USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by General Zink227 pages

Rand keeps on trudging. He will comm Gallador and ask what he sees, and ask if the Epireans need to clear away.

We'll stay with the action I sent you, Ush.

Actually Gallador might want to lead them back towards the big fight to help reenforce the others.

Ok I'll have to hold on Rand and Con because we need Gallador to act quickly there. I don't have an action for Vic so I'll hold that too.

3-2 gives initiative to you and Galder (who PMed his move to me) this time makes no mistakes; a good roll finishes his target.

Azarl unfortunately is not next to a droideka and it is too far to move to another and then subsequently move to cover. He once again can thank a 1 convert for landing a hit.

Relle leaps back to try and find cover. Not much time for looking t the same time! Rianna likewise disengages.

Well, I still have a lot of droidekas firing. Those heavy guns shred Rianna and Relle's cover in an instant. These leaves three attacks each on the other three. Vic is lucky to take only one hit. Azarl is somewhat less lucky. Galder's Balanced Guard does him few favours this turn as he takes a barrage of hits.

It's Azarl, though, who then takes another five damage from a sniper shot fired at him.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 5

Shield generator

Gallador (LS8) 3/0 [OGu CL] (7F) (Unslept) (one turn behind)

Epireans x 50

Top of mountain path

Clear

Epireus Base- Control Room

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Epireus Base- Outisde

Rand (LS10) 3/0 [FocGu CL RF] [OGu] (9F) (one turn behind)

Con (LS10) 3(1A)/0 [OGu BL CH] (7F) (Light Pistols) (one turn behind)

Epireus Base- Bottom level elevator access

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Path 1

Clear

Path 2

Vic (LS10) 3/37 [OGu PS RF] (7F) (one action behind)

Path 3

Azarl (LS9) 3/42 [OGu BG CH] [DW PS] (7F) (Unslept)

Relle (LS9) 3/18 [ES RI OGu] [DW GS IM] [RI] (6F) (Light Pistols)

Galder (LS11) 1(2A)/43 [BGu CL BL] [DW ForGu FocGu IM] (5F) (Heavy Pistol) (Unslept)

Rianna (LS15) 3/7 [OGu RI CL] [ForGu DW PS] (3F)

Droideka D (G7): 0 (3PM)/6 (deployed)

Droideka E (G7): 0 (3PM)/7 (deployed)

Droideka F (G7): 0 (3PM)/0 (deployed)

Droideka G (G7): 0 (3PM)/0 (deployed)

Droideka H (G7): 0 (3PM)/0 (deployed)

Droideka I (G7): 0 (3PM)/0 (deployed)

Droideka J (G7): 0 (3PM)/0 (deployed)

Droideka K (G7): 0 (3PM)/0 (deployed)

Droideka L (G7): 0 (3PM)/0 (deployed)

Droideka M (G7): 0 (3PM)/0 (deployed)

Droideka N (G7): 0 (3PM)/0 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

Path 4

Clear

Path 5

Big Gun

Hacker

Staffy

Sniper

Flamer

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The good news is that they'll need to get to Path 4 to get decent shots on you, due to the winding path. Except the sniper, of course.

Oooh, ****.

If only you had your Epirean mini-army employed at the place of maximum threat!

...

Except some crafty sods have lured them away, haven't they?

****.

Someone should maybe yell at Gallador to get back here NOW with the Epireans...

He has his own issues.

Ours are more important...😄

Well if that generator blows, the Epireans all die with it so that kinda counts as as important.

Gallador needs to tell the Eperians to get back to the original spot.

Will Con be able to make it before it blows?

You don't even know it is going to blow. All I will do is remind you that Rand knew he would not make it to the generator in time.

Someone just needs to radio Gallador and let him know to send the Epireans back to us.

As for our bounty hunter friends... are they above the rock slide already?

Gallador is busy!

And yes.

So much for the rock slide.

Swap Orthodox Guard for Eagle Eye, Relle is going to switch to her pistols and exchange fire with the sniper!

"Azarl, cover me!" Relle shouts to the big bastard bug.

(Assuming Eagle Eye lets her do that)

That will rule out Azarl from attacking anything.

Damn.

"Rianna, with me!" Galder shouts, gesturing at another Droideka. "We need to take these things apart!"

Attack Droideka D.

Azarl doesn't like that. He is going to spend another point on Evade (for the sniper, or for a droideka) and apply it to Relle to with Bodyguard. Swap Charge for Perfect Strike. Attack Droideka E.

I want to make sure that my Natural Armor is being applied, since I don't see it in the defense/damage readout.

Relle is not standing by a droideka!

Relle will make sure to go stand by Azarl, btw.

EDIT- Oh hey, read my thoughts.