Originally posted by Newjak
I could also do the same thing for the Elder Scrolls series. Does anyone remember Morrowind. Remember how you were talking about NPCs making the world more alive in a richly populated world. Well Morrowind was a fun game but it was anything but richly populated. The NPCS were sparse the landscapes were bland and it too could get repetitive. Of course Oblivion was much better and Skyrim blew both of them out of the water but it definitely a one game iteration that got that project to Skyrim levels. I could also point out that the developers of the Elder Scrolls series didn't have to worry about balancing the game for online play or code for multiple users doing the same missions and interacting with the same places.
Why yes, I do remember Morrowind. I remember playing a highly customizable character who could choose between ten different races (compared to Destiny's three), twenty one different classes (compared to Destiny's three), the ability to customize a class, and with each class having a plethora of different abilities that you can use (but didn't bar you into only them), and a magic system that was highly versatile. I could literally fly across the continent, or brew up potions that let me jump over mountains.
"Anything but richly populated"? There are several cities or settlements and hundreds of NPCs. Not to mention, the enemies were far more varied and interesting than Destiny's.
Landscapes were bland? Au contraire my friend.
http://images.uesp.net/5/51/MW-place-Tel_Naga.jpg
The game may not benefit from fancy modern day graphics, but Morrowind to date has one of the most unique-looking and well-designed worlds in gaming. Oblivion's generic fantasy world was actually a step down, though Shivering Isles made up for the blandness of the base game's world. In fact, your certainty that TES has only progressed is disturbing. Oblivion was in many regards a step backwards, and even Skyim does not tout all of the features of Morrowind, though I believe it makes up for it in other ways.
Could it get repetitive? Maybe, but that didn't stop me from logging hundreds of hours into it. What was so dull to you?
See, I wouldn't just argue that most of the games you've mentioned Destiny as taking inspiration from are better at what they specialize in. They're better overall.
Even the first iterations, like Mass Effect 1. ME1 made up for somewhat lackluster gameplay with a kickass story, characters, setting, mission and enemy variety, and dare I say it variety of gameplay (having more classes and more things you can do right off the bat with those classes, I don't know if combat becomes more varied for the different classes later on, but I shouldn't have to wade through a sea of of mediocrity for a distant hill of greatness when there's mountains of good games I could be playing around me).
Destiny makes up for its dull setting, shallow characters, and repetitive enemies and missions with what is ultimately very polished but ultimately pretty damn standard First Person Shooting gameplay. Oh, and multiplayer, I guess.