USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

Well that depends very much in whether the figure has a wrist-mounted flamethrower or not.

UHOH!

Galder is just going to pelt right the hell out of there. He can't have coated EVERYTHING in napalm...

Everything in a giant ring around the fight he has. If you try to run forwards, you will be ground zero in the inferno.

So I can't reach whoever this is and I can't get out of the ring of fire? That leaves me... back where I started, with the main fight.

Yeah, life sucks.

He's going to force the point. A jet of flame erupts, and the jungle starts to explode into fire...

Tap DW, jump back inside, use Co-ordination for defense. Would a Dash help get back inside quickly?

Did you want a WS tap? Else that's an unsafe disengage.

Oh, yeah. WS tap would be great right now.

That's all you need to get clear of the guns then- you were only one step outside.

Could Galder pointedly engage Ogros if he makes his way back to the fight?

Yup!

Then Galder is doing that. We don't need him alive any more so the Epirean is toast.

Could Rand cut his way out through an exit so he doesn't fall into a trap?

Still dead.

Wait, so Galder has left the fight and is back already? Do you still want Gallador to use Bewilder on Ogros to stop him from rallying Epireans?

He's not back yet.

Man, I just checked the forums this morning and there was only TWO NEW POSTS and now we have like 3 pages. YOU GUYS ARE NERDS.

jk I love you all.

ANYWAY, for Vic's "skipped" turn, maintaining bombard is fine. For his current turn, though, I'm assuming he caught eye of everything catching on FIRE?

(We're a little obsessed)

No point now, Gallador- the Epireans aren't going anywhere and neither are we. We just have to fight this out.

Okay, then attack the Drodeakas with points spend on Strike and Evade and OG tap, as I said.

Actually the fire won't go off until after you two act this turn.