USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Newjak227 pages

Xavier continues on his way.

Originally posted by Ushgarak
Oh boo. Do you want me to re-roll your attack?

Relle- sorry, the answer is yes but then the Hunter shooting at you just gets you afterwards anyway.

Nah keep it.

Still not sure what I'm going to do this round...will figure it out later night after work.

I might recommend an Orthodox Guard tap combined with Flurry, Rianna. That way you are protected and stay up while killing a droideka possibly in one go.

Rand is going to keep moving, heading toward the danger that he can sense and see below. He keeps his senses open, waiting for the Jetpack Jovano to appear again.

Focused Guard, use Coordination.

Gallador goes forth.

Is that Jetpack guy left alone to do what he wants?

I'm trying to keep track of him. I believe I chased him off.

Yeah, that's probably a good idea.

Swap Forward for Orthodox, tap Orthodox, put a point in Flurry, and go nuts on N.

Flurry is useless against those shields.

The Guard tap is probably still a good idea.

Drop Flurry then, rest stays the same.

(It's useless because the three points of Parry still get applied, you see)

I really think you guys got this covered now.

Con could go around the mountain and make sure jetpack meets their end.

Perhaps there'd be a vehicle available to quickly get to the other side?

There's no other side! There's only one path up the mountain. You need to be able to fly.

In theory, if you made Agility rolls, you could climb the sheer rockface, but that would not exactly put you in an advantageous fighting position...

1-2; initiative stays with them.

It's a Refresh round!

The extra droideka firer is on... Rianna! That works out well as they don't get through her guard. Azarl is brought to the brink, whilst a droideka rolls extremely well on Galder, burning through much of his Cleave. It doesn't pan out better, though, as big gun finally brings down Azarl. Galder is nearly brought down by a shot from staff guy.

Flamer has a backpack mounted mortar, which fires a shell into the approaching Epireans, killing five of them.

Galder's attack is quite fierce, but it is a 1-on-1 now. A good hit from Rianna too, but it is not decisive.

Holding Con's action for now...

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ASSAULT AT EPIREUS (Redux)- Start of Turn 11

Out of sight...

Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)

Top of mountain path

Con (LS10) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols) (One turn behind)

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Path 1

Rand (LS10) 3/0 [FocGu CL RF] [BGu OGu] (7F)

Path 2

Gallador (LS8) 3/0 [OGu CL] (5F) (Unslept)

Epireans x 41

Path 3

Galder (LS11) 2/68 [PA DW BL] [CL4 ForGu BGu FocGu IM] (5F) (Heavy Pistol) (Unslept)

Rianna (LS11) 1/40 [OGu RI PS] [ForGu DW CL] (2F)

Droideka M (G7): 0 (3PM)/10 (deployed)

Droideka N (G7): 0 (3PM)/14 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

Path 4

Big Gun (G8) (Custom weapon)

Hacker (G10) [BB ? ?] (Twin light pistols)

Staffy (G7) (Heavy pistol)

Flamer (G7) (Heavy pistol)

Path 5

Sniper (G10) 1(1PR)/1 (Targeting rifle)

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Galder has to choose his two to untap.

Where do we expect Jetpack to be then? Like on top of the mountain?

You've no idea.

Hmm, how hard would the climbing be?

Well, very, but then you are extraordinary people.

Climbing and getting into a shooting match with him at the same time though- that's asking a bit much even for you.

Ohhhh this is cutting it fine.

I'll swap Orthodox for Cleave, and attack N again, tapping PS. If I manage to get enough successes to kill N and M, then I'll also tap Cleave.

*crosses fingers*

Thank god.

Refresh Focused Guard and Balanced Guard.

Swap Block for Focused Guard, tap the Guard, finish off the Droideka he attacked last round, put my focus on Big Gun if he shoots at me, Sniper if he doesn't, any other hunter after those two.

We are soooo screwed.