Originally posted by quanchi112I can represent either if I need to but I don't really care, I'm soured on versus threads right now due to some rather severe calc based Kingdom Hearts wank.
No, it isn't easy to kill but the invasion type thread we will hopefully later have will finish this.Which game would you personally rather represent of these two ?
And both games are much better than Twilight Princess. TP is arguably the easiest in the series, only WW competes, but WW's dungeons are much more interesting.
Originally posted by ScreamPaste
I can represent either if I need to but I don't really care, I'm soured on versus threads right now due to some rather severe calc based Kingdom Hearts wank.And both games are much better than Twilight Princess. TP is arguably the easiest in the series, only WW competes, but WW's dungeons are much more interesting.
Oh, God. Not them again?! mariofacepalm
Originally posted by ScreamPasteWith Skyward sword being from what I gather one of the most challenging. This is probably going to be the one I roll with anyway. It is the newest and pre Hyrule and what not sounds somewhat enticing.
I can represent either if I need to but I don't really care, I'm soured on versus threads right now due to some rather severe calc based Kingdom Hearts wank.And both games are much better than Twilight Princess. TP is arguably the easiest in the series, only WW competes, but WW's dungeons are much more interesting.
Castlevania Lords of Shadow 1&2 vs. Twilight Princess and Skyward Sword
Skyloft was smaller in game than I would have liked but frankly, the game made up for it over and over with the overworld on the surface being covered with obstacles, rather than simply something you walk through. The setting did it justice with the surface world not being inhabitable.
The dungeons and story were better too, yes, but another thing that bears mentioning is the combat in general. SS was the progression the combat should have taken right after OoT and MM introduced the ability to control your striking angle, and how it influenced getting past certain enemies' guards. Why it took a literal decade to finally follow up I have no idea, but I really hope this is still a present mechanic in Zelda U.
WW gets a pass on being very easy because it came before TP by three years and also because it's story and dungeons were a lot more interesting. WW had shining points that make the flaws easy to overlook, TP just felt like a repeat of Zelda's greatest hits.
SS actually sits very, very high with me on my tier list of games I liked. It's in between OoT and WW for me.
the surface was completely uninhabitable...except for the several races that inhabited it. if hylia was more worried about the sword swinging hylians the gopher bushes being destroyed, she needs to look at her priorities. and would it kill them to have more than one dungeon and boss in the sky? ALSO they brought back the windfish....
Don't talk shit about Levias, his section was cool as ****. I love all the references to older Zelda games in SS, made my life. SS had a self aware quality that was really enjoyable.
And of the three races on the surface,
Spoiler:No game that let's you
one is extinct, one is gorons, and one is basically the pet race of the local diety.
Spoiler:can be bad. It's the law.
Skydive on to Satan's head and drive a nail into his skull with your sword