USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

Yeah you have lots of options to try and throw them off. It depends how much effort they put into it, how close they are when you jump, whether your ship is so bashed up that it's radiating signals like a christmas tree over the whole sector...

Can we go to location that is neither Epireus nor the coordinates Merik gave? Some "middle of nowhere"?

Are we able to check what area of space the coordinates from Merik lead to?

You can try and jump to nowhere but it is a. difficult but b. still possible to follow.

And no, you'll need a bunch of time to work out where those co-ordinates are. They sounded a long way away.

I'll suggest that we go somewhere that we can repair our ships and seek medical attention. Most of us are in bad shape and our ships are already knackered.

Originally posted by REXXXX
I'll suggest that we go somewhere that we can repair our ships and seek medical attention. Most of us are in bad shape and our ships are already knackered.

So our base, with some effort to lose the Jedi? What else can it be, base of that droid that we once met, planet where Desert of Stones is?

I'd thought of Gondekorro (Desert of Stones) but that place is just plain dangerous and would ruin our connection there. Plus I don't know that they'd have what we need.

Galder could set coordinates for Hoth (middle of nowhere that he's already familiar with) and then we could jump from there, keep jumping until we lose the Jedi and the Bureau.

I'm okay with Galder's coordinates.

But yeah getting away would be nice!

This is the last time I go on a mission with Trax to fly the ship!!!!!

I think you mean "without." We're going to get shot apart.

Originally posted by HereticalDruid
I think you mean "without." We're going to get shot apart.
Yup without. Hopefully not to getting shot apart though.

Just keep in mind you've got two ships gunning for you, Xavier. Thankfully you can take a few more hits than the rest of us.

It's alright Xavier is pouring on all the speed he can muster to put some distance between him and everyone else.

Also hopefully Gallador can do some damage himself!!!!

Also I'm wondering if for the first jump we should allow the jedi to follow us. Maybe that would allow us to speak to them.The fact someone is trying to keep us from talking to them makes me want to talk to them even more now!

I have a feeling that would just give them more opportunities to kill us all in space.

So much for Jedi being so reasonable!

New Beginning is in danger, Xavier do you have force points to use Guidance?

Ush, could Gallador's one remaining use of Lucky Merit be of any help? (I am out of force points).

Last time I checked I had two points in Guidance but my posts were to use them if helped turn one of the pilot dice rolls into a success to get more distance. So I do not know how much I have left now.

Back to normal, then, with you guys hiding out in a nebula with one broken and two quite well beaten ships, and coming across a large diplomatic transport ship with Kir Ascar on board.

"I'm sure your adventures have all been terribly exciting," says Ascar. "Katai working with the Bureau you say? How very interesting. Probably better the Jedi don't know that- it could have made things very complicated for us. Katai may still act as bait to draw out Adelmo at some point, and the information could be worth a lot of leverage in the right place.

"But nonetheless, I can see you have some difficulties. I suppose we had better sort this out."

Gallador wants to observe how Eller reacts to meeting Ascar, is she with us?

"Agreed sort this out then friendly conversation," Xavier says to Ascar.