He's saying we should all be given the opportunity to fight some mooks, so that we have an opportunity to display some skill. There's a problem with that, nate. Not every character is designed to be directly involved in battle. I know this for a fact because I specifically designed Avon to, at least at this point, be only able to support the other characters, healing their injuries and purifying their corruption as best as he can. Throwing an enemy at him will only wind up in him possibly being killed.
Donny is sort of designed for battle, if only because he's used to bar fights and drinking despite his age because his father is basically terrible. I'm hoping to make him work as something of a front line fighter eventually, but he's still a kid and his combat experience is punching drunks in the face.
I'll have a post up soon.
Shota + Annie / Style
Annie attacks with swift movements, Shota enhances Annie's attacks with Fire Element, using lightning element to speed up her attacks.
Shota creates ranged elemental weapons to support Annie from a distance while taking out the closest enemies.
Classic tactic. Annie attacks the ones in the back, Shota attacks the ones in the front. Dispatch them all quickly.