?
For Breko, the big play is going to be a mighty roulette win, in which Rand will do as he has been doing and manipulate the results with the Force.
Climbing down the whole tower from the top- that's very difficult and the Physical rolls will be appropriately hard.
Throwing everything in one basket does indeed create social problems, though there's rarely a perfect solution, especially without the Gambling skill.
Old fashioned chip stealing? Or even just money mugging as people leave the casino- it's viable but rolls will need to be made. Best to do that sort of thing closer to the big move so that there aren't lots of crime reports about, and you'll need good Observation rolls to spot people with any decent amount of money.
Don't worry about comms. Except in the sense that the Bureau traces you by them, of course.