I'll start compiling my list of complaints about the game.
The Story:
1. The Darkness - This game is built on the idea of being an amazing story that is supposed to engage and involve players for a decade. You cannot do that with pretty much a non-existent, un-present antagonist. We know very little about The Darkness or why we should are about it. You'd think the Grimoire cards would reveal more.
2. The Collapse - What are the details of the Collapse? Why is the single most catastrophic event in human history so shrouded in mystery? Why would this key piece of information be missing from the story?
3. Enemy Species - Why did the other species come along during the war between the Sphere and The Darkness? What are their motives? For secondary antagonists, you'd think they'd flesh their motives out a bit more.
4. The Grimoire - Stupid idea. Let the players enjoy the game from inside the game. Don't force them to have to experience more of the story outside of the game. Additionally, make sure if you DO make players have to learn more about the story in a way that requires effort, make sure it actually gives players more of the story instead of what the Grimoire. What the The Grimoire offers is very little in story clarification. It's shitty, stupid, and lame.
5. Leveling past 20 - Why introduce such an irritating and cumbersome method of leveling past 20? Just increase the amount of XP required, like it was working before level 20, instead of artificially inflating the way people level to force them to have to play longer. Objections to my suggestion amount to, "But, you do level by continue to play the game just as you normally would." No you don't. You come to a screeching halt. You have to rely on a very unreliable RNG to get lucky. Some players leveled very quickly from 20-30 and some just got very unlucky. Removing the ability to control how you play the game, from the player, is usually a bad idea.
6. Ghost - The acting, at times, is very bad from Peter Dinklage. It's like they only did 1 take. Dinklage is an excellent actor. I don't use that phrase, "excellent actor", lightly. For Dinklage to come off as a bored and disinterested voice actor, you have to really rush the recordings. Clearly, the voice acting director was shitty. Also, I felt the Ghosts were just lacking. They need to do...more? Seems like they should do more than just server as a plot device while they open doors or hack stuff (the same thing, functionally, which brings me to my next point...).
7. Missions - All of the missions essentially come down to shoot these enemies while your Ghost opens/hacks this. All of them. It seems like the game could have done so much more. It gets so very close but fails horribly. It should unlock powers and abilities for completing quests. It should make the player care more about the game. Sure, more stuff gets unlocked as you complete the game but there's nothing about the game that makes you directly focus on doing so. In the beginning, completing your first mission unlocks your ship. Cool. Awesome. Now I get to travel around and shoot stuff in space, right? Nope. Your ship does nothing but show up on your load screens. I will break down more of my mission complaints in more points because this one could last for posts.
8. Weapons - The weapons are not modular. I want to upgrade my weapons by buying parts at the stores. The weapons are also generally feel weak against characters that are around your level. There are exceptions such as snipers and rocket launchers. I wish you could build your own weapons based on a base-model. So if you wanted to build your own auto-rifle, you get an auto-rifle chassis that always has a certain base stat, then add chamber, magazine, grip, etc. until you get the desire outcome. For those that do not want to build their own guns, they will have pre-built guns. This seems simple and has been done in other games. A plus is how the naming conventions on the guns work: they are recognizable and standard. I do not like the fact that you have very few vendors to visit to buy weapons. And they sell extremely limited quantities. You should be able to visit any vendor and be able to purchase any weapon up to your current level. There should be a steep penalty for player wanting amazing stats on pre-built weapons and that penalty should be prohibitive costs. But that brings me to another point (more on weapons, later)...
9. Currency - Why is there 5000 different currencies in this game? Eliminate all currencies and keep it at glimmer. Why even cap glimmer to 25k? Why even have many types of currencies? They did so to force players to have to play other aspects of the game. It is, again, artificially inflating player interest in the game. Here are all the currencies in the game:
a. Glimmer
b. Mote of Light
c. Strange Coin
d. Vanguard Marks
e. Crucible Marks
All of those should be eliminated except for glimmer, the cap removed for glimmer, and the Xur merchant should always be available. I understand wanting players to have to increase the reputation with factions in The City: that's okay. If players want access to a vendor that specializes in something, just like the real world, you wear their sponsorship stuff and it will increase your reputation with that sponsor as you play public matches wearing their "tags." But the sponsors should pay you to do so, as well...and they don't. If they wanted to add a bit of fun to the game, they could have each vendor pay out certain stuff (in other words, give the factions personality). So one sponsor may pay out crappy amounts of glimmer for each match but they greatly discount their exotic equipment once you get to a rep of 5 (meaning, you get their sponsorship for an end-game long-haul with them). Another sponsor may pay huge amounts of glimmer and sell low-capacity but highly accurate equipment (I'd play with their sponsorship). And yet another sponsor would pay very low glimmer but offers weapons and armor parts every 10 matches (meaning, over time, this one probably pays out the most value but it is a trickle). All of the non-factional equipment should be purchase-able at one of several The City vendors at differing prices. Each vendor should have a very large number of choices. If players want to gamble, they could buy cryptograms (what I am calling "decoherent emgrams"😉 and play the lottery on it decrypting to good stuff.
Also, bounties should pay out glimmer and XP. If you complete bounty with a sponsorship, you get reputation with that sponsor.
It seems that the currency system this game is too ambitious. They should have scaled back the complexity and added more fun to the game under a simpler currency system. Some people don't like online PvP and thoroughly enjoy cooperative missions (like me) so they should not be forced to have to do PvP missions. Also, there needs to be clear and definitive missions for earning some of the currency they do currently have. For instance, if players want to grind the same 30-minute mission for a single mote of light or a single strange coin, they should get that. They shouldn't have to exploit the game or rely solely on RNG for those things. Some of you may say that exists, but it doesn't.
For example, here are all the ways to earn Strange Coins:
"Completing a weekly Heroic Strike mission will grant the player three (level 22), six (Level 26), or nine (Level 28) Strange Coins. Completing a weekly Heroic Strike mission at a higher level after already completing it at a lower level the same week will award the difference in coins. So the maximum number of Strange Coins that can be won per week from this method is always nine. Strange Coins can also be randomly awarded for completing Public Events with a Gold Rating, completing Crucible matches, completing Weekly Nightfall Strikes, completing raid phases, decrypting decoherent engrams, or opening loot chests."
Good Lord, that's ridiculous. And where is that documented in the game? Where does it say that? Anywhere? Does the player have to piece that information together? Yes? Of course. Because going into your inventory and highlighting that item in your inventory to get that information, would be too easy.
More whining incoming. I must stop, for now. I typed this throughout the day.