Rand will continue his advance, use Coordination and Focus on the sniper (or any other bounty hunter) if shot at from this distance.
Rand grimaces as he sees Azarl blasted down by one of the bounty hunters, snapping his lightsaber into his hand and preparing to intercept any lasers that come his way.
Con- feel free to open fire on the bounty hunters, Eagle Eye should be refreshed.
Is there anything Rand can do to prevent the mortars from falling on the Epireans?
4-5; their initiative. That's out of luck for Rianna; she gets blasted down by a droideka and Hacker, despite the Parry she gains from Hacker's fire as they are backing off. With no defence left, Hacker was able to roll through.
Indeed, the Hunters are backing down the path as the Epireans close.
This leaves Galder left up front, desperately fending off enemy fire as the Epireans arrive. To his irritation, much as it keeps him up, Focussed Guard prevents him getting the kill he wanted.
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ASSAULT AT EPIREUS (Redux)- Start of Turn 12
Out of sight...
Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)
Top of mountain path
Clear
Path 1
Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)
Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)
Path 2
Gallador (LS8) 3/5 [OGu CL] (5F) (Unslept) (one turn behind)
Con (LS10) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)
Rand (LS10) 3/0 [FocGu CL RF] [BGu OGu] (7F)
Path 3
Galder (LS11) 1/68 [PA DW FocGu] [CL4 ForGu BGu BL IM] (5F) (Heavy Pistol) (Unslept)
Epireans x 39
Droideka M (G7): 0 (3PM)/18 (deployed)
Droideka N (G7): 0 (3PM)/14 (deployed)
Droideka O (G7): 0 (3PM)/0 (deployed)
Droideka P (G7): 0 (3PM)/0 (deployed)
Path 4
Path 5
Sniper (G10) 1(1PR)/1 (Targeting rifle)
Big Gun (G8) (Custom weapon)
Hacker (G10) [BB ? ?] (Twin light pistols)
Staffy (G7) (Heavy pistol)
Flamer (G7) (Heavy pistol)
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Galder is going to swap Focused Guard for Street Fighting, tap Street Fighting and Dodge & Weave! Galder will slam his metal fist into something important on the droid before tossing himself clear of any additional fire.
Are the Epireans actually with me? And where, in relation to Path 5, is the rockslide trap? The hunters might back into it if they're running from the Epireans. Con could still shoot it out.
And did Con get a shot on the hunters?
Now, just checking, without much hope, but the Bounty Hunters are named characters, yeah? Not supermooks that CoC would be useful for?
Would using the trap....trap...the Hunters on top so they couldn't escape? And how did we plan on triggering the trap again anyways?
Con I guess will advance and try another shot on Staffy (no point wasting it on Droidekas)