Originally posted by Smasandian
Your making it sound like their small time."You guys can't have everything, they to need to learn how to make this game so who cares if it's shit"
First of all I do not think this game is shit. I think it has too many good qualities like music, gameplay, and fun factor with friends. So don't act like I am attempting to make excuses for a turd.
All I've said what I will continue to say is that people make it sound like large scale enterprise development is easy. Speaking from personal experience it is not.
Bungie is not small time but that doesn't matter. They still are venturing into new territory for them with this cross genre game.
To the comment that you guys can't have everything that is true. People here are acting like this game should be 5 full different games in one go. People want the open world interaction of Skyrim, mixed with the character development of Mass Effect, mixed with the RPG/MMO elements of WoW, plus the large scale story telling of Bioshock, mixed with the FPS RPG elements of Fallout/Borderlands, mixed with the Multiplayer elements of Call of Duty/Battlefield/Halo. And everyone wants them perfect or near perfect from the get go.
Also people take no account of how these different genres need to interact into one functioning game.
It drives me crazy when you guys say these things are easy fixes cause their not. Especially when have so many aspects you are juggling together.
Also when people are comparing Destiny to these games they are often comparing them to the final versions of these games and forgetting the evolutionary process all of these series went through.
I will take Mass Effect as an example. People keep wanting the NPCs, character interaction, and open worldness from this game but when they are saying this they are speaking more about Mass Effect 3. Know how I know this because if people sat down and actually thought about Mass Effect 1 they wouldn't be thinking this way. Cause for all the good aspects of that game the world exploring was extremely repetitive as were side quests/missions. Also the character interaction while not crude was definitely was definitely more generic and needed improvements to make it more dynamic.
Which is what happened with Mass Effect 2 which than also made improvements going into Mass Effect 3. Judging from your comments though Mass Effect 3 should have been a simple game to create and should have been what Mass Effect 1 was. Like I said there is an evolutionary process when trying new things in games for a development team and continually improving them.
I could also do the same thing for the Elder Scrolls series. Does anyone remember Morrowind. Remember how you were talking about NPCs making the world more alive in a richly populated world. Well Morrowind was a fun game but it was anything but richly populated. The NPCS were sparse the landscapes were bland and it too could get repetitive. Of course Oblivion was much better and Skyrim blew both of them out of the water but it definitely a one game iteration that got that project to Skyrim levels. I could also point out that the developers of the Elder Scrolls series didn't have to worry about balancing the game for online play or code for multiple users doing the same missions and interacting with the same places.
And I could keep going on with GTA, Fallout, Halo, Borderlands, World of Warcraft.
So what we ended up with in a game was 5 partial games rolled into one. Just because you only play certain aspects of the game or don't like other aspects or even because the aspects you do like could be done better doesn't eliminate Bungie is trying to blend a ton of different play experiences into one game and have done so. This is why I say this game is a just as full of content as any other game at launch time. Just because you don't like all of it or choose not to play all of it doesn't make not true.
I would also like to point out there have been a lot of great suggestions in here that I agree with. Anyone who says they are easy fixes though doesn't know what they are talking about. Most these fixes require either serious redesign or serious thinking out especially since Bungie has been having to release multiple ongoing patches. And things like the Story definitely feel short and massive improvements. Acting like it just takes an easy fix is not true though. You can't just hire o n3 more developers and make it work. It infuriates me to hear that kind of talk because I know what Bungie is going through being a large scale enterprise developer myself.
It also infuriates me that people are willing to just blast this game without looking at the whole picture. This game has flaws(which are being continuously worked on) it also has good qualities. I just think people need more perspective on what they are asking out of this game. Right or wrong it is going to take, even a mature development company, time to get everything pristine. Until than you have every right to not like this game and wait until it reaches the point you want but don't act like this game is wasted potential or that it needed everything you wanted on launch day. That expectation simply is wrong with such a large undertaking as Bungie tried to do mixing in so many genres. It did a lot of things right though, especially for a first launch in a series that was trying to do so much in one go.
Also STALKER the first one while critically acclaimed still had plenty of issues to fix such as it's gameplay mechanics(something Destiny does not have a problem with) and people complained the story didn't tell enough. Also that even after multiple patches the game still had bug problem happening often enough. I will add that I've only watched people play the game but those were common complaints from what I heard. So take this last comment with a grain of salt