USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Lord Melkor227 pages
Originally posted by REXXXX
Strike might be overkill with both of us attacking, Gallador.

The description says it can be used after a roll, though.

Ogros is still on the battlefield, since he is not mentioned in the battle status post?

It can indeed be used after a roll but in a situation like this I'd say you'd have to decide in ignorance of what Galder's roll was.

I'd let you know if Ogros left, doubly so because you asked to take note of him.

Could Relle navigate her way back out of the base then, having had a moment of fresh air? There's nothing to do down here.

... that's not going to be easy, Relle. You'll have to climb up through the whole base, and the gas will be worse.

Xavier is going to Tap OGu this turn. If he has any force left he is going to use it to do flurry on Mr. Gunny man.

Originally posted by Ushgarak
Those reinforcements have now entered the battle and seen you. The droidekas about to fire at you can see you just fine as well.

WELL IF YOU'RE GOING TO BE LIKE THAT...

Vic swears to himself, frustrated that he spent too much time debating a course of action. But if the droids are going to fire up on him, then he's got some words about that! He'll use Force Bombard to start throwing everything around him at the droidekas. Big rocks. Fallen mook weapons. Bigger rocks. Logs. Even bigger rocks. You get the idea!

This will be fun!

Well I was hoping to move while as close to the actual wall of the base as possible, so as to limit attack angles...

And when he flies over to your side?

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Azarl- yes it would. It gives you completely free movement in a fight.

Xavier goes all-out... as best he can, anyway, with his pool penalty. His Flurry hits for 18 and his Guard tap keeps him safe from the Gun attack also. Gunner is still backing up; he and staff guy will be at the exit corridor soon, where Dak is fighting.

Dak (no way to affect the doors, no) tries a Combat push but only gets one bonus die out of it, causing his opponent to stumble a little. His foe uses Close Quarters Gunman for a rather athletic up-close style where he blocks with one arm and shoots with the other. Dak hits him for 7 but gets hit in return for another 6. He'll be out the door next turn.

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Vic throws a great log at a droideka, getting it for an impressive 11 damage, as Galder and Gallador finish another.

But Con is downed by fire this turn, and the other droidekas split fire on the rest of you, with an extra shooter on a randomly-determined Vic.

Your men are all dead, and Ogros's Epireans are now coming to engage you.

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Rand- you're going to die.

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Rianna: 34

Relle: 27

Xavier: 62

Azarl: 0

Staffy: 50

Big Gun: 44

Dak: 12

Hacker: 7

Gallador: 30 (4 cleave points remaining)

Galder: 18

Vic: 17

Firak's men remaining: 0

Ogros' men remaining: 35

Front droidekas: 4 (11)

Rear droidekas: 7 (0)

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Why do I feel like they are leading us somewhere?

They seem to be heading outside.

Xavier is going to bring in Dodge and Weave and Tap. Then he's going to attack Gunny man again.

And when he flies over to your side?

Well, the idea is to stay close enough where he can't do that...since cover won't be as useful against someone flying around.

I don't understand. Close enough to what?

The base itself? As I said in my previous post?

Or am I not close enough?

Frankly I don't really have any ideas as to how to dodge fire from a flying attacker other than to simply keep moving.

Tap TW, if I can, tap SF too.

Originally posted by Peach
The base itself? As I said in my previous post?

Or am I not close enough?

Frankly I don't really have any ideas as to how to dodge fire from a flying attacker other than to simply keep moving.

It's the 'base itself' part I don't understand. That's basically a wall; a wall is not much cover if someone is on the same side of it as you are.

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Dak- twice no on the SF tap. First because it is barehanded only, second because TW prevents other taps.

Well, yes. It's less intended as actual cover and more so that he's more limited in where he can attack me from...

Ok, well, I'll say it will take him two actions to get to your side of the base. What's the plan in that time?

Run like hell as far towards the entrance as I can get in that time, going from cover to cover if possible because I'm sure he'll still be shooting at me.