USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by REXXXX227 pages

Galder is going to bring in Forward Guard. Tap it and attack the Epireans. Spend two Force points, one on Twirl, another on Evasion. Block for Defense, Cleave to take down Epireans, let me know how many successes I bag in my attack.

Gallador, Vic, keep clearing out the droidekas. Their heavy fire will doom us.

Galder go smash! I'll move that all on soon.

I intend to take out as many as possible there.

Azarl is going to tap Orthodox Guard in a big attack on Big Gun. How long til they try to go outside?

They have further to go, and physically speaking they'd have to go through Dak.

Originally posted by Ushgarak
Galder go smash! I'll move that all on soon.

But I understand that Gallador is in no position to take on Droidekas in current circumstances, since he is being blocked by Epireans? Anyway, let's tap Orthodox Guard and spend force points on Evade and Strike to bring some doom to my enemies.

Jordan has given me an absolutely crazy idea that amuses the hell out of me so I must ask.

How difficult would it be for Rianna to jump up and try and tackle the rocket guy...?

Oh, you can still attack a droideka; they are crowding you in near to them (hence only three attacking you at a time).

I'm wondering Galder might be able to lure the Epireans away from Gallador and Vic, since they can't just jump out of here. Galder might be able to draw them off into the jungle and keep killing those who come after him.

Originally posted by Ushgarak
Oh, you can still attack a droideka; they are crowding you in near to them (hence only three attacking you at a time).

Okay, so will do it!

Just be careful, you're blowing a lot of points.

Originally posted by REXXXX
Just be careful, you're blowing a lot of points.

It is basically a choice betwen blowing points and going down at this point, right?

That's true.

Originally posted by Peach
Jordan has given me an absolutely crazy idea that amuses the hell out of me so I must ask.

How difficult would it be for Rianna to jump up and try and tackle the rocket guy...?

Missed this at first; answered it by messenger but will inform all- it needs Master Leap to get high enough and Charge to make the attack mid-move. Same deal the Renegades had on the BV-50 (and failed to do, despite Vlad being perfect for it"😉

The jetpacks are more like jump packs really though- you can't stay airborne forever with them.

Originally posted by REXXXX
I'm wondering Galder might be able to lure the Epireans away from Gallador and Vic, since they can't just jump out of here. Galder might be able to draw them off into the jungle and keep killing those who come after him.

Not with Ogros directing them intelligently.

Except I'm not planning on attacking - I didn't mean literally tackle him and like...punch him or something, and besides which, that'd be at the end of the move anyway 😄

Anyway, I'll go for it, swapping Orthodox Guard for Dodge and Weave and tapping that. Spend my last point (eeeek) for Great Leap.

What if Gallador incapacitated him with Bewilder?

Originally posted by Ushgarak
Better when you stop, because doing that is certain death.

As is, at this point, heading back to the control room.

So Rand's senses are telling him to just... sit tight.

Big gun activates a stim pack to gain Celerity (act first) for the round. With this, he brings down Xavier.

Azarl scores a big hit on Gun guy, but staffy runs back into the fight with a Focussed Blow tap that powers through Azarl's guard and, with a double 6 rolled (that he entirely failed to roll against Xavier at any point), stuns him.

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Dak- a trap indeed, as the four heavy auto-turrets that have been set up facing the entrance blast at you as you, and you aren't big on ranged defence right now. You score a reasonable hit on him; his attack back is not his best, but each fixed gun rolls a successes and starts to tear the hell out you- suddenly your world is a torrent of blaster bolts that nearly kill you on the spot.

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Galder goes crazy mental and downs five Epireans i one- two more than were actually attacking him, but a move like that deserves some leeway.

Vic is not actually next to a droideka- he was bombarding one at range before. I'll hold his action (you can do more than just call out, Vic). He kills an Epirean on the defensive as it misses him.

Cancelling Gallador's strike- it won't do anything during an OGu tap- and he kills the Epireans attacking him this turn and avoids a driodeka; he destroys the one that Vic damaged earlier.

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Rianna: 34

Relle: 27

Azarl: 26

Staffy: 50

Big Gun: 62

Dak: 45

Hacker: 24

Gallador: 50

Galder: 52

Vic: 53 (one turn behind)

Firak's men remaining: 0

Ogros' men remaining: 22

Front droidekas: 2 (0)

Rear droidekas: 7 (0)

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Galder- just throwing it out there like I did for Gallador earlier... you just carved enough of a path there to get a straight escape run going, if you want. Gallador has been crowded in by others already.

(Seven successes btw- not as effective when used with a Twirl)

Originally posted by General Zink
So Rand's senses are telling him to just... sit tight.

God no- that will kill you as well.