USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Bardock42227 pages

Hmm okay, I guess we'll take care of Jetpack later.

Con will continue following Rand then.

Originally posted by Herr Rob
We are soooo screwed.
We've been in worse spots I think.

Anyways Xavier continues onward.

Rand will continue his advance, use Coordination and Focus on the sniper (or any other bounty hunter) if shot at from this distance.

Rand grimaces as he sees Azarl blasted down by one of the bounty hunters, snapping his lightsaber into his hand and preparing to intercept any lasers that come his way.

Con- feel free to open fire on the bounty hunters, Eagle Eye should be refreshed.

Is there anything Rand can do to prevent the mortars from falling on the Epireans?

Alright, I can try, though I think they'll get parries.

Con will swap in EE for Block, and shoot at Flamer.

Eagle Eye should help. Better to start giving them grief.

Having been shot down, Azarl will roll into a ball like a pill bug on remain idle until the fighting is over.

Haha evil pill bug.

Dak will hurry down the path toward the fighting.

Oh, if Rianna pulls that off, Galder will attack Droideka O instead.

4-5; their initiative. That's out of luck for Rianna; she gets blasted down by a droideka and Hacker, despite the Parry she gains from Hacker's fire as they are backing off. With no defence left, Hacker was able to roll through.

Indeed, the Hunters are backing down the path as the Epireans close.

This leaves Galder left up front, desperately fending off enemy fire as the Epireans arrive. To his irritation, much as it keeps him up, Focussed Guard prevents him getting the kill he wanted.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 12

Out of sight...

Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)

Top of mountain path

Clear

Path 1

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Path 2

Gallador (LS8) 3/5 [OGu CL] (5F) (Unslept) (one turn behind)

Con (LS10) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)

Rand (LS10) 3/0 [FocGu CL RF] [BGu OGu] (7F)

Path 3

Galder (LS11) 1/68 [PA DW FocGu] [CL4 ForGu BGu BL IM] (5F) (Heavy Pistol) (Unslept)

Epireans x 39

Droideka M (G7): 0 (3PM)/18 (deployed)

Droideka N (G7): 0 (3PM)/14 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

Path 4

Path 5

Sniper (G10) 1(1PR)/1 (Targeting rifle)

Big Gun (G8) (Custom weapon)

Hacker (G10) [BB ? ?] (Twin light pistols)

Staffy (G7) (Heavy pistol)

Flamer (G7) (Heavy pistol)

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Galder is going to swap Focused Guard for Street Fighting, tap Street Fighting and Dodge & Weave! Galder will slam his metal fist into something important on the droid before tossing himself clear of any additional fire.

Are the Epireans actually with me? And where, in relation to Path 5, is the rockslide trap? The hunters might back into it if they're running from the Epireans. Con could still shoot it out.

And did Con get a shot on the hunters?

Consider Rianna annoyed.

(and in pain)

Gallador will attack Droideka N when he is in range.

"Nice of you to show up!" Galder shouts to Gallador just before planting his fist into the eye cluster of Droideka M.

Swap Cleave for Dodge & Weave.

Rand is going to advance again, using Coordination to stay clear of enemy fire.

Mind the Epireans; we don't want them getting uselessly slaughtered here, not like they already have been.

Perhaps Rand should make with the Forcey side of things and try and knock some Droidekas' over or on the Hunters if he can?

Xavier continues to advance

Sorry, did forget to mention- as the Hunters moved first, they backed out of range making Con's shot not easy, and it missed.

Rand- nope, sorry, you'll just have to take the fire.

The trap would be at about point 7 on the path.

Now, just checking, without much hope, but the Bounty Hunters are named characters, yeah? Not supermooks that CoC would be useful for?

Would using the trap....trap...the Hunters on top so they couldn't escape? And how did we plan on triggering the trap again anyways?

Con I guess will advance and try another shot on Staffy (no point wasting it on Droidekas)

Haha, very much named, yes.

The trap has to be shot out at a precise angle. Well, it could be activated manually but that has disadvantages. It's just a rock slide though. There is no way to just take named characters out of combat like that, no more than they can do it to you.

If anyone tries to include Rand in the mortar strike, he will use Lifting too. Just in case.