Ok I'll have to hold on Rand and Con because we need Gallador to act quickly there. I don't have an action for Vic so I'll hold that too.
3-2 gives initiative to you and Galder (who PMed his move to me) this time makes no mistakes; a good roll finishes his target.
Azarl unfortunately is not next to a droideka and it is too far to move to another and then subsequently move to cover. He once again can thank a 1 convert for landing a hit.
Relle leaps back to try and find cover. Not much time for looking t the same time! Rianna likewise disengages.
Well, I still have a lot of droidekas firing. Those heavy guns shred Rianna and Relle's cover in an instant. These leaves three attacks each on the other three. Vic is lucky to take only one hit. Azarl is somewhat less lucky. Galder's Balanced Guard does him few favours this turn as he takes a barrage of hits.
It's Azarl, though, who then takes another five damage from a sniper shot fired at him.
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ASSAULT AT EPIREUS (Redux)- Start of Turn 5
Shield generator
Gallador (LS8) 3/0 [OGu CL] (7F) (Unslept) (one turn behind)
Epireans x 50
Top of mountain path
Clear
Epireus Base- Control Room
Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)
Epireus Base- Outisde
Rand (LS10) 3/0 [FocGu CL RF] [OGu] (9F) (one turn behind)
Con (LS10) 3(1A)/0 [OGu BL CH] (7F) (Light Pistols) (one turn behind)
Epireus Base- Bottom level elevator access
Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)
Path 1
Clear
Path 2
Vic (LS10) 3/37 [OGu PS RF] (7F) (one action behind)
Path 3
Azarl (LS9) 3/42 [OGu BG CH] [DW PS] (7F) (Unslept)
Relle (LS9) 3/18 [ES RI OGu] [DW GS IM] [RI] (6F) (Light Pistols)
Galder (LS11) 1(2A)/43 [BGu CL BL] [DW ForGu FocGu IM] (5F) (Heavy Pistol) (Unslept)
Rianna (LS15) 3/7 [OGu RI CL] [ForGu DW PS] (3F)
Droideka D (G7): 0 (3PM)/6 (deployed)
Droideka E (G7): 0 (3PM)/7 (deployed)
Droideka F (G7): 0 (3PM)/0 (deployed)
Droideka G (G7): 0 (3PM)/0 (deployed)
Droideka H (G7): 0 (3PM)/0 (deployed)
Droideka I (G7): 0 (3PM)/0 (deployed)
Droideka J (G7): 0 (3PM)/0 (deployed)
Droideka K (G7): 0 (3PM)/0 (deployed)
Droideka L (G7): 0 (3PM)/0 (deployed)
Droideka M (G7): 0 (3PM)/0 (deployed)
Droideka N (G7): 0 (3PM)/0 (deployed)
Droideka O (G7): 0 (3PM)/0 (deployed)
Droideka P (G7): 0 (3PM)/0 (deployed)
Path 4
Clear
Path 5
Big Gun
Hacker
Staffy
Sniper
Flamer
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The good news is that they'll need to get to Path 4 to get decent shots on you, due to the winding path. Except the sniper, of course.
Azarl doesn't like that. He is going to spend another point on Evade (for the sniper, or for a droideka) and apply it to Relle to with Bodyguard. Swap Charge for Perfect Strike. Attack Droideka E.
I want to make sure that my Natural Armor is being applied, since I don't see it in the defense/damage readout.